MachXXV Posted May 18, 2015 Author Share Posted May 18, 2015 Hi all, fwind here. Guess it's a problem with ordering again. Made a new version of the fix that pushes EditorExtensions behind EditorLogic: https://dl.dropboxusercontent.com/u/7121093/ksp-mods/KSP%5B1.0.2%5DKspIssue3838Fix%5BMay17%5D.zipHopefully not many more plugins depend on the ordering with EditorLogic or we have to figure something out. I only need it to run after UIManager so the part spawning is fixed. So anything you figure out for EE is probably fine for me. We should lobby Squad to fix the root cause of issue 3838. Who knows how long this trick keeps working.Thanks for the update - I also noticed that it broke Kerbal Inventory System's dragging parts to the inventory windows - similar thing, it probably isn't hitting the inventory UI.Tried the updated patch - didn't break anything, but didn't fix it anymore either. In EE's case the problem is that the parts do spawn, but the spawn location is off, as well as the pointer-to-part offset when dragging. I've been poking around the pick part/spawn etc methods in the editor but no joy so far in tweaking it back to normal with an offset camera. When I did the disable/re-enable in EE itself, it was like some UI references were broken, even if I grabbed a new reference to editorlogic after the enable.I'll continue to poke around, if I find anything I'll let you know. Link to comment Share on other sites More sharing options...
MachXXV Posted May 22, 2015 Author Share Posted May 22, 2015 Updated, with much better strut & fuel line alignment. details on the main post. Link to comment Share on other sites More sharing options...
MK3424 Posted May 22, 2015 Share Posted May 22, 2015 Cool, are you gonna add the function to the part clipping to enable to part to be placed upside down? They have changed the behaviour and it it now requires to enable a cheat in order to place part upside down (i do that sometimes with parachutes). Link to comment Share on other sites More sharing options...
Tahib Posted May 25, 2015 Share Posted May 25, 2015 There's a problem with the C Key. In stock, it enables/disables angle snap and at the same time switches between snap mode / fine control for offset and turn gizmo.With EE, this still works somehow (showing whatever angle EE is set to +1 or -1), but missing some indicator if fine tuning = on or off. When clicking on a part with offet gizmo in snap mode on, it changes part position and may not be reversable. It 's better to activate fine tuning (turn off snap angle) first then click on that part. But i never know if its activated or not, because standard snap angle icon is gone. Link to comment Share on other sites More sharing options...
gendalf Posted May 25, 2015 Share Posted May 25, 2015 is there a toggle VAB/SPH symmetry like in previous versions? (kinda like change to building planes in VAB and rockets in SPH) Link to comment Share on other sites More sharing options...
Red Iron Crown Posted May 25, 2015 Share Posted May 25, 2015 is there a toggle VAB/SPH symmetry like in previous versions? (kinda like change to building planes in VAB and rockets in SPH)That's a stock function now, press "R". Link to comment Share on other sites More sharing options...
NeoAcario Posted May 26, 2015 Share Posted May 26, 2015 Is vertical snapping actually working for anyone? The past couple versions have not been working for vertical snapping to the mid point... like it used to.~Steve Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 26, 2015 Share Posted May 26, 2015 Correct, it doesn't work like it used to. Instead, now you have to place the part first, then mouse over it and press V. Link to comment Share on other sites More sharing options...
MachXXV Posted May 26, 2015 Author Share Posted May 26, 2015 There's a problem with the C Key. In stock, it enables/disables angle snap and at the same time switches between snap mode / fine control for offset and turn gizmo.With EE, this still works somehow (showing whatever angle EE is set to +1 or -1), but missing some indicator if fine tuning = on or off. When clicking on a part with offet gizmo in snap mode on, it changes part position and may not be reversable. It 's better to activate fine tuning (turn off snap angle) first then click on that part. But i never know if its activated or not, because standard snap angle icon is gone.I'm looking into this, I need to tweak the behavior when a gizmo is active. I may end up listening for when a gizmo is used, and revert back to the stock icon and on/off style angle snap until you go back to regular part place mode. Link to comment Share on other sites More sharing options...
Tahib Posted June 1, 2015 Share Posted June 1, 2015 sounds good, at least it would do the job Link to comment Share on other sites More sharing options...
tutike2000 Posted June 22, 2015 Share Posted June 22, 2015 Symmetry shortcut seems to be going bonkers in KSP 1.0.3 Link to comment Share on other sites More sharing options...
MachXXV Posted June 22, 2015 Author Share Posted June 22, 2015 Symmetry shortcut seems to be going bonkers in KSP 1.0.3I'm getting issues too, it's not cycling as it should. Something has changed in the editor behavior, I'll need to track it down. Link to comment Share on other sites More sharing options...
MachXXV Posted June 23, 2015 Author Share Posted June 23, 2015 Issue is fixed, updates are on the main post. Link to comment Share on other sites More sharing options...
ozraven Posted June 23, 2015 Share Posted June 23, 2015 Angle snap also has the same issue; I switch EditorExtensions.cs:248 to GetKeyUp() and it works now, with the same inconsequential UI glitch. I can send a pull request, but the change is trivial after following your symmetry mode changes from earlier. Link to comment Share on other sites More sharing options...
VFB1210 Posted June 23, 2015 Share Posted June 23, 2015 Would there be any chance of getting the fixed .dll? I can't get Visual Studio to open the .csproj file, so I can't recompile it after going in and fixing the .cs file. Link to comment Share on other sites More sharing options...
tutike2000 Posted June 23, 2015 Share Posted June 23, 2015 Would there be any chance of getting the fixed .dll? I can't get Visual Studio to open the .csproj file, so I can't recompile it after going in and fixing the .cs file.The download link on the first post should be the one you want Link to comment Share on other sites More sharing options...
VFB1210 Posted June 23, 2015 Share Posted June 23, 2015 No, it isn't. The angle snap glitch is still present. It's the same issue that was present with symmetry which was fixed. Link to comment Share on other sites More sharing options...
MachXXV Posted June 23, 2015 Author Share Posted June 23, 2015 I'll have another update with the angle snap fix later today Link to comment Share on other sites More sharing options...
MachXXV Posted June 23, 2015 Author Share Posted June 23, 2015 I won't be able to test and publish this until tonight, but I have a build of v2.12 with the angle snap fix on Github for anyone who wants to try it before then:https://github.com/MachXXV/EditorExtensions/raw/master/Releases/EditorExtensions_v2.12.zip Link to comment Share on other sites More sharing options...
tutike2000 Posted June 23, 2015 Share Posted June 23, 2015 (edited) No, it isn't. The angle snap glitch is still present. It's the same issue that was present with symmetry which was fixed.Ah, whoops. I didn't notice it.I won't be able to test and publish this until tonight, but I have a build of v2.12 with the angle snap fix on Github for anyone who wants to try it before then:https://github.com/MachXXV/EditorExtensions/raw/master/Releases/EditorExtensions_v2.12.zipSeems to workEdit:Looks like strut and fuel line alignment causes the strut/line to become invisible, but it still exists (as reported by Kerbal Engineer) Edited June 23, 2015 by tutike2000 Link to comment Share on other sites More sharing options...
MachXXV Posted June 24, 2015 Author Share Posted June 24, 2015 Looks like strut and fuel line alignment causes the strut/line to become invisible, but it still exists (as reported by Kerbal Engineer)Seems to be working for the most part, but I did see some odd behavior, I'll have to do some more testing to narrow it down. Link to comment Share on other sites More sharing options...
marc40k Posted June 25, 2015 Share Posted June 25, 2015 The flicker/twitch when changing angles is driving me mad, a fix would be much, much appreciated. Link to comment Share on other sites More sharing options...
methodermis Posted June 25, 2015 Share Posted June 25, 2015 I won't be able to test and publish this until tonight, but I have a build of v2.12 with the angle snap fix on Github for anyone who wants to try it before then:https://github.com/MachXXV/EditorExtensions/raw/master/Releases/EditorExtensions_v2.12.zipWorks! Thanks a ton!It now seems to be doing manually what the manual workaround was: click the symmetry count button after cycling editorextensions symmetry count. Link to comment Share on other sites More sharing options...
Torih Posted June 26, 2015 Share Posted June 26, 2015 (edited) Hi,Just trying to update to the latest version via ckan to fix the issues with 1.0.3/4. Problem is ckan is only showing version 2.3 and I had 2.8 installed already so it would not update. I removed 2.8 and tried again and it still only showing 2.3?Any ideas?Edit: also just gone back in game and the 2.3 ckan installed isn't showing at all in game. Edited June 26, 2015 by Torih Link to comment Share on other sites More sharing options...
Nothalogh Posted June 26, 2015 Share Posted June 26, 2015 Hi,Just trying to update to the latest version via ckan to fix the issues with 1.0.3/4. Problem is ckan is only showing version 2.3 and I had 2.8 installed already so it would not update. I removed 2.8 and tried again and it still only showing 2.3?Any ideas?Edit: also just gone back in game and the 2.3 ckan installed isn't showing at all in game.Same here, I don't think CKAN has updated its database Link to comment Share on other sites More sharing options...
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