Pirate Posted June 20, 2013 Author Share Posted June 20, 2013 Maybe, and Yes. I am going to make some smaller versions of bombs and attempt to make a pod missile holder, but the colliders >_> Link to comment Share on other sites More sharing options...
Lazurkri Posted June 20, 2013 Share Posted June 20, 2013 Maybe, and Yes. I am going to make some smaller versions of bombs and attempt to make a pod missile holder, but the colliders >_>Yeah, those damn colliders.... Whatcha think of my suggestion about the heavy cannon stuff? Link to comment Share on other sites More sharing options...
Pirate Posted June 21, 2013 Author Share Posted June 21, 2013 I made a post about that didn't I? I plan on making an assortment of guns, when I can... Link to comment Share on other sites More sharing options...
Orphican Posted June 21, 2013 Share Posted June 21, 2013 Pirate you may want to take a look at InfiniteDice's Boat Parts thread. He's making all kinds of "war-like noises" that you might be interested in. Link to comment Share on other sites More sharing options...
andrew123 Posted June 21, 2013 Share Posted June 21, 2013 True, I suggested infinite talk with pirate, but one of their team members made it very clear that it is all up to him. Well, it's a game of wait an see. . Link to comment Share on other sites More sharing options...
wasmic Posted June 21, 2013 Share Posted June 21, 2013 I just trieed, and I had no problem fitting the nuke into the FireSpitter bomb bay. But why doesn't the nuke work when dropped from above two kilometers, and why don't the missiles explode? Also, not sure if this is intended, but the bass cannon rounds don't explode, they just smash into stuff and do minimal damage due to being so small. Link to comment Share on other sites More sharing options...
warmadmax Posted June 21, 2013 Share Posted June 21, 2013 Might be wrong in the below but this is what i understand, it's because KSP doesn't load/simulate objects beyond 2 kmonce it's beyond that, it gets unloaded from simulation, if it's not "landed" and it's in dense atmosphere (below 30 km i think??), KSP destroys it. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 21, 2013 Share Posted June 21, 2013 You can extend the loading distance using the Lazor system. Link to comment Share on other sites More sharing options...
Mihax209 Posted June 21, 2013 Share Posted June 21, 2013 Hmm, I'm getting an interesting bug with the bass cannon. I put the round, and when I fire it, it seems to fire it from 10 meters in front of the vessel, and it's firing it to the opposite direction (right back at my vessel). Any idea why that might happen? Link to comment Share on other sites More sharing options...
Pirate Posted June 22, 2013 Author Share Posted June 22, 2013 I just trieed, and I had no problem fitting the nuke into the FireSpitter bomb bay. But why doesn't the nuke work when dropped from above two kilometers, and why don't the missiles explode? Also, not sure if this is intended, but the bass cannon rounds don't explode, they just smash into stuff and do minimal damage due to being so small.You need to get Lazor Mod and extend the range. Link to comment Share on other sites More sharing options...
Pirate Posted June 22, 2013 Author Share Posted June 22, 2013 Hmm, I'm getting an interesting bug with the bass cannon. I put the round, and when I fire it, it seems to fire it from 10 meters in front of the vessel, and it's firing it to the opposite direction (right back at my vessel). Any idea why that might happen?Check your staging, you might be firing 1 round into another one Link to comment Share on other sites More sharing options...
Mihax209 Posted June 22, 2013 Share Posted June 22, 2013 (edited) Check your staging, you might be firing 1 round into another one Nope, I'm just firing one and it comes back flying at me :SEDIT: Sorry, I have rebooted the game and it seems to work, thanks anyway Edited June 22, 2013 by Mihax209 It is working now Link to comment Share on other sites More sharing options...
wasmic Posted June 22, 2013 Share Posted June 22, 2013 You need to get Lazor Mod and extend the range.For your information, I have Lazor System installed with max loading distance, and my problem is not that stuff disappears. My problem is that the nuke won't detonate when colliding with the ground if dropped from above 2 km. It'll detonate just fine if dropped from below. The missiles also don't explode, they just ram into stuff and damage it that way. The Bass Cannon shells will also only do the stock "part explosion" when it hits something - the explotion won't destroy other things than the bass cannon round. Link to comment Share on other sites More sharing options...
Pigbear Posted June 22, 2013 Share Posted June 22, 2013 You might need to put them in the right way. Make sure the pointy end is aiming outside the cannon. Link to comment Share on other sites More sharing options...
Pirate Posted June 22, 2013 Author Share Posted June 22, 2013 For your information, I have Lazor System installed with max loading distance, and my problem is not that stuff disappears. My problem is that the nuke won't detonate when colliding with the ground if dropped from above 2 km. It'll detonate just fine if dropped from below. The missiles also don't explode, they just ram into stuff and damage it that way. The Bass Cannon shells will also only do the stock "part explosion" when it hits something - the explotion won't destroy other things than the bass cannon round.Huh, I don't know how that could happen... I will talk to romfarer about it. Link to comment Share on other sites More sharing options...
Orphican Posted June 23, 2013 Share Posted June 23, 2013 For your information, I have Lazor System installed with max loading distance, and my problem is not that stuff disappears. My problem is that the nuke won't detonate when colliding with the ground if dropped from above 2 km. It'll detonate just fine if dropped from below. The missiles also don't explode, they just ram into stuff and damage it that way. The Bass Cannon shells will also only do the stock "part explosion" when it hits something - the explotion won't destroy other things than the bass cannon round.Huh, I don't know how that could happen... I will talk to romfarer about it.This is also the case for me but I did get the nuke to detonate when dropped from above 2+ km. I had and still have the latest version of the Lazor system. Link to comment Share on other sites More sharing options...
Mihax209 Posted June 23, 2013 Share Posted June 23, 2013 The bass canon rounds seem to not collide with anything apart from the ground, they just go straight through the vessels, any ideas? Link to comment Share on other sites More sharing options...
wasmic Posted June 23, 2013 Share Posted June 23, 2013 The bass canon rounds seem to not collide with anything apart from the ground, they just go straight through the vessels, any ideas?I think it is because they move so fast that the game doesn't register them hitting stuff. If you shoot at something stationed far away, it might work better. But as it is now, the Bass Cannon is useless for close-stuff. Maybe a "short-range bass cannon shell" with half the decoupler force would work? Link to comment Share on other sites More sharing options...
7499275 Posted June 23, 2013 Share Posted June 23, 2013 Is there a way to have more then one shot with the Bass Canon? Link to comment Share on other sites More sharing options...
Used Car Salesman Posted June 23, 2013 Share Posted June 23, 2013 Stack the bass cannon rounds on top of each other in the barrel. Just make sure they decouple in the proper order, i.e. the last one placed should be the first to fire. I think you can get 8 in the barrel. I also have the issue with bass cannon rounds not colliding with anything but the ground. It makes my newly built tank a bit useless. Link to comment Share on other sites More sharing options...
Pigbear Posted June 23, 2013 Share Posted June 23, 2013 fire from farther away... Works better. Link to comment Share on other sites More sharing options...
Used Car Salesman Posted June 23, 2013 Share Posted June 23, 2013 Even if it does, it's virtually impossible to line up a successful shot from further than 1 km away. Link to comment Share on other sites More sharing options...
Mihax209 Posted June 24, 2013 Share Posted June 24, 2013 Even if it does, it's virtually impossible to line up a successful shot from further than 1 km away.Well, that's just more fun isn't it? Especially with Damned Robotics to adjust Link to comment Share on other sites More sharing options...
Used Car Salesman Posted June 26, 2013 Share Posted June 26, 2013 Best way I found was to completely kill relative velocity to target, then use a lazor cam mounted parallel to the cannon to zoom in and aim with. I built a cool tank with a DR-powered turret, though. Still frustrating that it can't inflict real damage. Is there a velocity value that can be lowered so it might detect the collision better? Link to comment Share on other sites More sharing options...
Pirate Posted June 26, 2013 Author Share Posted June 26, 2013 Best way I found was to completely kill relative velocity to target, then use a lazor cam mounted parallel to the cannon to zoom in and aim with. I built a cool tank with a DR-powered turret, though. Still frustrating that it can't inflict real damage. Is there a velocity value that can be lowered so it might detect the collision better?You could turn down it's speed and how much damage it can take in the cfg Link to comment Share on other sites More sharing options...
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