BossSquirrelz Posted June 24, 2013 Author Share Posted June 24, 2013 Is the second pic from the first mod meant to be Shuttle-C?http://en.wikipedia.org/wiki/Shuttle-Derived_Heavy_Lift_Launch_Vehicle Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 24, 2013 Share Posted June 24, 2013 i still cant get the booster to unzip properly, and i am not the only one who has this problem. Interestingly after i converted the delta II .rar to .zip it opened fine. Link to comment Share on other sites More sharing options...
BossSquirrelz Posted June 24, 2013 Author Share Posted June 24, 2013 I've add a .zip link to the Delta II. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 24, 2013 Share Posted June 24, 2013 delta II works, but the shuttle booster doesn't unzip, I don't know why. Link to comment Share on other sites More sharing options...
BossSquirrelz Posted June 25, 2013 Author Share Posted June 25, 2013 All of the links for my mods work and unzip fine. Link to comment Share on other sites More sharing options...
BossSquirrelz Posted June 25, 2013 Author Share Posted June 25, 2013 New update: Includes Star 48B PAM. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 25, 2013 Share Posted June 25, 2013 Thanks (10char) Link to comment Share on other sites More sharing options...
BossSquirrelz Posted June 25, 2013 Author Share Posted June 25, 2013 Certainly... Link to comment Share on other sites More sharing options...
m4ti140 Posted June 25, 2013 Share Posted June 25, 2013 Are you going to add spin-up engines and yoyo despin system for Star48B in future? I know they are useless since we've got SAS for stabilization, but it's the most kerbal stabilization system ever made IRL IMO:1. We want a cheap interplanetary stage - let's strap it of control systems!2. Oops, it doesn't want to point into burn vector long enough - let's spin it up to ridicoulus rotation rate and use teh physics!3. It must be cheaper - let's make it an SRB!4. Oops, the probe is falling appart due to spinning and we've got nothing to stop it... Hmmm... Let's throw away 2 counter masses on ridicoulusly long rope and use dah physics.Though I think the letter would require some plugin work... Link to comment Share on other sites More sharing options...
Good_Apollo Posted June 25, 2013 Share Posted June 25, 2013 I feel like the Delta II is too small. Did you 64% it?The proportions just seem...off. Also the third stage should be partially inside the top part of the second instead of floating above. The model fits fine it just needs to have the node lowered on the second stage. Other than that, it seems to be a fine job! Link to comment Share on other sites More sharing options...
BossSquirrelz Posted June 26, 2013 Author Share Posted June 26, 2013 Are you going to add spin-up engines and yoyo despin system for Star48B in future?Yes.most kerbal stabilization system ever made IRL IMO:That sounds good.1. We want a cheap interplanetary stage - let's strap it of control systems!Ok. No ASAS, RCS, SAS, and no gimbal.2. Oops, it doesn't want to point into burn vector long enough - let's spin it up to ridicoulus rotation rate and use teh physics!3. It must be cheaper - let's make it an SRB!I gave the Star 48B A throttle, so it could be used as a proper interplanetary stage. But I could make it a crazy SRB. That would be interesting.4. Oops, the probe is falling appart due to spinning and we've got nothing to stop it... Hmmm... Let's throw away 2 counter masses on ridicoulusly long rope and use dah physics.Though I think the letter would require some plugin work... Or i could just use spin-down rockets or SAS... but that would be lame... KAS?The third stage should be partially inside the top part of the second instead of floating above. The model fits fine it just needs to have the node lowered on the second stage. Other than that, it seems to be a fine jobFound that error. ThanksUpdates soon. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 26, 2013 Share Posted June 26, 2013 What decoupler do you use for the Delta II SRB's? Link to comment Share on other sites More sharing options...
m4ti140 Posted June 27, 2013 Share Posted June 27, 2013 KAS for despin seems logical. Though I wonder how will KSP physics handle the conservation of angular momentum, espcecially when moment of inertia is manipulated with KAS - it may act wierd.And if the spin stablization is implemented the gimbaling on Star won't be necessary - one would just point it into the node while still attached to second stage (which would have sas), disable SAS, MJ etc. once it stablizes decouple and imediatelly spin it up, like IRL - it should keep the vector than, without any input besides throttle.Also you could actually include an realistic, SRB version of Star48, though it could be added by users themselves, it's just making few changes to part.cfg file after all. That would be quite chalenging - one would need to make a node on some LKO parked dummy-satelite, and than use e.g. Tweakable Parameters mod to fill it with ammount of fuel giving exactly the dv of that node before take-off - which would require manual calculation of dv with rocket equation. Sounds fun to me, not sure about other users though Link to comment Share on other sites More sharing options...
BossSquirrelz Posted June 28, 2013 Author Share Posted June 28, 2013 What decoupler do you use for the Delta II SRB's?The smallest radial decoupler. See the pictures. Link to comment Share on other sites More sharing options...
BossSquirrelz Posted June 28, 2013 Author Share Posted June 28, 2013 (edited) KAS for despin seems logical. Though I wonder how will KSP physics handle the conservation of angular momentum, espcecially when moment of inertia is manipulated with KAS - it may act wierd.KAS sounds like a good idea. I would rather put despin rockets on the Star48B, but I'll consider it.And if the spin stablization is implemented the gimbaling on Star won't be necessary - one would just point it into the node while still attached to second stage (which would have sas), disable SAS, MJ etc. once it stablizes decouple and imediatelly spin it up, like IRL - it should keep the vector than, without any input besides throttle.IRL the spin-up motors are on the second stage. It wouldn't be realistic to put them on the Star48B. I've ran into a problem whilst testing the idea of a spun-up Star48B: how to spin-up the Star48B, while the second stage is still running. So the only easy way to get around that problem would be to put the spin-up rockets on the Star48B, which would be unrealistic.Also you could actually include an realistic, SRB version of Star48, though it could be added by users themselves, it's just making few changes to part.cfg file after all. That would be quite chalenging - one would need to make a node on some LKO parked dummy-satelite,and than use e.g. Tweakable Parameters mod to fill it with ammount of fuel giving exactly the dv of that node before take-off - which would require manual calculation of dv with rocket equation. Sounds fun to me, not sure about other users though.Unlike all of the SRBs in the game, I enabled engine shutdown so users could get semi-accurate results during burn times. For gameplay reasons, I'm not interested in a lot of that. But it sounds rather interesting to me.Thanks for the ideas. Edited June 28, 2013 by BossSquirrelz Link to comment Share on other sites More sharing options...
Good_Apollo Posted June 28, 2013 Share Posted June 28, 2013 I think that's too much work to be worth it. It's not needed in KSP's current form. If anything it will cause more screwups and make the rocket less useful. Link to comment Share on other sites More sharing options...
Good_Apollo Posted June 28, 2013 Share Posted June 28, 2013 [sNIP] Dumb forums... Link to comment Share on other sites More sharing options...
BossSquirrelz Posted July 1, 2013 Author Share Posted July 1, 2013 I think that's too much work to be worth it. It's not needed in KSP's current form. If anything it will cause more screwups and make the rocket less useful.I'm not gonna do the whole KAS-despin-blah-blah-blah, but I'm going to put in spin-up rockets. Link to comment Share on other sites More sharing options...
kahlzun Posted July 1, 2013 Share Posted July 1, 2013 (edited) pretty! very pretty!EDIT:also, there's nothing inherently requiring SRB's in the game to lack throttle control, it's just a factor in the .cfgI wonder if there is some way to set it so it's either FULLY ON or off, 100% thrust or 0% with no middle ground? Edited July 1, 2013 by kahlzun Link to comment Share on other sites More sharing options...
BossSquirrelz Posted July 1, 2013 Author Share Posted July 1, 2013 I wonder if there is some way to set it so it's either FULLY ON or off, 100% thrust or 0% with no middle ground?You can shutdown or activate the engine... Link to comment Share on other sites More sharing options...
princess venus Posted July 2, 2013 Share Posted July 2, 2013 You should do a mod of shuttle-c for the shuttle pack? Link to comment Share on other sites More sharing options...
BossSquirrelz Posted July 3, 2013 Author Share Posted July 3, 2013 You should do a mod of shuttle-c for the shuttle pack?I'm rather interested in the cargo SDHLV, rather than a Shuttle-C. I'll add it to my list of things to do. Link to comment Share on other sites More sharing options...
princess venus Posted July 24, 2013 Share Posted July 24, 2013 It looks good ill test in a bit Link to comment Share on other sites More sharing options...
MK3424 Posted July 24, 2013 Share Posted July 24, 2013 The S-IB is also a cool one! Link to comment Share on other sites More sharing options...
princess venus Posted July 27, 2013 Share Posted July 27, 2013 I like the modaling you did with the cargo shuttle but there are some bugs need fixing and some thing that need changeing.1. The fairings think there stack decouplers and decouple like them2. Can you make the main engine unit not a pod please but an engine please3. can you scale it up se you can fit 2.5m parts with room to spare for solar panels pleaseIm not trying to be mean i'm only makeing sergestions to make it a bit more playable thanks Link to comment Share on other sites More sharing options...
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