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I love the train, I used something similar to build my stations around Duna. Helped me keep the part count to a minimum and use less fuel to get the parts out of atmo. The cool part about this design is that you can have a droid car with droids for loading and unloading modules. Or like on my Mk III tug small manned tug pods with the new tiny engine that came out or lots of RCS. The biggest problem I had was balancing out my RCS for maneuvering but now i just use multiple advances SAS bits and keep the RCS off unless docking. Good design. a 8.7 out of 10 for utility, productivity, endurance, and symmetry. I would just design an other pusher car as well with less parts than the engine but the same amount of thrust.

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I love the train, I used something similar to build my stations around Duna. Helped me keep the part count to a minimum and use less fuel to get the parts out of atmo. The cool part about this design is that you can have a droid car with droids for loading and unloading modules. Or like on my Mk III tug small manned tug pods with the new tiny engine that came out or lots of RCS. The biggest problem I had was balancing out my RCS for maneuvering but now i just use multiple advances SAS bits and keep the RCS off unless docking. Good design. a 8.7 out of 10 for utility, productivity, endurance, and symmetry. I would just design an other pusher car as well with less parts than the engine but the same amount of thrust.

The full part count for the train as it stands now is 90.

The engine has VERY few parts Less than 50, easily. I should easily be able to put another onto any of my trains with a minimal of pushing the part count up very much at all. And you'll notice that that Engine is fully capable of pushing as well. So yup... for especially large trains, they'll be driving with two engines. Hell, for the largest, I could just put engines on more and more...

EDIT: Oh. And each car loads itself, eliminating the need for dedicated tugs on the Space Train scale. The only reason I need tugs now is to move ammo around.

Edited by shepard1701
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It will use little arms mounted speratons after each of the seprotons has run out (and burnt through a load of armour plate) the arm will be ejected and a new one will be left behind then it will leave one of my flak missles inside the holes it made(hopefully which goes into a gap in beteween fuel tanks or in a hanger(like the hanger in the inflexible))then after bout 5 seconds the flak missle will detonate causing the ship to explode from inside out

Actually i might just upload some pictures becasue i realised i described that awfully

oh *** dear just opened ksp started making some modifications ksp does some werird part placing glitch and delets the ships save

Edited by stallion x1
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Allow me to introduce the ShepYards 'Sodor' class Space Train.

I see what you did there...

Thomas there is less than 100 parts. :)

Oh I really see what you did there.

And yes, it's waaay more efficient than mine. But yours probably wouldn't withstand a space-train-robber attack. :P

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Honestly.

I don't think your space train would have much of an easier time surviving. Any proper missile or torpedo would probably blast yours right apart, and if your crews think that they can survive it, then they might not surrender.

Compare, however, to the Sodor class space train system. These are civilian ships, flat out. If anything with an armament says 'Stop right there or we shoot'. They stop. They ditch their stuff. If the enemy focuses on that stuff, they bolt (with their capital ship level engine power).

Firing on something like a space train, or a fueling station, IMO, is shooting yourself in the foot to get the roach sitting on it. It might seem like a good idea at the time, but all it means is that those people won't be sending another one any time soon. They won't be refueling it any time soon, and more importantly, you won't be getting that fuel any time soon.

Additionally, from what I've seen, most of you guys' ships operate using the 1-meter docking ports. Nothing on my space train, except the Heavy Freight Car, uses 1 meter docking ports. So unless Hanland throws out a specialized docking ship, they just aren't going to be able to even ACCESS the fuel if they do manage to steal it. It pretty much has to get to Kerbylon first for them to easily access it.

And again, I'm hoping to have Kerbylon painted as initially neutral territory. I doubt that will remain, but I trust Macey to keep everything cool and dramatic for us.

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Honestly.

I don't think your space train would have much of an easier time surviving. Any proper missile or torpedo would probably blast yours right apart, and if your crews think that they can survive it, then they might not surrender.

Compare, however, to the Sodor class space train system. These are civilian ships, flat out. If anything with an armament says 'Stop right there or we shoot'. They stop. They ditch their stuff. If the enemy focuses on that stuff, they bolt (with their capital ship level engine power).

Firing on something like a space train, or a fueling station, IMO, is shooting yourself in the foot to get the roach sitting on it. It might seem like a good idea at the time, but all it means is that those people won't be sending another one any time soon. They won't be refueling it any time soon, and more importantly, you won't be getting that fuel any time soon.

Additionally, from what I've seen, most of you guys' ships operate using the 1-meter docking ports. Nothing on my space train, except the Heavy Freight Car, uses 1 meter docking ports. So unless Hanland throws out a specialized docking ship, they just aren't going to be able to even ACCESS the fuel if they do manage to steal it. It pretty much has to get to Kerbylon first for them to easily access it.

And again, I'm hoping to have Kerbylon painted as initially neutral territory. I doubt that will remain, but I trust Macey to keep everything cool and dramatic for us.

... It was kind of a joke, but you're absolutely right, armor is pretty much useless. I just had images of space banditos riding up on horse-shaped RCS spacebikes shooting decouplers at the command module. With solar-panel sombreros. I'm weird.

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Honestly.

I don't think your space train would have much of an easier time surviving. Any proper missile or torpedo would probably blast yours right apart, -snip-

I'll shorten my normal rant about armor on KSP ships to this: it's purely asthetic. Sure maybe putting structural panels or whatever they're called might protect you from the lightest of missiles-that-are-really-rockets-but-everyone-calls-them-missiles, but in the end it is very easy to defeat any armour you can put in the game. Therefore, I am supporting your statement with mine own that people debating armor war wasting their time because it has no use.

I'm not sure if I should have said all this aloud but I don't want to delete my minute's worth of typing so I will post it.

Cheers,

PIRATE

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Class: Light Fighter AKA "Io"

Company: Valley Inc.

Allied With: Hanland

https://docs.google.com/file/d/0BzWVddevUqx5TWcyQi1DWFA2cUk/edit?usp=sharing

Valley Inc, after submitting the Light Escort, 'Callisto', realized the Hanland forces might need a more well rounded reusable strike craft. The two major goals of the new design was,

A. To make it so it could be used more than once and therefore it needed to be easily reloaded and refueled.

B. Design a better launcher.

While the 'Callisto' is being improved on (seen in this photo is Ver. 2 about to carry out a test with a nose torpedo) it can not be reloaded, it is a fuel hog, and its Launcher is a beast - every stage OVERHEATS!

FNNINz7.png

Only the most skilled combat pilots can handle such a craft. But when you need to fight a war you sometimes can't afford the most skilled. Sometimes you need to grab somebody off the street, slap a uniform on them, and stuff them into the cockpit.

The 'Io' (the Ver. 4 is seen in the photo below with the last stage of the Launcher still attached and partly full) reached those goals AND more.

sCke57F.png

The design is simple, clean, and part of the Launcher can be kept onto the ship after being placed in orbit to act as a boaster if the pilot wishes.

The weapons on the nose can be reloaded and proved to be easy to use. The design is small enough to be used as a carrier fighter or as a fighter attached to a station or capital ship.

While the 'Callisto' IS better designed to take incoming fire we feel the 'Io' will prove to be the best choice for the massive space battles of the future in which dozens of unimportant pilots are used in attack runs on bigger, prettier, and extravagant enemy warships crewed by people who can't be replaced.

Thank you for your time and money.

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Hmmm... part of me thinks that that 'Io' fighter is suspiciously similar to the Syfer. Like... 'let's dumb this down even further' similar...

I will note, that other than shots and delta-v, it looks like it's probably inferior in every way, but that's not a problem with it, per say. More like a 'feature'. Simple, cheap, expendable...

EDIT: I say because the Syfer is actually really well designed for pilot safety, surprisingly. In four, possibly five directions, the fighter has something of the ship in the way of a shot. I've had moments when another syfer blows off it's wings and nose, and the damn thing STILL was able to fly.

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Hmmm... part of me thinks that that 'Io' fighter is suspiciously similar to the Syfer. Like... 'let's dumb this down even further' similar...

I will note, that other than shots and delta-v, it looks like it's probably inferior in every way, but that's not a problem with it, per say. More like a 'feature'. Simple, cheap, expendable...

EDIT: I say because the Syfer is actually really well designed for pilot safety, surprisingly. In four, possibly five directions, the fighter has something of the ship in the way of a shot. I've had moments when another syfer blows off it's wings and nose, and the damn thing STILL was able to fly.

I was going with VERY simple. It use to have more stuff on it but it got trimmed down. I was going away from the Escort idea. Also, form follows function in many ways. I think a lot of the fighters in this thread look like Shades. And yeah, Valley Inc. thinks about payload delivery in both civilian and military ships. While many ships can be reloaded and refueled many of those in the first wave will not survive the first battle they are in. So why worry about chutes and escape pods and silly stuff like that? I mean, yes, the 'Callisto' has survived direct heads, the wing/armor seem to absorb the explosions (and do pop off), leaving the rest of the craft unharmed. But that is likely more luck than anything else.

Also, I don't know what the Syfer looks like as I have not red the thread from start to finish. But you can say, for role-play, Valley Inc. spies took your blueprints and redesigned them. :wink:

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A few changes to crafts.

-Broadsword has 50% more projectiles

-The tugs armor has been downgraded to increase range to 10237m/s

F5KUtlE.png?1

-This happened

HaUsizO.png?1

-M.A.C became unreliable in .21 so download doesn't work anymore.

-Javellin is ready for production.

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Defending the perimeter with Howitzer and prepping the zones for the troop ships to land. In the background is a mini tank which landed sepreately to keep defender's heads down during landing.

JECRAKQ.jpg

dggvhCv.jpg

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Cool. I assume the artillery pieces use both the powered wheels and the RCS to get into position.

Your tank looks like something they made during the Great War. :D

Have you thought of making a rover to tow them?

...wait, why am I helping you I am an ally to the Hanland? LOL

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Cool. I assume the artillery pieces use both the powered wheels and the RCS to get into position.

Your tank looks like something they made during the Great War. :D

Have you thought of making a rover to tow them?

...wait, why am I helping you I am an ally to the Hanland? LOL

Why tow them? they roll themselves, much lighter than lugging a rover. plus the tank can push them if it had to.

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I just thought this was something worth sharing.

Never to be outdone by the Zokeskians, I present the latest in munar surface equipment, the Kerbal Mechanised Infantry Unit, codenamed "the Krasher". Designed to strike hard and fast on unarmoured targets on the munar surface, no shock trooper should be without one, after all, tanks and howitzers are so 1942 :wink:

F8zP1l4.jpg

Capable of travelling on wheels on smooth terrain for long distance travel, but primarily based around flying with its RCS jets. Carries 6 Radial decouplers as weapons, flies stably with and without them thanks to the new SAS.

Craft file here

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Secret Message To Hanland HQ from Valley Inc.

We, at Valley Inc., are working hard to help our glorious allies, the Hanland, in the conflict with those SpiritWolf scum who would dare to suggest that all Kerbals are created equal. Blah! What nonsense!

Not only are we developing space fighters and capital ships for our wonderful and super intelligent allies but we have also turned our auto department towards the building of ground craft. Even as we speak we have turned one of my prototype cars into a weapon that can be used against enemy soldiers, rioting workers, and Holiday crowds.

What you see before you is the Armored Personnel Carrier called the 'Viper' rolling out of the factory for its first road test.

gmdF1JE.png

Please notice that it can carry a small squad of troops yet has the weapons and protective plating go into battle if need be.

Here it is in a live weapons test. Both launchers are fired by themselves, not in a volley, allowing it to have two chances to knock out any target there may be. In this case we used, as a target, marshmallow peeps. Always a ton laying around and nobody likes them.

2rQE0Fe.png

Even while small the weapons do have great recoil and the brakes have to be set before firing.

yaMdlCI.png

On low-gravity planets and moons the warheads should go straight and true into any landed space craft, bunkers, and, of course, enemy tanks.

End of Transmission.

PS - Gee, I hope nobody else gets this.

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Great - I finish making a tank that looks like something that was made before the Great War and Sliinty invents battle-suits.

:0.0:

That may be true, but you would be hard pressed to use a krasher on laythe, kerbin, eve or tylo. Im not sure if they work on duna, I think the TWR is probably just high enough. Ill have to test that.

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