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[1.1.3] Large Structural Components [24th August 2016]


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On 12/26/2015 at 4:18 PM, Stone Blue said:

Anyone tried these lately?.... Last I tried them in 1.0.2 and they seemed to work... :)

Anyone tried 1.0.4 or 1.0.5 yet?

EDIT: Ok, so I fixed all the nodes (except the "Lean"...THAT one has weird nodes...), converted the textures to .dds, and took these for a spin in 1.0.5....

So far everything seems good to go... Parts could probably use a little tweakage, just to bring the .cfgs inline with 1.0.5, but other than that, I'd say these are good...

Now, with that being said, @udk_lethal_d0se, any chance of an update on these?... These could be timeless parts, except for the lack of updates...
I know you've posted you had bigger plans for these, as far as a plugin(?), and MORE parts, but what about just updating what you've already got?
Seems like a shame to let these disappear, since the basic .cfg tweaks could all be updated VERY quickly,, and we'ld have another EXCELLENT, useable stock-a-like station parts pack.... ???

...Or maybe open up the license to allow someone else to pick these up?

Hey, I have updated the license accordingly.

I permit those whom wish, to continue with mod; as I won't be returning to progress it myself.

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  • 1 month later...
On 28/02/2016 at 5:03 AM, udk_lethal_d0se said:

Hey, I have updated the license accordingly.

I permit those whom wish, to continue with mod; as I won't be returning to progress it myself.

A GitHub for others to work on if they wish(it's my first GitHub so, I dunno if i've done it right)

https://github.com/Tank420UK/UDKLD_Large_Structural_Components

 

Updated nodes & tech tree for v1.0.5(works in 1.1 pre-release)

https://github.com/Tank420UK/UDKLD_Large_Structural_Components/archive/master.zip

And i might turn that hydroponics bay into some fuel container for now.

Edited by Tank420UK
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  • 3 weeks later...

I made a config file some time back to add Station Science (by Ethernet) functionality to some of these fantastic station parts, and it kind of became an essential part of my game. While I'm sad that udk_lethal_d0se wont be continuing development, I'm glad he's allowing us to continue to use the assets he created.

Thanks udk_lethal_d0se and thanks Tank420UK for keeping hold of, and uploading a copy. Are you planning on doing any more work on them? (I noticed you've added better tech integration than I had bothered to do).

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  • 2 weeks later...
On 4/24/2016 at 8:15 PM, benc85 said:

I made a config file some time back to add Station Science (by Ethernet) functionality to some of these fantastic station parts, and it kind of became an essential part of my game. While I'm sad that udk_lethal_d0se wont be continuing development, I'm glad he's allowing us to continue to use the assets he created.

Thanks udk_lethal_d0se and thanks Tank420UK for keeping hold of, and uploading a copy. Are you planning on doing any more work on them? (I noticed you've added better tech integration than I had bothered to do).

i don't have much time to do anything with this, just decided to share the changes i'd made to bring it up to date.

 As it's not my work, and due to the license update, anyone can the modify and share the original work, with the modifications I've made.

I think I did once make one of the parts into a science lab, but I don't still have that modification. 

On 4/28/2016 at 5:29 AM, Gaiiden said:

If anyone who knows how can, the colliders need re-working for the hatches and ladders to make them accessible in v1.1 release, otherwise everything seems to work as advertised

Yeah, i kinda figured due to the stock crew transfer now, this isn't a massively big problem, but would be nice to be able to use the doors properly

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I've been wanting to try my hand at this mod for a VERY long time... Right now, I'm putting something together with ZZZ's parts, but I was thinking I would try some stuff with the UDKLD parts, afterward.... I have some ideas on possibly expanding the part catalog, if I can get my modelling skills up to it...

Edited by Stone Blue
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On 5/9/2016 at 6:21 PM, Stone Blue said:

I've been wanting to try my hand at this mod for a VERY long time... Right now, I'm putting something together with ZZZ's parts, but I was thinking I would try some stuff with the UDKLD parts, afterward.... I have some ideas on possibly expanding the part catalog, if I can get my modelling skills up to it...

I spent 3 or 4 days playing with these parts in Blender and Unity, but because the texture files are the old .MBM format I haven't been able to properly texture anything I've done. Blender correctly opens the .mbm when you UV map them, but I need to make adjustments to the originals and I can't find a program that'll open / convert them.

I've spent a day or 2 playing in Gimp attempting to make my own, but I've come to the conclusion that art isn't my thing.

If you'd like, I can try and sort the hatch / ladder issues...

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47 minutes ago, benc85 said:

I spent 3 or 4 days playing with these parts in Blender and Unity, but because the texture files are the old .MBM format I haven't been able to properly texture anything I've done. Blender correctly opens the .mbm when you UV map them, but I need to make adjustments to the originals and I can't find a program that'll open / convert them.

I've spent a day or 2 playing in Gimp attempting to make my own, but I've come to the conclusion that art isn't my thing.

If you'd like, I can try and sort the hatch / ladder issues...

Hey, I've since misplaced the model/texture sources, but have gone ahead and converted the MBM's for you to PNG.

https://db.tt/8N6ac2jA

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15 hours ago, udk_lethal_d0se said:

Hey, I've since misplaced the model/texture sources, but have gone ahead and converted the MBM's for you to PNG.

https://db.tt/8N6ac2jA

Awwww yis. Thank you very much sir.

To Blender, to make some terribly modeled but properly textured crap for personal use :)

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  • 3 months later...
On 5/11/2016 at 3:29 AM, benc85 said:

I spent 3 or 4 days playing with these parts in Blender and Unity, but because the texture files are the old .MBM format I haven't been able to properly texture anything I've done. Blender correctly opens the .mbm when you UV map them, but I need to make adjustments to the originals and I can't find a program that'll open / convert them.

I've spent a day or 2 playing in Gimp attempting to make my own, but I've come to the conclusion that art isn't my thing.

If you'd like, I can try and sort the hatch / ladder issues...

Have a look here

 

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As I have returned to work on this modification, I have revoked the license to its originalCC BY-NC-ND 3.0.

I have however been in contact with those currently using my works in their projects and given them explicit permissions to continue and release with credit to myself. 

Regards, 

UDK

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2 hours ago, udk_lethal_d0se said:

As I have returned to work on this modification, I have revoked the license to its originalCC BY-NC-ND 3.0.

I have however been in contact with those currently using my works in their projects and given them explicit permissions to continue and release with credit to myself. 

Regards, 

UDK

You cannot "revoke" a CC-BY-NC license, nor can you apply a new one retroactively. All versions released on a permissive license retain that license regardless of the authors future wishes. I learned that the hard way, too.

 

 

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