Jump to content

[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3


sirkut

Recommended Posts

Thanks to DMagic & ozraven I figured out a way to fix the subassembly bug. I'll be updating the plugin & including the extra small sized gantry in the next update tomorrow morning. Thanks again to both of you for finding these issues.

That won't be a save breaker will it? This subassembly bug is starting to really get to me. I just want to drag and drop my service module!

Link to comment
Share on other sites

That won't be a save breaker will it? This subassembly bug is starting to really get to me. I just want to drag and drop my service module!

No it won't be a save breaker. it was just loading the assembly weird. Let me upload the new version that has this fix in it.

Link to comment
Share on other sites

These parts were my first walk into creating model and actually texturing parts (with the help of Devo) so I get a bit testy sometimes when people fuss over how they don't look simplistic or stock-a-like. I get it, they aren't stock-a-like. I tried to make them at one time and I just couldn't get past how annoyingly simple stock looks with the hand painted look. To ME they look sloppy. If you don't like them there's good news. ZodiusInfuser is working on a Rework that will replace ALL my parts with an equivalent part. His look simplistic albeit not final.

Link to comment
Share on other sites

No it won't be a save breaker. it was just loading the assembly weird. Let me upload the new version that has this fix in it.

Hoorah! The one man engineering team for my Libra-2 Spacecraft thanks you. No more antennas poking through my capsule.

Link to comment
Share on other sites

On another note, I'm using the rotating docking ports to make a space station with rotating sections. Is there a way to set it up so they are constantly going so I don't have to hold the button?

Action groups. Assign a key. It's a toggle. Press the key and it moves 'forever' until you press the key again to stop it.

Link to comment
Share on other sites

That, or use free moving washers and spin-up thrusters. IIRC, that's how they were planning to do it IRL.

That works too. I saw Scott Manely do it with a station he did.

Link to comment
Share on other sites

That works too. I saw Scott Manely do it with a station he did.

Yep, its quite a nice solution, plus doesn't explode when you time-warp (the other ones with Move+ toggled do :P, probably because it thinks the part is still moving when it's not and has a mad panic!).

Link to comment
Share on other sites

Hoorah! The one man engineering team for my Libra-2 Spacecraft thanks you. No more antennas poking through my capsule.

Update will have to be done later. I have one more issue I'd like to fix.

Link to comment
Share on other sites

ZodiusInfuser is working on a Rework that will replace ALL my parts with an equivalent part. His look simplistic albeit not final.

Heh. I think his models look busy, I like your models just fine. I'm one of those that can never be happy.

Link to comment
Share on other sites

Heh. I think his models look busy, I like your models just fine. I'm one of those that can never be happy.

You could always develop your own. Sirkut did a tutorial explaining how to create robotics parts and it's fairly straightforward.

Link to comment
Share on other sites

Heh. I think his models look busy, I like your models just fine. I'm one of those that can never be happy.

Busy may be misleading. if you looked at the actual parts minus the textures the models are pretty simple. Don't let the textures fool you. :) Please take up a 3d program, make your own, texture your own, give back to the community.

AdjustableRail

HVHe1uS.png

lxItV69.png

Link to comment
Share on other sites

I actually do make my own textures. I was just asking simply to see if anyone beat me too it.

Actually I tried once already but I couldn't get my test textures to load. Ill try again and see what I get.

Edited by Sentmassen
Link to comment
Share on other sites

I actually do make my own textures. I was just asking simply to see if anyone beat me too it.

Actually I tried once already but I couldn't get my test textures to load. Ill try again and see what I get.

Seriously, please do. If you can do better, and I'm sure you can, I'll happily link your work for replacing the textures.

Link to comment
Share on other sites

Oh may, a 0.16 was released, and i'm merely sitting here using 0.14. Dang i will have to upgrade, but all those ships, that will be broken. The only thing that didn't work well in 0.14 was the rotation in VAB thingy. Is this easy to fix, without downloading the newest version?

Link to comment
Share on other sites

The part rotation was broken in 0.14 because I was rotating it by very small increments versus 45 degree increments. When I mean rotate, it doesn't mean the actual hinge will rotate, it's the placement of the part.

Link to comment
Share on other sites

But we can do this already by holding shift. Rotating the actual "robotic" part is probably impossible. Sometimes i want to place 180 degree hinges, perpendicular to the rocket body, and attach some parts to it. By rotating the actual hinge, it could easily fit to fairings. But it's impossible to do this that way.

Link to comment
Share on other sites

But we can do this already by holding shift. Rotating the actual "robotic" part is probably impossible. Sometimes i want to place 180 degree hinges, perpendicular to the rocket body, and attach some parts to it. By rotating the actual hinge, it could easily fit to fairings. But it's impossible to do this that way.

Look, that very rotate function was there from the very beginning and it actually has a purpose. It is necessary when dealing in symmetry mode and you want them to face different positions but keep them together. THIS is where the rotate button shines. Sure you can hold shift but you can't do that to an individual part that is in 6x symmetry mode and you want to move just _one_ part.

Link to comment
Share on other sites

Here's a small video demonstrating the "rotate" buttons. The very first movement is a "shift" rotate using the keyboard. As you can see, in symmetry mode they all move in unison. Now the rest is just me messing around wildly with the buttons in the Group Editor. Notice the difference now and how this could be useful?

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...