Jump to content

[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)


sumghai

Recommended Posts

Always redownload damaged archives. At the very best, "repair" archive will fix a damaged folder by scanning the file-headers, but what is far more likely is that it will delete a damaged file from the folder.

So now you need to uninstall, redownload and reinstall.

Good luck!

when i redownload it gives me the same error. if there is a trick to get it to extract that would be much appreciated, but as far as i know i have to repair damaged files. thanks :)

Link to comment
Share on other sites

WinRAR files? FusTek has always been distributed under the .ZIP file format, and no other user has ever had to perform any repair operations.

What's your internet connection like? Poor internet connections are one cause of corrupted downloads.

EDIT: Other causes include interference by antivirus software, or dodgy browsers (Some versions of Internet Explorer corrupt downloads)

Edited by sumghai
Link to comment
Share on other sites

WinRAR files? FusTek has always been distributed under the .ZIP file format, and no other user has ever had to perform any repair operations.

What's your internet connection like? Poor internet connections are one cause of corrupted downloads.

EDIT: Other causes include interference by antivirus software, or dodgy browsers (Some versions of Internet Explorer corrupt downloads)

my internet connection is fine, it is relatively fast although there are outages sometimes. i found out that this is definitely a problem with repairing the files b/c i downloaded the Skylab mod here: https://github.com/KSP-RO/Skylab and i had to repair it aswell. exact same problem with all the Skylab parts. i use google chrome but i do use malwarebytes anti-malware that could cause the problem. i know this is not a problem with your mod though.

Link to comment
Share on other sites

my internet connection is fine, it is relatively fast although there are outages sometimes. i found out that this is definitely a problem with repairing the files b/c i downloaded the Skylab mod here: https://github.com/KSP-RO/Skylab and i had to repair it aswell. exact same problem with all the Skylab parts. i use google chrome but i do use malwarebytes anti-malware that could cause the problem. i know this is not a problem with your mod though.

Its desirable to find the root cause of your problem, but a more immediate workaround would be using a download manager... now, I haven't used one for at least 15 years, but I heard that one of the 90's favorite, GetRight, is alive and kicking

Gosh, I feel old... :P

Link to comment
Share on other sites

@B3boy: Maybe WinRar is misinterpreting the .zip data. Try using Windows to extract the files - Windows 7 has .zip capability built-in to Windows Explorer and you can just drag and drop folders from inside .zip files, no problem.

Link to comment
Share on other sites

@B3boy: Maybe WinRar is misinterpreting the .zip data. Try using Windows to extract the files - Windows 7 has .zip capability built-in to Windows Explorer and you can just drag and drop folders from inside .zip files, no problem.

i uninstalled winrar, redownloaded, reinstalled and had no issues thanks for all the help.

Link to comment
Share on other sites

I gave up on WinRar when I discovered 7zip.

@sumghai: Is there plans to integrate your station modules with, for example, Karbonite/Karbonite+ or EPL or KAS/KIS? I'd be happy to make ModuleManager configs for that as soon as my exams are over.

Link to comment
Share on other sites

Is there plans to integrate your station modules with, for example, Karbonite/Karbonite+ or EPL or KAS/KIS? I'd be happy to make ModuleManager configs for that as soon as my exams are over.

Short Answer: Yes, but not yet.

Long Answer:

- I'll need to investigate Karbonite/Karbonite+ further before making a decision

- EPL was originally supported in a very old version of FusTek; I temporarily removed support because I need time to work on a new modular payload rack system based on nothke's abandoned FLEXracks concept (please don't bring up Universal Storage - my respects to those guys, but their form factor doesn't fit my vision for FusTek)

- Anything to do with Karbonite/Karbonite+ or EPL will have to wait after FusTek Station Parts V1.0.

- KAS/KIS integration is desired for V1.0, but I'll have to get back to you guys later on this one.

Link to comment
Share on other sites

So....now that 1.0.3 has come out.....:)

So....IVA's aren't finished yet.....:mad:

Also, if you want I can make an MM patch to make the parts KIS compatible.
- KAS/KIS integration is desired for V1.0, but I'll have to get back to you guys later on this one.
Link to comment
Share on other sites

Those solar panels... Where can I find colossal panels like those?

If they're part of this pack, then I apparently didn't find them in the files.

Link to comment
Share on other sites

Those solar panels... Where can I find colossal panels like those?

If they're part of this pack, then I apparently didn't find them in the files.

They are from the KOSMOS mod pack

Link to comment
Share on other sites

Those solar panels... Where can I find colossal panels like those?

If they're part of this pack, then I apparently didn't find them in the files.

They are from the KOSMOS mod pack

Yeah, the panels are the Balka Solar Wings from the KOSMOS parts pack.

In the future, FusTek will come with its own set of solar panels and radiators, but not in the next update.

Link to comment
Share on other sites

Yeah, the panels are the Balka Solar Wings from the KOSMOS parts pack.

In the future, FusTek will come with its own set of solar panels and radiators, but not in the next update.

Looking forward to it. Thank you both for replies.

Link to comment
Share on other sites

Hi there,

Well I love the new update but since i am using Kerval INventory system, I do have a question for the dev..

and for anyone using the Kerbal Inventory system (KIS)

I noticed that when you use this with KIS the inventory slots come out way to small (So mall in fact that the slots are extrelmely small and it's kind of hard to put euqipment into those slots..

I was thinking.. ther' has to be a way and I hae been over at KIS and I am looking for some code that could possibly fix this problem..

I was wondering if anyone else was having the same issue..

Oh and Sumgum if you do know how would i fix such a problem

Other than taht Hope lighting for the modeules comes up niext..

Space Coyote.

Link to comment
Share on other sites

I noticed that when you use this with KIS the inventory slots come out way to small (So mall in fact that the slots are extrelmely small and it's kind of hard to put euqipment into those slots..

When I wrote the KIS compatibility patch, the intention for the inventory slots in FusTek to only hold small hand tools (e.g. books, electric screwdrivers, survey stakes etc.) - I wanted to discourage people from trying to stuff large rocket parts like engines in them.

I can definitely tweak the slot size values a bit (up from 12), but they're not intended to be anywhere close to the KIS default of 50.

Link to comment
Share on other sites

By the way, folks, any idea what this is about?

https://github.com/sumghai/FusTek_StationParts/issues/67

I don't get it. I looked at those parts and I'm not seeing any framerate loss that can be pinned on those parts and certainly not based on what animation state they're in.

I do notice my framerate does fluctuate quite a bit, jumping from 60 down to 20-30, but it does that with me just sitting there even with the simplest of parts. If someone notices framerate loss, they're going to go looking for it, and it's human nature to try to pin it on the first thing you happen to be checking out when the problem hits.

In the absence of a better description of the problem with solid repro steps that's what I'm going with.

Link to comment
Share on other sites

I don't get it. I looked at those parts and I'm not seeing any framerate loss that can be pinned on those parts and certainly not based on what animation state they're in.

I do notice my framerate does fluctuate quite a bit, jumping from 60 down to 20-30, but it does that with me just sitting there even with the simplest of parts. If someone notices framerate loss, they're going to go looking for it, and it's human nature to try to pin it on the first thing you happen to be checking out when the problem hits.

In the absence of a better description of the problem with solid repro steps that's what I'm going with.

Seems from what i can gather that what the guy is talking about is z fighting. But that shouldnt be causing an fps loss.

Link to comment
Share on other sites

By the way, folks, any idea what this is about?

https://github.com/sumghai/FusTek_StationParts/issues/67

I don't get it. I looked at those parts and I'm not seeing any framerate loss that can be pinned on those parts and certainly not based on what animation state they're in.

I do notice my framerate does fluctuate quite a bit, jumping from 60 down to 20-30, but it does that with me just sitting there even with the simplest of parts. If someone notices framerate loss, they're going to go looking for it, and it's human nature to try to pin it on the first thing you happen to be checking out when the problem hits.

In the absence of a better description of the problem with solid repro steps that's what I'm going with.

Seems from what i can gather that what the guy is talking about is z fighting. But that shouldnt be causing an fps loss.
And I don't see z fighting either.

The same user recently reported that they also weren't able to store science experiment data in the FusTek Science Modules, and as it turned out, he had the old X0.04-4 build from CurseForge. After he installed the latest version on GitHub, he was now able to do so. As such, I suspect that having the current dev build should mitigate the lag issue (as at one point I may have optimized the docking port models).

I'm quite careful to avoid z-fighting in my models / textures, as I can see that in Blender almost immediately. But yeah, z-fighting shouldn't cause lag, either.

EDIT - I've taken FusTek down from CurseForge altogether, to prevent further confusion. I'll put it back there once V1.0 is released.

Edited by sumghai
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...