Jupiter02 Posted February 2, 2014 Share Posted February 2, 2014 got it....... Link to comment Share on other sites More sharing options...
jpinard Posted February 2, 2014 Share Posted February 2, 2014 Could you do a version of these, like an asteroid belt that is compatible with Planetfactory? Link to comment Share on other sites More sharing options...
frizzank Posted February 2, 2014 Author Share Posted February 2, 2014 I dont know how to use planet factory, and I am tied up doing Apollo for FASA. If someone else can hook it up they are free to use them... Link to comment Share on other sites More sharing options...
problemecium Posted February 2, 2014 Share Posted February 2, 2014 Have you considered using your ARGravitatingPart plugin to create other celestial objects such as black holes? Link to comment Share on other sites More sharing options...
frizzank Posted February 2, 2014 Author Share Posted February 2, 2014 Yes but it would have no effect on the planets. It would rip your ship apart if you got too close. Something like that may be better served by planet factory. Link to comment Share on other sites More sharing options...
Jupiter02 Posted February 3, 2014 Share Posted February 3, 2014 also wheres the asteroids on R&D Link to comment Share on other sites More sharing options...
frizzank Posted February 3, 2014 Author Share Posted February 3, 2014 (edited) I updated the spaceport download, they are in the tech tree at the beginning. Edited February 3, 2014 by frizzank Link to comment Share on other sites More sharing options...
frizzank Posted February 5, 2014 Author Share Posted February 5, 2014 Hanger extender is another useful mod for building on large asteroids.http://forum.kerbalspaceprogram.com/threads/65747-0-23-Hangar-Extender-v1 Link to comment Share on other sites More sharing options...
Mekan1k Posted February 6, 2014 Share Posted February 6, 2014 Frizzank- could you release a docking port set that has one end be a spike, and the other is a mound of rock the same color as the asteroid? Link to comment Share on other sites More sharing options...
Vladthemad Posted February 8, 2014 Share Posted February 8, 2014 Noticed a possible error in a config while pulling out the gravity module on the Asteroid100. At the very bottom I didn't see a final close bracket after the gravity module close bracket to match the opening one at the very top under PART. Am I correct in assuming there should be a final bracket there? Link to comment Share on other sites More sharing options...
RenatsMC Posted February 9, 2014 Share Posted February 9, 2014 Guy's start practicing before update comes NASA. How far The astroids gona be anyone knows ? Link to comment Share on other sites More sharing options...
deadshot462 Posted February 9, 2014 Share Posted February 9, 2014 Frizzank- could you release a docking port set that has one end be a spike, and the other is a mound of rock the same color as the asteroid?For now, you can use KAS to attach new docking ports during an EVA session. Works fairly well. Link to comment Share on other sites More sharing options...
frizzank Posted February 9, 2014 Author Share Posted February 9, 2014 Noticed a possible error in a config while pulling out the gravity module on the Asteroid100. At the very bottom I didn't see a final close bracket after the gravity module close bracket to match the opening one at the very top under PART. Am I correct in assuming there should be a final bracket there?Yes there is. I don't know how it still works without it though? Maybe its just dumping the gravity module. Link to comment Share on other sites More sharing options...
SuspectTax Posted February 9, 2014 Share Posted February 9, 2014 is it possible to get the save file that comes with the to be in career mode? Link to comment Share on other sites More sharing options...
frizzank Posted February 10, 2014 Author Share Posted February 10, 2014 Open up the persistent.sfs with a text editor and change Title = FASA Asteroids (SANDBOX) Description = No description available. Mode = 0)to this Title = FASA Asteroids (CAREER) Description = No description available. Mode = 1Should work Link to comment Share on other sites More sharing options...
Ameli Posted February 20, 2014 Share Posted February 20, 2014 Open up the persistent.sfs with a text editor and change Title = FASA Asteroids (SANDBOX) Description = No description available. Mode = 0)to this Title = FASA Asteroids (CAREER) Description = No description available. Mode = 1Should workNot work... science stage = complete... and not going in centre development... Link to comment Share on other sites More sharing options...
frizzank Posted April 1, 2014 Author Share Posted April 1, 2014 I am trying to get my custom asteroids to spawn in with the new stock ones. If anyone has any clue as to how I would do that I would appreciate it.Just injecting the config into the custom asteroids did not work.vesselType = SpaceObjectMODULE{ name = ModuleAsteroid } Link to comment Share on other sites More sharing options...
JTG Posted April 5, 2014 Share Posted April 5, 2014 Well, asteroids are stock, but I like to still use these, since you can put'em where ever. I just want to know, how do you make the VAB zoom limits larger? Link to comment Share on other sites More sharing options...
MOARdV Posted April 5, 2014 Share Posted April 5, 2014 I am trying to get my custom asteroids to spawn in with the new stock ones. If anyone has any clue as to how I would do that I would appreciate it.Looking at ModuleAsteroid, here are the public fields and types:AsteroidName (string)density (float)maxRadiusMultiplier (float)minRadiusMultiplier (float)prefabBaseURL (string)sampleExperimentId (string)sampleExperimentXmitScalar (float)seed (int)The prefabBaseURL looks promising ... if I hyperedit a ship into close proximity and dump out that field, the asteroid says its url is Procedural/PA_C. So that may be why yours don't spawn - the default points at a procedural asteroid generator. You might try adding "prefabBaseURL = {asteroid model URL}" and see if that makes your models show up. Although, if it's a procedural thing, it may not matter. Link to comment Share on other sites More sharing options...
frizzank Posted April 9, 2014 Author Share Posted April 9, 2014 Well, asteroids are stock, but I like to still use these, since you can put'em where ever. I just want to know, how do you make the VAB zoom limits larger? there was a mod that lets you zoom out of the VAB real far but I have lost where it is.Looking at ModuleAsteroid, here are the public fields and types:I will try it when I get a chance, but it looks like the asteroids are procedurally generated so replacing them may not be an easy task. Link to comment Share on other sites More sharing options...
Galacticruler Posted April 9, 2014 Share Posted April 9, 2014 there was a mod that lets you zoom out of the VAB real far but I have lost where it is.It died, Sjno remade it, but better, as the FireSpitter Hanger Extender. Link to comment Share on other sites More sharing options...
Ruedii Posted April 10, 2014 Share Posted April 10, 2014 It would be a cool mod to replace the new NASA-Mission in-game asteroids with these things. Link to comment Share on other sites More sharing options...
aeTIos Posted April 10, 2014 Share Posted April 10, 2014 The nasa asteroids are procedurally generated however. These aren't (afaik) Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted April 10, 2014 Share Posted April 10, 2014 This mod is completely obsolete. Link to comment Share on other sites More sharing options...
frizzank Posted April 10, 2014 Author Share Posted April 10, 2014 Your right it is! Thats why I am teaming up with MrHappyFace to make FASA Asteroids 2!Here is what we have in store using the new in game asteroid spawning system.Custom new FASA asteroid spawning.Comets!Custom craft spawning, make derelict ships that spawn randomly.Also controls for where all objects spawn and how frequently. Link to comment Share on other sites More sharing options...
Recommended Posts