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Things that sadden you about KSP


llamatoes

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Interactive IVA

It does to some extent, you can mouse drag the throttle and change the velocity readout between Surface/Orbit/Target by clicking on it. I'm pretty sure that at one point, the switches were interactive but don't hold me to that.

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The one thing that continues to bug me is when using the attachments that allow 3-4 small engines to be added to a Rockomax size tank also completely disables the us of any decouplers below that. Since their best use is nuclear engines I don't see any logic behind this. It would be great if I could chuck a Rockomax decoupler under the engine group since they fit the dimensions perfectly and it would open up a bunch of possibilities for design too

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The IVA screens make me sad. After building a wonderful(!?) spacecraft, I want to fly it like I am on board. Sadly the internal views are a bit lacking.

Stuff I'd like to see: Switches and buttons for the action groups, abort handles, alarms and tank fuel gauges, range to target, orbital params on some readout screen, etc. Analog gauges and numeric counters would be awesome, make the interior look like a submarine or something with plumbing and retro control panels. Furry dice. Windows to peak out of, nicer more detailed models and textures in general, toggleable cockpit lighting (backlit controls and shadows from the sun through the window), cockpit noises, etc. Ksp already makes me feel like a space engineer, thanks, but rarely like an astronaut.

Edited by innovine
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That the game is not 64 bit yet and that many modders make great mods but sadly seem to forget about optimizing simple things like texture size.

Alos one big issue everyone seems to conceal. Every day brave Kerbalnauts loose their life due to tragic accidents (or inkerbal tests) and they dont even have a memorial. I hereby demand a Kerbal Hero-Memorial. :mad:

(or at least a Graveyard next to the KSP-Buildings)

Edited by SpaceHole
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... I don't recall seeing a graveyard on the Kennedy Space Center.

Well there is the Space-Mirror-Memorial

The graveyard was just an idea since it would probably have an interresting effect having a graveyard next to your mission control growing bigger each day.

Edited by SpaceHole
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Mine?

My pet peev with KSP is when you dock stuff together , its just straight in.. theres no 'line up' option so you can get a set of solar arrays square to the space station....

The Docking Port Alignment Indicator mod gives you all the indications you need to align correctly.

Worst current feature of KSP -- hands down -- is that if I load a save that has spacecraft in it that require mods I don't have loaded, it automatically deletes the spacecraft: no warning, no chance to cancel, just gone. We need better in-game mod management.

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Watch and read tons of tutorials(Scott Manley's was the most helpful for me) I recommend using the 3 meter wide docking node for your first docking, it's very wide and requires less precision when going in for the final docking.

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No multi core support. Those with low to medium end pc's can barely make a rocket big enough to get a rover to another planet while keeping a decent fps

And if the game design wasn't multi threaded to begin with, then it's going to be very difficult to add after the fact. Generally if you want something to be multi threaded you have to design it that way from the get go - trying to convert a single threaded program to something parallelized after the fact is generally very difficult and time-consuming (and effectively will require a rewrite of the thing that you're trying to make multithreaded). So I suspect we should not hold our breath for this one. It's a bit of a shame - the FPS really drops on my machine and the machine isn't even working hard, it doesn't even spin up its fans.

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