RC1062 Posted April 9, 2012 Share Posted April 9, 2012 It would be cool to be able to combine them aswell though. Link to comment Share on other sites More sharing options...
CAPFlyer Posted April 10, 2012 Share Posted April 10, 2012 Not really. Floats and Parachutes need to be activated separately. By combining them (under the current staging system) means they both activate together as you can only activate the part, not sub-divisions of the part. Even if you could combine them, you run into collision mesh problems because floats and parachutes aren\'t always co-located. Link to comment Share on other sites More sharing options...
RedDwarfIV Posted April 14, 2012 Share Posted April 14, 2012 Don\'t mind me, I\'m just cruising through Kerbin\'s asteroid belt. Wait... asteroids? Link to comment Share on other sites More sharing options...
Kreuzung Posted April 14, 2012 Share Posted April 14, 2012 Search the forum for 'debris field generator + bonus asteroid' or so... Link to comment Share on other sites More sharing options...
RC1062 Posted April 14, 2012 Share Posted April 14, 2012 Not really. Floats and Parachutes need to be activated separately. By combining them (under the current staging system) means they both activate together as you can only activate the part, not sub-divisions of the part. Even if you could combine them, you run into collision mesh problems because floats and parachutes aren\'t always co-located.I suppose I\'m thinking more along the lines of command pod sub-assembly.A way to keep that part the same on different ships. Link to comment Share on other sites More sharing options...
RedDwarfIV Posted April 14, 2012 Share Posted April 14, 2012 I managed to successfully splash down an Ausplane. My first time doing so without it completely flipping out on the way down. I should mention it had C7 wings added, but again, that didn\'t make landing easier before. Link to comment Share on other sites More sharing options...
NovaSilisko Posted April 14, 2012 Share Posted April 14, 2012 Wait... asteroids?No. He\'s under the Mun\'s surface. Those are boulders. Link to comment Share on other sites More sharing options...
semininja Posted April 17, 2012 Share Posted April 17, 2012 They look like Munar boulders, but isn\'t that a bit close to Kerbin?On the other hand, the plane of the field doesn\'t intersect Kerbin, so you might be right. Link to comment Share on other sites More sharing options...
je_day Posted April 17, 2012 Share Posted April 17, 2012 They look like Munar boulders, but isn\'t that a bit close to Kerbin?On the other hand, the plane of the field doesn\'t intersect Kerbin, so you might be right.It is undermun. The prove is terrain lines in down left piece of picture. Link to comment Share on other sites More sharing options...
EDF Posted April 18, 2012 Share Posted April 18, 2012 Really good pack, slew! 8) one thing i would add though is the possibility if having the mei long capsule engines fire while something is attached to the bottom. Link to comment Share on other sites More sharing options...
Baneblade Posted April 18, 2012 Share Posted April 18, 2012 Down Under is one of my favorite packs, and the only one to get me to the Mun (the only time I\'ve gone successfully :\'(). All around, an amazing pack.Just one thing, 0.14 has brought plugins, and more importantly rovers.Slew, you know what you need to do. 8) Link to comment Share on other sites More sharing options...
Nexus-7 Posted April 19, 2012 Share Posted April 19, 2012 Love the pack, thanks for the great work.Speaking completely from ignorance here, but is there any way possible to 'dump fuel' from the AUSPLANE?I saw that you said it\'s really only designed to be controllable at zero thrust and empty tanks, and when de-orbiting I usually have fuel left in the tanks. I\'m guessing that this is not something inherently supported by the game so the answer is 'no' or 'not yet', and thus far I have been just burning off extra fuel when passing through max Q as it seems to have the least effect on trajectory there.Any ideas, tips, suggestions? Thanks again! ;D Link to comment Share on other sites More sharing options...
sal_vager Posted April 20, 2012 Share Posted April 20, 2012 I had to edit the Ausplane fuel tank to do it but I fitted the new White Monkey fuel valve to the thing, works well.It stays on when the cfg is reset too, so I don\'t have to worry about sharing the .craftChange (temporarily) this:// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,0,0To this:// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,1,0 Link to comment Share on other sites More sharing options...
Kreuzung Posted April 20, 2012 Share Posted April 20, 2012 I am working on a fuel dump plugin, but you won\'t believe how slow I can work... Link to comment Share on other sites More sharing options...
Slew Posted April 22, 2012 Author Share Posted April 22, 2012 Well this last week was exciting! I released an iPhone game. http://itunes.apple.com/us/app/linium/id517989663?ls=1&mt=8 Link to comment Share on other sites More sharing options...
Carnivrspigbat Posted April 22, 2012 Share Posted April 22, 2012 Hooray for you! Looks great. Link to comment Share on other sites More sharing options...
Zorro_347 Posted April 23, 2012 Share Posted April 23, 2012 Well this last week was exciting! I released an iPhone game. Can you make port to Android? Link to comment Share on other sites More sharing options...
Kreuzung Posted April 23, 2012 Share Posted April 23, 2012 /signI started to place things on the Ausplane yesterday and want to share it with you \'cause I know that you are not interested at all... Link to comment Share on other sites More sharing options...
Carnivrspigbat Posted April 24, 2012 Share Posted April 24, 2012 Ever think of doing wheels for Ausplane, Slew? Link to comment Share on other sites More sharing options...
Wiskeyweasel Posted April 28, 2012 Share Posted April 28, 2012 Ever think of doing wheels for Ausplane, Slew?Wheels are for pussies. Real Kerbals use Skids. Link to comment Share on other sites More sharing options...
Kreuzung Posted April 28, 2012 Share Posted April 28, 2012 I like it\'s way to land on the heat shields, I don\'t think that it needs any type of gear.A possibility to carry things on/in his back whould be far more useful (I mean sattelites or so, please don\'t explain \'radial decoupler\' now). Link to comment Share on other sites More sharing options...
Baneblade Posted April 29, 2012 Share Posted April 29, 2012 Survivable Landings are for pussies. Real Kerbals use LITHOBRAKING!Fixed that for you.Now THAT is Kerbal. 8) Link to comment Share on other sites More sharing options...
Jez Posted May 5, 2012 Share Posted May 5, 2012 I love this pack! The Lunar is so easy to fly. With my noob skillz right now, I\'ve added some extra fuel tanks to get to the Mun. : Link to comment Share on other sites More sharing options...
Abrexus Posted May 14, 2012 Share Posted May 14, 2012 I just want to pop in and say how much I enjoy using your mod pack! I use it almost exclusively for all my rocket needs! All you need is a kangaroo picture on the side of the tanks now Link to comment Share on other sites More sharing options...
MaverickSawyer Posted May 15, 2012 Share Posted May 15, 2012 Love the Ausplane and the new, larger fairing. Works great! Link to comment Share on other sites More sharing options...
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