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[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)


sumghai

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You've been bothering me about this many times already, even though other users and I have given you quite clear explanations for this. Please don't ever harass me (or anyone) like this ever again.

Actually, this is the first time eygc asked you this question. He simply asked whether a 4096*4096 texture was necessary. After all 4096^2 is quite a large texture, so it is understandable that he is puzzled. I wouldn't call that harassment. Maybe you're confusing him with someone else?

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  • 3 weeks later...
Hi guys, I have some missing textures when I IVA inside the habitation module and science modules. Like this:

http://s1.postimg.org/h5sef7027/2014_09_28_00007.jpg

Does anyone else experience this? or is sumghai in the process of developing the interiors of the modules? Thanks.

there not missing there just unfinished for now...

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A "DEV BUILD" (as the forum title states) or development build of a piece of software suggests that it is not finished. So following that logic yes he is "in the process of developing the interiors of the modules". Since you probably downloaded it from his GitHub you are downloading "weekly for highly experimental WIPs", see the first page of the thread.

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Question: is this really necessary?

http://i.imgur.com/2am8gnL.png

Any chance for an optimization pass? You could drastically cut down on the size of these textures, just isolate one panel then repeat it across the surface area of your model where you want it. Really like the parts otherwise.

[...] You've been bothering me about this many times already[...]

Maybe it is time to add this to the FAQs, so anyone wondering will be directed to this post.

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I got myself a problem! - This might have been answered before, but I couldn't find one sooo....

I properly installed Fustek, from the given links and with all the dependencies, but none of the parts *ever* appear on KSP V. 24.2. - I've tried multiple installs, different Fustek .04-4 DEV BUILD downloads, re-installed the dependencies etc. Nothing works, and that includes when on a completely clean set up with just Fustek and the dependencies.

Sooo, what am I possibly doing wrong?

Thanks in advance!

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Could you possibly have the Hand Grips as a seperate part? This would be great for making interesting space stations that give kerbals a reason to not use there jetpacks for once. :0

Possibly.

I got myself a problem! - This might have been answered before, but I couldn't find one sooo....

I properly installed Fustek, from the given links and with all the dependencies, but none of the parts *ever* appear on KSP V. 24.2. - I've tried multiple installs, different Fustek .04-4 DEV BUILD downloads, re-installed the dependencies etc. Nothing works, and that includes when on a completely clean set up with just Fustek and the dependencies.

Sooo, what am I possibly doing wrong?

Are you in Sandbox, Science or Career mode?

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Here is a list of the dependencies I have currently installed, so you can see them...

CLS v. 1.0.8.0

Firespitter V. 6.3.5 as 6.4 isn't compatible, tried it already.

Module Manager v 2.3.5

Ship Manifest v 24.2 3.3.2

MFT v 5.1.1.

Could any of these be a problem?

I had an older version of Fustek working great on 23.5 (thanks for the mod, it really is great).

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This is one of my favorite mods. I use it for anything outside of Kerbins SOI.

I figure with a 4 person crew, comms, a science module and cupola, that they have enough living space to keep from killing each other on the way to Jool. (Jeb can be a bit uh, abrasive over time...:cool:) It also gives me a functional, mobile space station for as long as supplies hold out. I usually outfit one with multiple satellites and a lander.

This link is to some hi res, interactive panoramics of the space shuttle flight deck and lower deck on a thread I started. I am posting it here simply for artistic inspiration for your IVAs as to how space was used and appearances etc. I know it's not a space station, but the tech is the same and they may give you ideas for storage, restrooms, sleeping.

Or they may be totally pointless.

http://forum.kerbalspaceprogram.com/threads/95659-Beautiful-interactive-pictures-of-the-space-shuttle-flight-and-lower-decks

Looking forward to it's completion, but patiently. Peace out!

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Here is a list of the dependencies I have currently installed, so you can see them...

CLS v. 1.0.8.0

Firespitter V. 6.3.5 as 6.4 isn't compatible, tried it already.

Module Manager v 2.3.5

Ship Manifest v 24.2 3.3.2

MFT v 5.1.1.

Could any of these be a problem?

I had an older version of Fustek working great on 23.5 (thanks for the mod, it really is great).

Hmm...

I really have no clue what's going on, sorry :(

This link is to some hi res, interactive panoramics of the space shuttle flight deck and lower deck on a thread I started. I am posting it here simply for artistic inspiration for your IVAs as to how space was used and appearances etc. I know it's not a space station, but the tech is the same and they may give you ideas for storage, restrooms, sleeping.

Or they may be totally pointless.

http://forum.kerbalspaceprogram.com/threads/95659-Beautiful-interactive-pictures-of-the-space-shuttle-flight-and-lower-decks

I'm actually basing my IVAs on the ISS USOS aesthetic, but thanks for the heads-up anyway :)

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As has been mentioned numerous times, I'm still working on the proper internal models and props at the moment.

In the meantime, I'd like some help with Issue #31, please.

sumghai, check out my pull request on github. I based all part costs off of their stock equivalents plus a premium factor. I'm not 100% happy with the results so check it out and let me know.

Things I don't immediately enjoy:

Karmony Warehouse modules are really cheap. Mostly due to a lack of SAS/Reaction Wheel.

I stopped counting hatches as an extra cost on things other than the 6 way hatches and node mkIII's.

I haven't played with each of these parts yet (sorry). Mostly due to me not using KAS much.

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sumghai, check out my pull request on github. I based all part costs off of their stock equivalents plus a premium factor. I'm not 100% happy with the results so check it out and let me know.

Things I don't immediately enjoy:

Karmony Warehouse modules are really cheap. Mostly due to a lack of SAS/Reaction Wheel.

I stopped counting hatches as an extra cost on things other than the 6 way hatches and node mkIII's.

I haven't played with each of these parts yet (sorry). Mostly due to me not using KAS much.

Hey Alex, good to see you again! I had a cursory glance at the spreadsheet just now, will look into it in more detail this weekend.

I agree that the Warehouse should be much more expensive, given that it is supposed to also include a rotating magazine rack for my upcoming FusTek FLEXrack payload boxes.

I also have a few thoughts on how the Karmony series full-length modules should be calculated, but I'll get back to you on those :)

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I agree that the Warehouse should be much more expensive, given that it is supposed to also include a rotating magazine rack for my upcoming FusTek FLEXrack payload boxes.

As always glad to see this a bit closer to release than back when the FLEXrack project went belly up! now all i have to do is cross my fingers and wait for BahamutoD to make a missile rack or get off my duff and figure out all this 3D Studio Max > Unity > game process.

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I'm actually basing my IVAs on the ISS USOS aesthetic, but thanks for the heads-up anyway :)

I rather figured something like that. I have used the Karmony modules since I got the game in 0.19. I absolutely love them. And heck, those panoramics are just cool to look at.

Drooling over what the IVAs will look like based on the current layouts on the placeholders.

Thank you!

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Looks too clean and sensible :P

I saw a picture of the inside of the ISS recently and.... STUFF! STUFF EVERYWHERE! Clutter! Visual noise!!! And tape OMG SO.MUCH.TAPE. much too much too much... everything was taped over... speaker grill taped over... buttons taped over.... sockets taped over. Clear tape. Like maybe they're trying to seal it against spillage or something? Place seriously looks worse than my room.

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I remember a shot of the Shuttle cockpit, and you could see on some of the control panels they'd strung elastic luggage ropes through the switch toggle guards to provide vertical protection

It was later explained that the switch guards only provided side on protection, which only worked when 'side on' was a constant, well, side on.

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I remember a shot of the Shuttle cockpit, and you could see on some of the control panels they'd strung elastic luggage ropes through the switch toggle guards to provide vertical protection

It was later explained that the switch guards only provided side on protection, which only worked when 'side on' was a constant, well, side on.

It's really amazing what strange things you find in those pictures if you stare at them long enough. And of course there's some perfectly sensible explanation but to us, with no context, they're incomprehensible....

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This is one of my favourite KSP mods. Any chance of getting a version that is not dependent on Modular Fuel Tanks and ModuleManager? Their developers disable them if you're running the 64-bit version of KSP (the 32-bit is completely unplayable due to the memory issues), so your mod doesn't work for me :-(

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This is one of my favourite KSP mods. Any chance of getting a version that is not dependent on Modular Fuel Tanks and ModuleManager? Their developers disable them if you're running the 64-bit version of KSP (the 32-bit is completely unplayable due to the memory issues), so your mod doesn't work for me :-(

There not disable there just No Support meaning they don't want to hear about windows 64-bit bugs.

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This is one of my favourite KSP mods. Any chance of getting a version that is not dependent on Modular Fuel Tanks and ModuleManager? Their developers disable them if you're running the 64-bit version of KSP (the 32-bit is completely unplayable due to the memory issues), so your mod doesn't work for me :-(
There not disable there just No Support meaning they don't want to hear about windows 64-bit bugs.

Given the extremely buggy nature of x64 builds of KSP at this time, I am unable to provide support or alternative versions of FusTek. Sorry!

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