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Spiritwolf/Hanland Submissions


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I know that its hugely ineffective but it was intended more as a proof of concept and maybe an emergency ejection shield? Eg command pod ejects and opens solar panels to give itself a vague semblance of protection but it will only truely work when ksp doesnt feel the need to apply physics to every single object in a ship instead of just calculating it for the whole ship so that we can have huge ship sizes:P

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I would love to design and build a warship for the Hanland BUT I suck as flying and use MechJeb to do so. IF I can show that the ship is able to go into orbit and carry functional weapons with a MJ 2 attached, could I remove the MJ unit, making it purely stock, and submit the blueprint?

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  daemonCaptrix said:
Flare the armour out, or curve it inward organically like on my ships.

After this was as good as it got

http://i.imgur.com/mply7V1.jpg

I took what I learned,tore apart this into it's main components(Armor,engines,weapons)

http://i.imgur.com/ka6IYNU.png?1

and completly overhauled the design

NU1gGsa.jpg

It is lighter,faster,has more d/v,smaller,more powerful and is stronger than it's highly outdated (19.1) counterpart.no matter how many retrofits.

This will mean an end to the bayonet/skysweeper/kilowhiskey after it's many years of service,It will take it's place among other long serving craft.

@Valley Hanlan ships don't need to be orbit capable Macey is going to cheat them in.

EDIT: Holy crap, the Bayonet was decommissioned.

Edited by Spartwo
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  shepard1701 said:
so...

here's a thought experiment.

Can I design a fighter nimble enough to make an attack run at suicidal speeds and survive? Let's find out.

Thats not a thought experiment... thats just an experiment :P suicidal or not at all bro.

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  Sliinty said:
Thats not a thought experiment... thats just an experiment :P suicidal or not at all bro.

An approach with speeds of around 25 to 50m/s, firing at a distance of 300 meters...

Gives a mere 6 seconds to turn off axis and burn...

I think my fighter can do it...

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  shepard1701 said:
so...

here's a thought experiment.

Can I design a fighter nimble enough to make an attack run at suicidal speeds and survive? Let's find out.

done already. my Burke is designed especially for that.

x3NDmtt.png

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  shepard1701 said:
so...

here's a thought experiment.

Can I design a fighter nimble enough to make an attack run at suicidal speeds and survive? Let's find out.

Just give it lateral thrusters that fire when at close range. That would work even on colossal battleships.

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Class: Light Escort AKA "Callisto"

Company: Valley Inc.

Allied With: Hanland

https://docs.google.com/file/d/0BzWVddevUqx5Qi1PcG1ES0dPeU0/edit?usp=sharing

Valley Inc, while well known for making space trucks and cargo ships in a time of peace for the Kerbin-Mun route, quickly shifted gears when the Spiritwolf-Hanland conflict started. Siding with the Hanland, whose many goals its top ranks secretly share, it started research and development in the field of military space craft. Most of the workers and staff within the company didn't protest due to the large profits foreseen if victory was gained. Using its already proven designs it soon had the prototype off the factory floor and in orbit, blasting away at targets in orbit.

More of a heavy one-Kerbal fighter than a Light Escort, the craft is a wonderful piece of engineering, simple and easy to use.

The Light Escort is perfect for orbital battles and its weapon system, which can be controlled totally by action groups, allows even a child to destroy enemy ships with ease.

The rear mounted docking port not only allows for refueling but booster attachments if need be.

If found to be of use to its allies no doubt there will be more such craft developed in the future.

Edited by Valley
typos
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  daemonCaptrix said:
It's terribly dramatic. That's why Vipers from BSG use them.

Zekes, is that a submarine? Looks like a submarine. I suppose that's a step up from Hershey bar...

Speaking of.

When swapping out my torpedoes for the Minigun mod, my latest interceptor behaves... pretty much like some variant of viper.

I'd show it off, but my videos on Youtube tend to get butchered. :( Does anyone know how to fix this sort of problem?

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Bayonet V02

kqhQvOm.png?1

A unmanned replacement to the long standing Skysweeper which was bought on clearance during a KiloWhiskey stock liquidation.It is capable of taking down the most heavily armored of ships

producer: probe-teK (First submission has bio)

mass:60

parts:250

minimum impact:80

d/v:4739m/s

armorment:6 Smart missiles,2 Hades each impacting 90 newtons from 400m,Possible ramming

alliegence:spiritwolf

Download:http://www./download/z5sdv84xxk7b76z/MSMIELE-V02-Bayonet_.craft

Proof of travel:http://imgur.com/a/VIO6s#0

weapons test(same missiles on-board): http://www.youtube.com/watch?v=fHcQe0cHhew

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  daemonCaptrix said:
I've noticed a tendency for weapons to phase through armour without breaking it. It seems to happen with any sort of part as long as it's travelling at a relative velocity of 250m/s or so. Anyone else having this problem?

It's a known problem. High relative velocities make the game a little... funny... sometimes.

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