frizzank Posted June 2, 2013 Share Posted June 2, 2013 (edited) This is an open source non-commercial license now. You are free to do anything you like with the assets or source as long as you don't try and use them directly for your own commercial gain without my permission. FASA presents Asteroids with gravity, save file for KSP, and four sizes of asteroids. 300m 200m, 100m, 50m and a 20m one located under science tab. Gravity on asteroids is a hack and will not function during time warp. If you want ships to stick to them during time warp you must dock with them. Asteroids 2.41https://drive.google.com/open?id=1W7l4scgveHSUsWp2DHIXLAF1oDzNOlXS Source Files Unity package do anything you want with it, except you know re-sell the assetshttps://drive.google.com/open?id=1_dwE1pEHiptXRLz8-iBYt2o7CL8w5-c9 Install instructions - Delete the old version of FASA Asteroids first. Unzip the folder Copy GameData and saves to your main KSP directory Save game file "FASA_Asteroids" has asteroids already in orbit. Or use Hyperedit http://kerbalspaceprogram.com/hyperedit/ or some other mod to launch your own. Also, , http://forum.kerbalspaceprogram.com/threads/65747-0-23-Hangar-Extender-v1 Gives you more room to build If you want to remove it. Open up the .cfg with at text editor. Delete the section at the end of the .cfg that looks like this MODULE { name = ARGravitatingPart radius = 20 geesAtRadius = 0.01 deployedMass = 5000 gravitateWhileCommandable = true gForceMulti = 0.775 atmDragMulti = 0.3 //25 } You must zoom out or you will not see the asteroid. the 200 m one is huge and does not even remotely fit in the vab. I suggest using hyper edit for getting them into orbit and Hanger Extender for building on them. It is possible to get the 20 m one up with rockets though. KAS is another mod that is helpful since you can attach things to them. http://www./download/82a77duh7pyr8s3/FASA_Asteroids1_1.zip Added asteroid belt to save file as well Want to help me out, Donate! Donating is not an obligation, it's a gift of appreciation for me and all the hard work that I put into this mod. So if you would like to help me out I would appreciate it greatly. Legal - Donating does not entitle you to any goods or services from me or this mod and all funds go directly to me through paypal to be used at my discretion. A challenge! 1. Build a base on one of the main belt asteroids (Between Jool and Duna) located in the save file. They all have a docking ports attached except one. 2. Move the asteroid into orbit around another planet or moon. Jool may be easier since its SOI is huge, and aerobraking would be useful. 3. Points awarded for size of asteroid moved, size of the base attached to it, and the stored Kerbal capacity of the asteroid (can't just have them hanging out on ladders). Bonus points for attaching multiple asteroids together. License License- Open Source non-commercial- You are free to do anything you like with these asteroids it is open source and I am giving them to the community as long as you don't try and re-sell the assets.. Gravity plugin originally created by The Duck http://forum.kerbalspaceprogram.com/threads/9808-Plugin-0-14-4-Part-gravity-v1-0 Gravity plugin originally created by The Duck, and used with their permission[url]http://forum.kerbalspaceprogram.com/threads/9808-Plugin-0-14-4-Part-gravity-v1-0[/url] I try extremely hard to make this mod as compatible and bug free as possible but I can not guarantee that it will work flawlessly in every situation and on every system. This just releases my liability in those situations. By downloading FASA or any piece of software you understand that you are taking a risk of permanent damage to the system or device it is downloaded to, or installed on. Installing or downloading any software may have unintended or undesirable effects to the system or device it is downloaded to or installed on, and I Frizzank, the developer of this software can in no way guarantee that something will not go horribly wrong when using or downloading the FASA mod. You, the user of the mod FASA takes full responsibility for any damage, real or simulated that may happen to any system, software or device it is downloaded to or installed on. Also by using this software you release anyone else from any liability for any damages, forever. FASA is created and maintained by “Frizzank†@ KSP Forums, and is the author of the FASA mod. You must get written permission from Frizzank to sell anything from this mod Edited March 7, 2018 by Deddly Updated links at frizzank's request Link to comment Share on other sites More sharing options...
razgriz86er Posted June 2, 2013 Share Posted June 2, 2013 docking port on an asteroid or a laser focus for an orbital weapon of mass obliteration?awesome looking mod~ will download Link to comment Share on other sites More sharing options...
mrrpamplemousse Posted June 2, 2013 Share Posted June 2, 2013 I like that little base on it, (Jeb toy when he was kid?) Link to comment Share on other sites More sharing options...
Werwolf Posted June 2, 2013 Share Posted June 2, 2013 So COOOOOL! Link to comment Share on other sites More sharing options...
Panichio Posted June 2, 2013 Share Posted June 2, 2013 So what's the collision mesh like? I remember the only thing that bugged me about the old asteroids that came with the Part Gravity plugin was that landing on them was confusing because the 'surface' was way above the actual asteroid. Link to comment Share on other sites More sharing options...
frizzank Posted June 3, 2013 Author Share Posted June 3, 2013 (edited) So what's the collision mesh like? I remember the only thing that bugged me about the old asteroids that came with the Part Gravity plugin was that landing on them was confusing because the 'surface' was way above the actual asteroid.The collision is for the most part below the surface. Its really simplified but its a trade off so there can be more surface detail. Edited June 3, 2013 by frizzank Link to comment Share on other sites More sharing options...
KAO Posted June 3, 2013 Share Posted June 3, 2013 what does reentry look like? Link to comment Share on other sites More sharing options...
Sapphire Posted June 3, 2013 Share Posted June 3, 2013 (edited) I love it! I love it!New space station core get!Re-entry looks pretty cool, although the game crashed right before impact. Edited June 3, 2013 by Sapphire Link to comment Share on other sites More sharing options...
frizzank Posted June 3, 2013 Author Share Posted June 3, 2013 Successfully launched an asteroid into orbit, had to cheat with the fuel though. Also had to use about 20 rcs thrusters to keep it balanced.Rocket engines are from my other mod, FASA.http://forum.kerbalspaceprogram.com/showthread.php/24867-19-1-Gemini-and-Mercury-Pack-FASA-v1-3 Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 3, 2013 Share Posted June 3, 2013 (edited) hahahahahaoh my im laughing so hard right now...those pictures amuse me =PROCKET-ROID!!! filmed at 11!these look wonderful! I was so disappointed with the old asteroid pack (something with a D ya...) all I ever wanted was an asteroid space colony, but not possible....Now I can have an awesome asteroid colony!!thank you so muchalso, I wasn't aware there was update for hyper edit...usualy one I stay away from, but ill get it for thisEDIT: I can only find the version of HyperEdit I was using in 0.19...does it still function right in 0.20.2?? Edited June 3, 2013 by KhaosCorp im kinda dumb lol Link to comment Share on other sites More sharing options...
Panichio Posted June 3, 2013 Share Posted June 3, 2013 The collision is for the most part below the surface. Its really simplified but its a trade off so there can be more surface detail.Oh well... Now if only someone updated the Part Gravity plugin... Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 3, 2013 Share Posted June 3, 2013 gravity is overrated =P Link to comment Share on other sites More sharing options...
Devo Posted June 3, 2013 Share Posted June 3, 2013 Seems like the part gravity is working ok for you guys?Looks like the biodomes might happen after all, how do you guys find walking around on them? Link to comment Share on other sites More sharing options...
Mekan1k Posted June 3, 2013 Share Posted June 3, 2013 No gravity. At all. Is there supposed to be? Link to comment Share on other sites More sharing options...
Devo Posted June 3, 2013 Share Posted June 3, 2013 No gravity. At all. Is there supposed to be?oh...Someone directed me here in the hope for a "part gravity" plugin that would allow me to add gravity to parts, sadly I see I was misdirected Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 3, 2013 Share Posted June 3, 2013 Does anyone know if spaceport version of HyperEdit works for 0.20.2...also seen some pics id like to know how it was possible, or if can still be done....guy was building in VAB, but no building was around the area...seems it would be helpful with these Link to comment Share on other sites More sharing options...
Blaylock1988 Posted June 3, 2013 Share Posted June 3, 2013 Downloading now! An asteroid fuel depot in orbit around Kerbin sounds AMAZING! Link to comment Share on other sites More sharing options...
Lumaro Posted June 3, 2013 Share Posted June 3, 2013 Do you think it could be possible for someone to make a plugin or an external executable that can edit your persist file to place these asteroids in random parts in the kerbol system? Another question, Is there a way to alter the parts so that they hold kethane instead of fuel? Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 3, 2013 Share Posted June 3, 2013 Do you think it could be possible for someone to make a plugin or an external executable that can edit your persist file to place these asteroids in random parts in the kerbol system? Another question, Is there a way to alter the parts so that they hold kethane instead of fuel?if you make a folder for it to go in gamedata the hyperedit on spaceport works in 0.20.2, I put the included asteroid base in orbit with it to testnot totally sure on this, but you should be able to change resource from fuel to kethane Link to comment Share on other sites More sharing options...
Lumaro Posted June 3, 2013 Share Posted June 3, 2013 if you make a folder for it to go in gamedata the hyperedit on spaceport works in 0.20.2, I put the included asteroid base in orbit with it to testIt's cool that that still works, but i was looking for something a little more autonomous to place my asteroids. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 3, 2013 Share Posted June 3, 2013 It's cool that that still works, but i was looking for something a little more autonomous to place my asteroids.im not to fond of hyperedit or other stuff that's to far out the realm of probability, but for this...its just the .dll so pop it in, put yer roids up and then get rid of it, and limit how much ya pre-build on em if anythink of it like this....there are asteroids in space in the real world...and I don't recall anyone one shooting em off up there with rockets =Pif you can get the roids to hold still long enough you could do quicksave edit too Link to comment Share on other sites More sharing options...
Lumaro Posted June 3, 2013 Share Posted June 3, 2013 im not to fond of hyperedit or other stuff that's to far out the realm of probability, but for this...its just the .dll so pop it in, put yer roids up and then get rid of it, and limit how much ya pre-build on em if anythink of it like this....there are asteroids in space in the real world...and I don't recall anyone one shooting em off up there with rockets =Pif you can get the roids to hold still long enough you could do quicksave edit tooI was just saying that I don't like putting them up manually, I was curious if it was possible to have a program generate a semi sporadic "Asteroid belt" by editing the saves's persist file and using an algorithm for orbital adjustments.. Link to comment Share on other sites More sharing options...
frizzank Posted June 3, 2013 Author Share Posted June 3, 2013 Hyper edit does work for the latest version of kerbal its what I used to get them in orbitThe save file I included in the download has asteroids in orbit already, also a few random ones.Found this on spaceport lets you edit save files and other stuff. Kerbal Edithttp://kerbalspaceprogram.com/kerbaledit-take-control-of-your-ksp-data/If I add kethane to the parts but someone doesnt have it installed will the part still function? Link to comment Share on other sites More sharing options...
Devo Posted June 3, 2013 Share Posted June 3, 2013 Frizzank, are you looking to add gravity to these at some point? Link to comment Share on other sites More sharing options...
Lumaro Posted June 3, 2013 Share Posted June 3, 2013 Hyper edit does work for the latest version of kerbal its what I used to get them in orbitThe save file I included in the download has asteroids in orbit already, also a few random ones.Found this on spaceport lets you edit save files and other stuff. Kerbal Edithttp://kerbalspaceprogram.com/kerbaledit-take-control-of-your-ksp-data/If I add kethane to the parts but someone doesnt have it installed will the part still function?I'm not sure that program is up to date with 0.20As for the kethane question. I'm sure it would work for those who don't have kethane, but there is only one way to find out and that is to try it. Link to comment Share on other sites More sharing options...
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