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Things that sadden you about KSP


llamatoes

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The planetary map. You can't zoom at specific points unless your ship is close to the point.

When trying to fix your approach to a planet you can't zoom on it to see if your coming under, over, etc and when you're close enough to see you need more dV to maneuver to an equatorial or polar orbit.

Any tips to fix this?

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Kerbals. They are too fragile. Fall from a ladder in Mun gravity? POOF! Can't we pick poor guy up, cocoon him in the cabin and bring back to Kerbin ASAP? I really hope it will be added in the future, because losing highly trained specialist just because he stumbled over a rock would suck.

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The planetary map. You can't zoom at specific points unless your ship is close to the point.

When trying to fix your approach to a planet you can't zoom on it to see if your coming under, over, etc and when you're close enough to see you need more dV to maneuver to an equatorial or polar orbit.

Any tips to fix this?

Use patched conics mode 0.

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What makes me "sad" about KSP is that i'm never really sure of what i'm doing because i am mathematically inept, take rendezvous and docking for example, i've done both numerous times now but i'm still not 100% crystal clear on how i'm doing it, it's even worse if i start thinking about delta V, i make a successful rocket by looking at it and seeing if it "feels" like the kind of thing that can get up there, there's very little conscious calculation put into my efforts and i regret that, because whenever i achieve something i have this uncomfortable feeling that i may not be able to replicate that same success in the future, and that i work on instinct mostly which is not a good thing, i achieve stuff in KSP in the same way a homing-pidgeon gets home, without much thought. Still i enjoy the game immensely so i should be grateful for that.

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What makes me "sad" about KSP is that i'm never really sure of what i'm doing because i am mathematically inept, take rendezvous and docking for example, i've done both numerous times now but i'm still not 100% crystal clear on how i'm doing it, it's even worse if i start thinking about delta V, i make a successful rocket by looking at it and seeing if it "feels" like the kind of thing that can get up there, there's very little conscious calculation put into my efforts and i regret that, because whenever i achieve something i have this uncomfortable feeling that i may not be able to replicate that same success in the future, and that i work on instinct mostly which is not a good thing, i achieve stuff in KSP in the same way a homing-pidgeon gets home, without much thought. Still i enjoy the game immensely so i should be grateful for that.

Eh, my approach to planetary transfers is still "designate a maneuver, move around the icons until an intercept appears, follow that path".

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Makes me mad when I make a node and zoom WAY out to see what's going on, only for the node to disappear. Than I gotta zoom WAY in again and start my adjustments over.

That's why I love the Improved Maneuver Nodes mod, since it lets you just press the "o" key at that point to reopen the closed maneuver node. I hope Squad implements that functionality in the game.

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The planetary map. You can't zoom at specific points unless your ship is close to the point.

When trying to fix your approach to a planet you can't zoom on it to see if your coming under, over, etc and when you're close enough to see you need more dV to maneuver to an equatorial or polar orbit.

Any tips to fix this?

In your settings.cfg file in the root directory of the game, there's a setting called something like 'conics patch mode' - change that to zero. It changes how your map draws encounters with planets and moons - It'll draw your path entering an object's SOI around where the planet/moon currently is. Double click to focus there and it'll be plainly visible.

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because losing highly trained specialist just because he stumbled over a rock would suck.

This is a bug, but from what I know this is almost how it works in real life minus the poof. Astronauts on the moon often stumbled and they got lucky for the most part. Moon rocks are jagged because there is no liquid to smooth them so if someone on the moon tripped and fell on a jagged rock their spacesuit could rip and they would die.

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The fact that there isn't a fuel flow overlay I can activate in the VAB or before launch to check if critical parts are able to access fuel. Nothing like going halfway across the Kerbol system to find that you have been lugging a full tank of fuel you can't access.

alt+click the tank that has fuel then alt+click the tank(s) you can access at put it in there (remember to not move the camera during this.)

Im surprised no one has mentioned the bouncing bug, it is hilarious and I want it to stay. still should be mentioned though.

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For me

- no kerbal city's or settlements

- no caves!

- radiation?

- no aliens (wishfull thinking)

- rival AI kerbal space program's?

- no naked kerbals

Ok the last ones a joke but hey, who hasent wondered what there junk looks like!?

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For me

- no kerbal city's or settlements

- no caves!

- radiation?

- no aliens (wishfull thinking)

- rival AI kerbal space program's?

- no naked kerbals

Ok the last ones a joke but hey, who hasent wondered what there junk looks like!?

Aliens aren't going to be in the game, I think a dev stated as much.

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What saddens me is the lack of any seemingly real movement in the game development, we are getting tiny little steps towards a finished game rather than huge leaps. Also the lack of vanilla parts, the lack of vanilla mechanics to enable you to land accurately, travel to other planets, even travel to the Mun and get back again is all done by guesswork even if you have some of the mods. And the career etc is still seemingly months and months away yet, if not years away. Its a great game with great potential but will it ever get fully realised in my lifetime - that is the question. I would love to play this game properly and have thing to do that are more meaningful than just exploring but I feel the gulf between what the devs want to do and can do is very wide indeed.

Thats what saddens me the most about KSP.

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What saddens me is the lack of any seemingly real movement in the game development, we are getting tiny little steps towards a finished game rather than huge leaps. Also the lack of vanilla parts, the lack of vanilla mechanics to enable you to land accurately, travel to other planets, even travel to the Mun and get back again is all done by guesswork even if you have some of the mods. And the career etc is still seemingly months and months away yet, if not years away. Its a great game with great potential but will it ever get fully realised in my lifetime - that is the question. I would love to play this game properly and have thing to do that are more meaningful than just exploring but I feel the gulf between what the devs want to do and can do is very wide indeed.

Thats what saddens me the most about KSP.

It's alpha. And if you're not conversant enough with coding to help, have some humility about the progress that's being made. Games do spend years in development. It's the nature of the beast. To complain about it not being feature complete now is a bit foolish.

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