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Caterpillar Tracks- NOW OPEN SOURCE, ALL FILES OPEN TO PUBLIC


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I am pulling this thread up from the depths, to announce that I have returned to work on, and update the caterpillar tracks. I wont say much about my plans yet, but things are in motion.

For a nice teaser, have one of the newest sets currently in development. First person to guess what the design is based on gets something. I havent decided on what the something is yet, but chances are its a nothing.

http://gyazo.com/3af7857f7c23467e2032cdf28d0c366e.png

This Looks nice

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It's very nice to see you're back, Electronic Fox. You'll probably receive a lot of requests now to make or adapt this and that.

I'm afraid i also have a somewhat unspecified request. You'll probably remember the 'proof-of concept' tracks. In my opinion those were the best you've designed and built. The suspension and the way they moved were most appealing to me so it would be very appriciated if you could something like that.

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It's very nice to see you're back, Electronic Fox. You'll probably receive a lot of requests now to make or adapt this and that.

I'm afraid i also have a somewhat unspecified request. You'll probably remember the 'proof-of concept' tracks. In my opinion those were the best you've designed and built. The suspension and the way they moved were most appealing to me so it would be very appriciated if you could something like that.

These were actually uploaded to Spaceport, I may have neglected to mention it beforehttp://kerbalspaceprogram.com/proof-of-concept-tracks/. That should have the ones you're after (ignore the preview image, I was just too lazy to make a separate one). I will be making new sets to match that design though.

To go with the tracks in the previous image, I have started working a little with Frizzank (creator of the FASA mods) to make a complete mobile launch patform set. Heavily based on the NASA crawler and platforms, but redesigned and simplified for more modularity and varied usage, while also keeping the polycount low for those with less-than-stellar PC. Plus many flat surfaces to add all the sciency stuff should you want to.

e0d447d4357b5e7abb9efaf8b6ee12e3.png

62ad49bf0ecdf65a37d808ece0ac4548.png

c22137f534b1eaf38303d82da162dcf5.png

9a0233eae1f3072ee071f7d4be13b864.png

(The rockety shape in the images represents a rocket made from 2m parts)

Edited by electronicfox
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Wondering if it's possible to make procedural tracks? ^^

I thought about this before, it might be possible but I think it'd take a very skilled programmer to do it. I guess it could be done by allowing you to place the drive wheel, then all the guide wheels along a single plane, creating a curve around those wheels then generating a mesh along that curve with a repeated texture.

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No...No way... CRAWLERS?!

That is going to be EPIC!

Could you maybe combine it with Extraplanetary launchpads so you could actually launch rockets off of it?

Keep up the good work, this is gonna be great!

The tracks themselves have a 2m connection and 4 1m connections, so they can be used with things other than the crawler parts (and the platform parts can also be used for other things, I'm all about maximum usability of parts). So if someone made a launchpad to fit a 2m part, it would fit together just fine.

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Yay :D It would be great if you did take a look at that since often parts in KSP require a certain degree of flexibility that is simply unachievable with fixed scale parts. I could certainly use some for my tank prototype:

a0m3.png

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More updates, because Im an updatey kinda guy.

The large platform to go atop the crawler is modelled together. Like the previous parts, its all modular, so making a huge or small launch platform would be not problem with this.

1.JPG

2.JPG

3.JPG

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More updates, because Im an updatey kinda guy.

The large platform to go atop the crawler is modelled together. Like the previous parts, its all modular, so making a huge or small launch platform would be not problem with this.

http://2.bp.blogspot.com/-9k_VpQwiP6c/UxzPhIGbLMI/AAAAAAAADVI/Idqd8qnRFU8/s1600/1.JPG

http://2.bp.blogspot.com/-oUW2hSdDeO4/UxzPhJI5FCI/AAAAAAAADVM/t1q5doKcedc/s1600/2.JPG

http://3.bp.blogspot.com/-DXmz8unHT5U/UxzPhADDFBI/AAAAAAAADVQ/OwYLLFze8yo/s1600/3.JPG

Amazing! :D

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Its generally to reduce part count for larger vehicles, also to provide more support and avoid random buckling/bowing of heavy parts. I can, and likely will add one-sided giant tracks eventually, only with a warning to use all the struts.

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Its generally to reduce part count for larger vehicles, also to provide more support and avoid random buckling/bowing of heavy parts. I can, and likely will add one-sided giant tracks eventually, only with a warning to use all the struts.

That makes sense. I can see a lot of people using the tracks for crawlers, so making that experience as smooth and streamlined as possible might be a good idea. Personally I tend to exclusively use the seperate tracks, so I am looking forward to those models.

Also:

full.jpg

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