loppnessmonsta Posted April 15, 2014 Share Posted April 15, 2014 *enters dramatically* I'm with you too! Link to comment Share on other sites More sharing options...
AntiMatter001 Posted April 15, 2014 Share Posted April 15, 2014 i'm really glad this mod is getting so much attetion and that it's getting fixed so fast O.O i'd love to help but i have no clue how robotics work irl (yet... i'm doing a course on it) also i have my hands full (testing RBI Tracks and also some mods from "RimWorld") Link to comment Share on other sites More sharing options...
katateochi Posted April 15, 2014 Share Posted April 15, 2014 I regard this as one of the most important mods in the game and I use it extensively, so I'd be really happy to help test it when you are ready. Link to comment Share on other sites More sharing options...
rottielover Posted April 15, 2014 Share Posted April 15, 2014 When I have what I think is a fully working version I'll PM a few people and get them to test it out. Prowler_x1 & Deceptus. You are on that list.I should be available as well if needed. Link to comment Share on other sites More sharing options...
sirkut Posted April 15, 2014 Author Share Posted April 15, 2014 I think I have enough names for now. I'm still working on this one curious bug. Node attachments work fine for rotational devices but not when it's a surface attachment. Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 15, 2014 Share Posted April 15, 2014 Sirkut,What ever you do please don't call this new fix version 13. (Bad Mojo) Lets just skip that number entirely and go straight from 12.9 all the way to 14. "Just a suggestion".Regards, Link to comment Share on other sites More sharing options...
phoenix_ca Posted April 15, 2014 Share Posted April 15, 2014 O.o Superstitious people are strange.Anyway, hope that curious bug is ironed-out easily. Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 15, 2014 Share Posted April 15, 2014 Katateochi,Haven't seen you in a while. I love the builds and videos you post using this mod. I would love to get my hands on one of your 23.5 builds using a fixed version of this mod in the future, as well as enjoying new videos of them.Regards, Link to comment Share on other sites More sharing options...
Prowler_x1 Posted April 15, 2014 Share Posted April 15, 2014 O.o Superstitious people are strange.Anyway, hope that curious bug is ironed-out easily.Just poking some fun out of a bad situation. Not superstitious but who knows its never too late to start. Cant hurt to try, right? Link to comment Share on other sites More sharing options...
Temeriki Posted April 15, 2014 Share Posted April 15, 2014 I regard this as one of the most important mods in the game and I use it extensively, so I'd be really happy to help test it when you are ready.I feel compelled to say that after watching your constellation mission I feel completely inadequate at KSP now. Link to comment Share on other sites More sharing options...
EuSouONumero345 Posted April 15, 2014 Share Posted April 15, 2014 I...N...EEDTH...IS!!!!!!Seriously, can't wait for the next update Link to comment Share on other sites More sharing options...
jinks Posted April 15, 2014 Share Posted April 15, 2014 Just poking some fun out of a bad situation. Not superstitious but who knows its never too late to start. Cant hurt to try, right? FAR 0.13 seems to work just fine, best version ever actually. Link to comment Share on other sites More sharing options...
Vayir Posted April 15, 2014 Share Posted April 15, 2014 I think I have enough names for now. I'm still working on this one curious bug. Node attachments work fine for rotational devices but not when it's a surface attachment.Can i have new version for test too? I monitoring updates for russian community group in vk.com Link to comment Share on other sites More sharing options...
sirkut Posted April 15, 2014 Author Share Posted April 15, 2014 Small update. Surface attachable parts for both rotational and translation parts is now working! The items with node attachments are the next step. I may send a link to a dll for those to test ONLY the surface mounted parts later tonight. Hopefully I'll be able to squash the node attachment parts soon! Donate button is placed. I hope it works, people let me know if it doesn't. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 15, 2014 Share Posted April 15, 2014 Donate button is placed. I hope it works, people let me know if it doesn't.Well, either it works or I've just given some other random guy some beer and pizza money Link to comment Share on other sites More sharing options...
sirkut Posted April 15, 2014 Author Share Posted April 15, 2014 Well, either it works or I've just given some other random guy some beer and pizza money I did receive it. You are too kind and thank you so very much. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 15, 2014 Share Posted April 15, 2014 You're very welcome. And it should be me thanking you! You're the one who made this awesome mod and pushed on with updating it for 0.23.5. So, thank YOU! Link to comment Share on other sites More sharing options...
sirkut Posted April 15, 2014 Author Share Posted April 15, 2014 Original credit goes to r4m0n for the code. I just forked it and kept it going. I think I'm going to release a beta for just surface attachment supported parts so people can test and find any bugs. I'll be adding a provision that will prevent parts with attachment nodes to function so be warned. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 15, 2014 Share Posted April 15, 2014 Well, ok, but you're updating it for 0.23.5 and by the sounds of it, it's a mighty headache. It's the least I can do Link to comment Share on other sites More sharing options...
sirkut Posted April 15, 2014 Author Share Posted April 15, 2014 It's certainly appreciated and yes this is a monster to deal with. Link to comment Share on other sites More sharing options...
Mykill Metal Posted April 15, 2014 Share Posted April 15, 2014 seriously can't wait for this next update...i got a laythe convoy sitting in the VAB waiting for the washers to spin so the inflatable centrifuges look awesome and spinnygood luck with the monster, may it die quickly and painfully Link to comment Share on other sites More sharing options...
Deceptus Posted April 15, 2014 Share Posted April 15, 2014 Original credit goes to r4m0n for the code. I just forked it and kept it going. I think I'm going to release a beta for just surface attachment supported parts so people can test and find any bugs. I'll be adding a provision that will prevent parts with attachment nodes to function so be warned. I am tempted to do a fresh install just run it, with backups tucked away. This could be an interesting evening.... Link to comment Share on other sites More sharing options...
RadGH Posted April 16, 2014 Share Posted April 16, 2014 I've just donated and patiently await the next stable release!"patiently" Link to comment Share on other sites More sharing options...
sirkut Posted April 16, 2014 Author Share Posted April 16, 2014 I believe I have resolved the piston styled parts that require attachment nodes. Now I'm working on the rotating parts. Due to how the Vectors are being applied, there will be a requirement to replace all the CFG of the parts. I don't forsee that breaking anything. Link to comment Share on other sites More sharing options...
ProbeIke Posted April 16, 2014 Share Posted April 16, 2014 I believe I have resolved the piston styled parts that require attachment nodes. Now I'm working on the rotating parts. Due to how the Vectors are being applied, there will be a requirement to replace all the CFG of the parts. I don't forsee that breaking anything.So... is the time near? Can we get our contraptions ready or should we remain on standby for a bit more? I know estimates are hard, but if it's possible to infer... Link to comment Share on other sites More sharing options...
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