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i need to send this mun base up and i started 2 weeks ago


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ok i am a beginner and i am just trying to figure out how to safely land on the Mun with a base but considering how i crashed my first attempt at landing on Mun which was still successful because the pilots survived but i still want some help to deliver this

aJVQvtu.png

front side

7kE1H3W.jpg

back side

there is the core of the base and if it is a good start or crap please tell me but at this point i just want to know what it would require to send it up before i try anything ok so please just help a guy out....

also there is a rover on it that is unmanned and can deploy in case i want to see any easter eggs

Edited by Helix935
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You want to start small. You might want to get more general practice in flying and landing and orbital mechanics and stuff before you start trying to build a base on the mun. Other than that, it looks like a pretty good base. You might want to take those big roof panel things off if you don't have a powerful computer,though, they might make it lag a little.(or alot)

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Send it up in smaller pasts and dock them together when on the mun. It is hard getting to another part of the station and moving it around to dock without wheels, so i would recommend wheels and then landing legs to lift the wheels of the ground.

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Person, I would breck this up into two,

the first to have the Rover and a Module, and the Second to have the second half of the Module and the Cross Connection., and then have legs to set it at the height, to which I want it to be at.

but first look at youtube, and search for video's on how to send and return from Mun, as this will give you a idea on how to move forward.

but rest ashore that you are not the only one having issues, as I also had a lot of issues at the beginning and still am at docking in space :-(

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If you're not comfortable landing on the Mün I'd advice you to swap out those fuel tanks for hitchhiker storage containers instead. Those two fueltanks give 36 tons of mass, two hitchhiker containers is 5 tons. Unless you're going to use the fueltanks for the landing, in which case you could just slap some radial engines onto the sides and off you go.

Your base's center of mass will be off though because of the rover on one side and the opposite side only has a probecore and some bits. I'd advice you to copy the rover (alt - leftclick) and place one on the opposite side as well. Can move the probecore to another location as it's light enough.

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As long as the center of mass is and remains inline with the center of thrust, it shouldn't be too hard to land it. May take a few tries though.

As mentioned above, if your center of mass is off in any direction then the landing rockets will force it into a spin. If the off center mass difference is very small then RCS may prevent a spin and vectoring rockets will be able to compensate to some extent but even a small imbalance will cause a spin at higher throttle settings.

Simplest way to get it down safely may be to undock the rover in orbit and land it using some sort of skycrane or have 2 rovers as Johnno suggests.

Landing problems are usually by either coming down with too much velocity generally, resulting in your craft going splat - boom, or touching down with too much lateral velocity leading to a bounce and spin. In the first case a full burn skyward will hopefully prevent lithobreaking, in the second you can overcome it by burning fuel at any altitude to reduce your orbital speed to 0, then you only have to deal with the gravitational acceleration.

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I'd second what the other folks have said... Start smaller, break it up into small, balanced components that you can assemble via docking once it's on the moon.

Now, if you don't want to listen to sound advice and like building big for fun... Start with a really freakin' heavy booster stage that can push that thing most of the way to the Mün. Add a landing stage to your base with either engines with a really far vectoring range, or with a decent amount of attitude RCS (no real need to translation though). I've got a ludicrously inefficient heavy booster stage that has still served me well. My base was really heavy, so I had to bring my fuel tug from my Kerbin/Mün halfway station to top it off a bit to get it landed successfully, but it still got to high orbit just fine.

I think the key points were:

* Have fuel lines from the outside tanks replenishing the middle tank, so you use up the heavy outer boosters down low in Kerbin's gravity when you need it most, and then ditch them, but continue on a completely full central tank.

* Some separation motors aren't necessary, but helped. I don't lose tail fins or knock engines loose anymore, ever since I added those.

* Small tanks in between the big orange Rockmax tank and the Mainsail, for better heat dissipation.

* Struts between the tanks.

* And the most recent change that worked amazingly: Bind the outer boosters to an action group that toggles the engine gimballing. Keep the outer boosters' gimbals locked unless you really need it, and you'll wobble a lot less.

I can send you the craft file if that appeals at all. There's probably tons of better/more efficient booster stages to be found around these forums though!

VOldIYR.jpg

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thats good to know thanks but i suck at docking due to over shooting and i upgraded the munar base already as shown below

jKqcLKj.jpg

front

RKP6dFn.png

back

and i am keeping the rover there

i am already working on installing rockets on it through decouplers

i am also working on sending up manned rovers along with free kerbals to populate the base

Edited by Helix935
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it looks top heavy, how does she fly ?

That doesn't actually matter too much. So long as the thrust vector is properly aligned, it takes very little torque to keep the rocket flying straight, so even a top-heavy rocket should be stable enough.

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again i suck at docking and when i tested it it turned out it is capable of orbit by itself but whenever i separate stages it destabilizes and blows up on the spot which is why i recently tried adding SRBs to stabilize it but i am still working in it

in case any one is wondering i don't mods either so i am just using stock parts ok

Edited by Helix935
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also the current version which has already been tested to almost reach orbit but not completely reach it

dybG5WD.jpg

the center of lift shown confuses me because i made sure to have as much symmetry as possible but still exist for some reason but i will ignore for the time being

Edited by Helix935
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You need to find your command pod, click on it to move the whole assembly around, and move it sideways to get the center of thrust (the purple arrow sphere) pointing directly at the center of lift (the blue sphere on the ground). Otherwise your rocket won't fly straight under thrust; I've had that problem crop up on me several times and recentering the rocket in the VAB corrected it. A bug with the game, no doubt.

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yeah the thrust is centered but i already found that the problem will only be a problem if i didn't have a SAS module and when i am still in atmosphere so not really to worry at the moment also right i am delivering manned rovers to MUN right now but i need to make sure what wheels will work on the surface because i know rovemax m1 doesn't and rovemax s2 does but what i really need to know is whether or not ruggedized wheels do. Just a question which will solve many problems for me in the future.

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OK now i am back to trying to solve the mun base issue which so far is leaving thinking how the crap do i do this also i just put in both versions of mechjeb plus escape pods in case of disasters to help out but i still need help getting it off the ground

zLDtuKp.jpg

here is the image now with stats thanks to mechjeb

and if you wonder why i got back to this issue it is because i crashed about 6 times because i keep landing on the dark side and/or ran out of fuel when i tried to send manned rovers

Edited by Helix935
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ok guys i need some help right now because while i was putting in add ons i ran into a problem i downloaded a mod opened the game and found all the parts are gone and i tried deleting the mod but it did not help the least bit so what do i do?

just so you know i can't land the base without parts of any kind

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never mind i figured it out but now i have a new problem because for some reason whenever i go to launch pad i am stuck with no stages because the stages window on the left would disappear. i need to fix this because i can't stand having to turn on engines manually

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uhh actually the jool launchers were also messed up so i am still stuck with the same problem i have managed to fix it to the point that i can only use multi stage unmanned probes without a messed up stages thing

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