soulreaver1981 Posted April 5, 2014 Share Posted April 5, 2014 i cant seem to get Infernal Robotics to work with the toolbar mod Link to comment Share on other sites More sharing options...
Bombenfreak Posted April 5, 2014 Share Posted April 5, 2014 I cant get it to work eaven when i remove the toolbar. All objects are loading and i can build something with it but i have no servo control window when i start the flight. Already tried to run the mod on a clean installation (does not work). Please path this awesome mod that i need Link to comment Share on other sites More sharing options...
BigD145 Posted April 5, 2014 Share Posted April 5, 2014 The current version of robotics does not work with .23.5. If you are using .23.0 then it should work as its own standalone thing. If it's not showing up in toolbar, take it to the toolbar thread. Link to comment Share on other sites More sharing options...
Devo Posted April 6, 2014 Share Posted April 6, 2014 Sorry guys, I'll talk to Sirkut and see if he has figured anything out, I've had a few people contact me via email and ask for a fixed version, and if I had one I'd give it to you. Like all updates we have to go through a small adjustment stage when there is no preview from Squad or information on what they are going to change with the system - so everytime an update comes out, you cross your fingers, legs, gonads and anything else and hope they didn't change something that will break your mod or plugin, but majority of the time it does and that's just the downside of developing things for something that is still in development itself Hopefully we will all have our servo's swinging again soon! Link to comment Share on other sites More sharing options...
BananaDealer Posted April 6, 2014 Share Posted April 6, 2014 This is really tossing a rabid squirrel at my shuttle, satellite and asteroid capture development...Oh well... *Gets bear mace* Link to comment Share on other sites More sharing options...
Temeriki Posted April 6, 2014 Share Posted April 6, 2014 This is really tossing a rabid squirrel at my shuttle, satellite and asteroid capture development...Oh well... *Gets bear mace*News team.... BEAR FIGHT! Link to comment Share on other sites More sharing options...
Olmen Posted April 6, 2014 Share Posted April 6, 2014 Hopefully we will all have our servo's swinging again soon!Much appreciated =)This is how I'm fixing the problem for the time being:http://steamcommunity.com/app/220200/discussions/0/558751813704406295/Sorry Squad, but servos are way more awesome than some lame asteroids. Only reason to have asteroids is to attach servos to them -> create chaos Link to comment Share on other sites More sharing options...
Grunf911 Posted April 7, 2014 Share Posted April 7, 2014 While I do experiment on mods on my laptop, my desktop still runs 0.23 in wait for IR. Asteroids are cool, and cant wait for fixes, but given my fleet is 90% microwave and dependent on the rotators, servos, and pistons, I will gladly wait as well :-) Link to comment Share on other sites More sharing options...
NelsonIñigo Posted April 7, 2014 Share Posted April 7, 2014 Although I put the part on my ship, the options bar does not appear. Why? Link to comment Share on other sites More sharing options...
BananaDealer Posted April 7, 2014 Share Posted April 7, 2014 Although I put the part on my ship, the options bar does not appear. Why?Plugin doesn't work with the latest version of KSP (0.23.5)... Link to comment Share on other sites More sharing options...
Leon_55 Posted April 7, 2014 Share Posted April 7, 2014 I have a terrible issue which is preventing me from using IR.I launched a mobile lab station up to Kerbin orbit. It was destined to go to Minmus.It has 2x 2 truss pieces long arms, on which there 4 Gigantor solar panels.The moment I touch the controls, no matter if SAS, RCS or anything is on or off - the whole thing starts oscillating from the panels, until the whole thing is shaking out of control. From this point only a load fixes it.Phantom forces yay...Nothing in the debug log.I am uploading a video to youtube now, will post it here later.https://www.youtube.com/watch?v=8G6JHO_lW2g&feature=youtu.beive had this Happen to me,,,,BUT I DONT HAVE THIS MOD YET Link to comment Share on other sites More sharing options...
Temeriki Posted April 7, 2014 Share Posted April 7, 2014 ive had this Happen to me,,,,BUT I DONT HAVE THIS MOD YETTry throwing on time warp, sometimes throwing it on rails can stop the oscillation... sometimes. Link to comment Share on other sites More sharing options...
DailyFrankPeter Posted April 7, 2014 Share Posted April 7, 2014 I seem to be having a bit of an issue. Anybody ever see hinges, rotrons, or docking washers drift from where they were installed???Let me show you...Anybody know why this is happening? or if there's a way to fix it? Oh yes. If anyone finds a way to fix, even by savegame editing, please let me know, too. Link to comment Share on other sites More sharing options...
Guest Posted April 7, 2014 Share Posted April 7, 2014 So how's the update progressing? Are the new joints still giving you trouble? Link to comment Share on other sites More sharing options...
Donziboy2 Posted April 7, 2014 Share Posted April 7, 2014 So how's the update progressing? Are the new joints still giving you trouble?Im sure once they have it figured out they will tell us. Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted April 7, 2014 Share Posted April 7, 2014 Im sure once they have it figured out they will tell us.I think it's realistic to assume this could take a number of weeks to resolve. Sirkut is the programmer for IR and has very limited time to devote to the project. People can either be patient and let him look into it in his own time, or attempt to help him out by exploring the code and giving as much useful information as possible (as some have done already). Link to comment Share on other sites More sharing options...
gorkyporky Posted April 7, 2014 Share Posted April 7, 2014 So, i have a problem as well. I put a moving part on a ship, define a new group, and launch. And no matter how many times i press the IR button in the toolbar, it doesnt open the gui. The keys i assign to the parts also don't work. And if i right click the part, it shows only "hide GUI". Basicly, it doesnt work. Any ideas? Link to comment Share on other sites More sharing options...
JeffreyCor Posted April 7, 2014 Share Posted April 7, 2014 Yes, you wait for the update or revert KSP to .23 as the problem you just described is the very problem with compatibility this has with .23.5 that everyone is waiting on and been discussing for roughly 2 pages now. Link to comment Share on other sites More sharing options...
Temeriki Posted April 7, 2014 Share Posted April 7, 2014 Should change the title of teh thread and add NOT COMPATIBLE WITH .23.5 Of course that really never helps anything. Link to comment Share on other sites More sharing options...
sirkut Posted April 7, 2014 Author Share Posted April 7, 2014 Should change the title of teh thread and add NOT COMPATIBLE WITH .23.5 Of course that really never helps anything.Done but no one reads them anyway. Link to comment Share on other sites More sharing options...
Frayne Posted April 7, 2014 Share Posted April 7, 2014 Cheers Sirkut... hope you can fix it. Link to comment Share on other sites More sharing options...
BrutalRIP Posted April 7, 2014 Share Posted April 7, 2014 Done but no one reads them anyway.i do and its really helpfull if mod authers put things like this and version numbers in thread title..my 2c Link to comment Share on other sites More sharing options...
Atrius129 Posted April 7, 2014 Share Posted April 7, 2014 Thank you Sirkut and everybody else for all your very hard work trying to get this moving. I noticed something funny, I watched Scott Manley's latest video and he was showing some of the 23.5 features. Then he goes to continue his mission, has to click on the "IR" button and it works! His hinge worked perfectly. What the what? I asked him about it but haven't gotten anything back yet. That hinge is the only piece I need right now :S Link to comment Share on other sites More sharing options...
Anx1 Posted April 7, 2014 Share Posted April 7, 2014 Scott doesn't update his modded installs until all the mods have been updated for the new release. So it's more than likely that all his Interstellar videos are still in .23 and anything he's done on the ARM pack was done in a new, clean install. Link to comment Share on other sites More sharing options...
Woodstar Posted April 7, 2014 Share Posted April 7, 2014 Scott doesn't update his modded installs until all the mods have been updated for the new release. So it's more than likely that all his Interstellar videos are still in .23 and anything he's done on the ARM pack was done in a new, clean install.Damn ninja's Link to comment Share on other sites More sharing options...
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