mushroomman Posted June 25, 2013 Share Posted June 25, 2013 intakes...why do i need 30+ intakes for a big ssto?? my planes look pretty stupid with all those intakes. just look at sr-71 blackbird, it only needs 2 intakes (yea its no ssto but can fly very high..)hint; you're doing it wrong. Link to comment Share on other sites More sharing options...
Canopus Posted June 25, 2013 Share Posted June 25, 2013 Eve saddens me.Why is that? Link to comment Share on other sites More sharing options...
Guest Posted June 25, 2013 Share Posted June 25, 2013 the lack of vanilla mechanics to enable you to land accuratelyWhat?travel to other planetsWhat?even travel to the Mun and get back again is all done by guesswork even if you have some of the mods.What?And the career etc is still seemingly months and months away yet, if not years away.What?Its a great game with great potential but will it ever get fully realised in my lifetimeWhat?If this were another forum I'd give you a very poor troll attempt rating. Link to comment Share on other sites More sharing options...
spaceBrezel Posted June 25, 2013 Share Posted June 25, 2013 (edited) hint; you're doing it wrong.hint: its has 16 turbojets and ~600 parts limited part count is another issue, but if 600 parts would run smoothly i would just build a 2000 part ship... Edited June 25, 2013 by spaceBrezel Link to comment Share on other sites More sharing options...
KSK Posted June 25, 2013 Share Posted June 25, 2013 ...travel to other planets, even travel to the Mun and get back again is all done by guesswork even if you have some of the mods.Bit puzzled about this part. If you said 'done by trial and error' I'd agree with you. Unless you're good enough at the game to plonk down a maneuver node, pull out the apoapsis and reliably hit an encounter with the planet or moon of your choice, then you're going to be using a bit of trial and error for sure. It's definitely possible to learn from that though and use less trial (and hopefully less error ) next time you try something. To me, this is a long way from guesswork, which I would take to mean just putzing around with the UI and hoping for the best.I'd also argue that a UI that reliably lets you do something amazingly complicated like plotting a trajectory to another planet, using trial and error, is a pretty darn good UI. Link to comment Share on other sites More sharing options...
Rosarium Posted June 25, 2013 Share Posted June 25, 2013 Fuel consume control, cockpit IVAs, the effects that only adds lags. Link to comment Share on other sites More sharing options...
MR4Y Posted June 25, 2013 Share Posted June 25, 2013 The fact that you have to resort on mods that have hig odds of introducing a plethora of bugs even not related to the mod at all just to have simple features that should have been implanted in the first place. No, I'm not taking about Mechjeb. I'm talking about things like Maneuver Node Improvement, Kerbal Alarm Clock, Kerbal Crew Manifest, Graphotron....Things like that. Link to comment Share on other sites More sharing options...
Mr. Rogue Ace Posted June 26, 2013 Share Posted June 26, 2013 For me- no naked kerbalsOk the last ones a joke but hey, who hasent wondered what there junk looks like!?I wondered earlier if they have toes... Link to comment Share on other sites More sharing options...
Toshogu Posted June 26, 2013 Share Posted June 26, 2013 That there is nothing to do with all my electricity Link to comment Share on other sites More sharing options...
Mr_Duke Posted June 26, 2013 Share Posted June 26, 2013 I wondered earlier if they have toes...I'm wondering now how they reproduce, I've not seen a female kerbal! Link to comment Share on other sites More sharing options...
Devo Posted June 26, 2013 Share Posted June 26, 2013 It saddens me that spawning kerbals is so intensive. I wish my kerbals were more free, able to go into a cockpit, sit down, get up.. move around.. all without having this silly reloading and different scene changes. Link to comment Share on other sites More sharing options...
LaydeeDem Posted June 26, 2013 Share Posted June 26, 2013 Minmus. It looks hideous. Link to comment Share on other sites More sharing options...
frash23 Posted June 26, 2013 Share Posted June 26, 2013 I really want a million time warp feature. It took ages to get my Eeelo station up Link to comment Share on other sites More sharing options...
john73738 Posted June 27, 2013 Share Posted June 27, 2013 Aside from the bugs, weirdness in VAB, I am sure everyone understands Alpha is Alpha, what I would like to see is difficulty settings. I am a pretty smart guy, but it is a little discouraging spending 20 hours learning how to rendezvous (And still have not completed one yet). Link to comment Share on other sites More sharing options...
Mr. Rogue Ace Posted June 27, 2013 Share Posted June 27, 2013 rendezvous.Before I got mechjeb (which made some things easier in that area), I made a space station, all by hand, difficult as hell.Of course, if you know me so far, I suffer from texture issues, so basicly it was a miracle getting all the items to it.The image was on a better computer that I don't have access to 24/7 Link to comment Share on other sites More sharing options...
korda Posted June 28, 2013 Share Posted June 28, 2013 Aside from the bugs, weirdness in VAB, I am sure everyone understands Alpha is Alpha, what I would like to see is difficulty settings. I am a pretty smart guy, but it is a little discouraging spending 20 hours learning how to rendezvous (And still have not completed one yet).That's a long time o_OThe worst thing for me (when it comes to docking) was to master the last few dozens meters... Then I noticed that you can actually use navball to almost dock with closed eyes ><What saddens me (and wasn't mentioned already) is that game forgets your selected target when you change ships and forgets which fuel tank you disabled after loading save (I ended up crashing because of this). Link to comment Share on other sites More sharing options...
Boris_T_Roach Posted June 28, 2013 Share Posted June 28, 2013 Mine?My pet peev with KSP is when you dock stuff together , its just straight in.. theres no 'line up' option so you can get a set of solar arrays square to the space station.... Link to comment Share on other sites More sharing options...
EKS21 Posted August 19, 2013 Share Posted August 19, 2013 Yeah post your tips and tricks here guys Something I like to do is put a docking port on top of a parachute, as the port surface attaches, also the docking ports have the lowest separation strength of all decouplers so they are great for dropping probes accurately.Yeah I do a similar thing, I use radial chutes then an aerodynamic docking port! Link to comment Share on other sites More sharing options...
EKS21 Posted August 19, 2013 Share Posted August 19, 2013 It saddens me that spawning kerbals is so intensive. I wish my kerbals were more free, able to go into a cockpit, sit down, get up.. move around.. all without having this silly reloading and different scene changes.Yeah that would be great, I've got a list of brainstorms of things that would be nice to have added, but most would either be hard or impossible, Link to comment Share on other sites More sharing options...
Amphiprion Posted August 19, 2013 Share Posted August 19, 2013 Eve saddens me.Why is that?Because at the time of posting, I was struggling to make a return vehicle. I eventually managed though.Something else that saddens me:By the time we get to Beta, Star Citizen will be out and I won't have time for KSP. But that doesn't reeeeealy sadden me because I'll be so immersed in the verse.can't wait. HANGER THIS MONTH! Link to comment Share on other sites More sharing options...
Bean Posted August 19, 2013 Share Posted August 19, 2013 What saddens me is that big bases will always be laggy, even if we get multithreading, once you have a station or ground base over 500 parts or so, the lag is going to be noticable, it may get better, but it will always be a limit. All these kind of sandbox games hits these barriers, GMod, Minecraft, etc Link to comment Share on other sites More sharing options...
Monkeh Posted August 19, 2013 Share Posted August 19, 2013 Limitations in the VAB on attachment nodes and principal parts. I'd love to be able to build a bit of a ship with multiple parts and then be able to take it off, spin it around and stick it back on with another part. Link to comment Share on other sites More sharing options...
SpaceSphereOfDeath Posted August 19, 2013 Share Posted August 19, 2013 I find that none of the planets have an axial tilt, think about it, if Jool was tilted 24 degrees, the moons inclination would be tilted as well. It would be more interesting Link to comment Share on other sites More sharing options...
m1xte Posted August 19, 2013 Share Posted August 19, 2013 Its alpha and it will stay alpha.The game is just a little too kerbal to ever be finished product.Unity engine is like SRB and game idea is the command seat. If some miracle happen and the game will be finished what do you think will be the prize tag (5$€ in steam?).I paid some 20$€ for this alpha and its been one of the most value for money games that i have ever played. Link to comment Share on other sites More sharing options...
kodemunkey Posted August 19, 2013 Share Posted August 19, 2013 That i can't work out how to dock things. Link to comment Share on other sites More sharing options...
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