MachXXV Posted June 1, 2014 Author Share Posted June 1, 2014 Can someone upload the mod somewhere or can the author upload it to http://kerbal.curseforge.com/ksp-mods?KerbalSpacePort is no longer available.Thanks in advance!I'll get it on Curse, in the meantime I updated the main post with the download right from Github: https://github.com/MachXXV/EditorExtensions/blob/master/Releases/EditorExtensions_v1.1.zip?raw=true Link to comment Share on other sites More sharing options...
Gotcha Posted June 7, 2014 Share Posted June 7, 2014 Where the files must be copied? Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 8, 2014 Share Posted June 8, 2014 The editor extensions folder goes into the game data folder in your ksp install,same as you would with every other mod; simple as that. Link to comment Share on other sites More sharing options...
JackGruff Posted June 21, 2014 Share Posted June 21, 2014 Toggle radial/surface attachmentSo... this isn't a cheat option? Link to comment Share on other sites More sharing options...
Vranda Posted July 11, 2014 Share Posted July 11, 2014 How do i install?? Read me doesn't address. Link to comment Share on other sites More sharing options...
Schmonzo Posted July 11, 2014 Share Posted July 11, 2014 I'll get it on Curse, in the meantime I updated the main post with the download right from Github: https://github.com/MachXXV/EditorExtensions/blob/master/Releases/EditorExtensions_v1.1.zip?raw=truenobody needs curse, the link you provided is fine Thanks for making this mod! Link to comment Share on other sites More sharing options...
Smurfalot Posted July 11, 2014 Share Posted July 11, 2014 Suggestion for improvement: Make it Toolbar compatible so you can toggle the various effects using buttons instead of the shortcuts. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 11, 2014 Share Posted July 11, 2014 How do i install?? Read me doesn't address.This might help:The editor extensions folder goes into the game data folder in your ksp install,same as you would with every other mod; simple as that. Link to comment Share on other sites More sharing options...
TMS Posted July 12, 2014 Share Posted July 12, 2014 I notice in the 0.24 preview video that the GUI in the VAB and SPH has changed.Hoping that this won't cause too much problems for this much-loved mod. Link to comment Share on other sites More sharing options...
Ratzap Posted July 14, 2014 Share Posted July 14, 2014 Thinking ahead to 0.24 too so I had a look at merging SelectRoot into EE and it was surprisingly simple. Works fine and since the SelectRoot author put it out under MIT license if the author of this mod agrees to it, it's legal. If it is acceptable to MachXXV I'll pop the zip on here and he can merge it to his Github repo. Link to comment Share on other sites More sharing options...
Ratzap Posted July 18, 2014 Share Posted July 18, 2014 For those who like me don't like to be without EE, here is EE merged with select roothttps://dl.dropboxusercontent.com/u/71576136/KSP/EditorExtensions.zipOnce the author appears he can decide what to keep. Link to comment Share on other sites More sharing options...
aftokinito Posted July 18, 2014 Share Posted July 18, 2014 For those who like me don't like to be without EE, here is EE merged with select roothttps://dl.dropboxusercontent.com/u/71576136/KSP/EditorExtensions.zipOnce the author appears he can decide what to keep.Please, include the source. Link to comment Share on other sites More sharing options...
NathanKell Posted July 18, 2014 Share Posted July 18, 2014 Ratzap: Is that also patched for .24? The position of controls moved. Link to comment Share on other sites More sharing options...
shaftm Posted July 18, 2014 Share Posted July 18, 2014 Please, include the source.Agreed, source is needed. However, I peeked into the DLL and it's safe to use =) Link to comment Share on other sites More sharing options...
aftokinito Posted July 18, 2014 Share Posted July 18, 2014 Agreed, source is needed. However, I peeked into the DLL and it's safe to use =)I never doubted it, our community is always nice, I just wanted to take a look at what he changed. Link to comment Share on other sites More sharing options...
BrutalRIP Posted July 18, 2014 Share Posted July 18, 2014 Ratzap: Is that also patched for .24? The position of controls moved.this and also is it the new updated select root? Link to comment Share on other sites More sharing options...
jinks Posted July 18, 2014 Share Posted July 18, 2014 I put a fixed version up on GitHub. (Pull request to MachXXV sent.) Link to comment Share on other sites More sharing options...
Ratzap Posted July 18, 2014 Share Posted July 18, 2014 Ratzap: Is that also patched for .24? The position of controls moved.Yeah, I also fixed the position of the numbers and the SelectRoot guy popped up and added his blessing to including SR into EE. I forgot the source yesterday as I was in a bit of a rush to get some sleep. Here's what I have for the time being and I'll re-merge the newer select root later.https://dl.dropboxusercontent.com/u/71576136/KSP/EditorExtensions.zip Link to comment Share on other sites More sharing options...
MachXXV Posted July 18, 2014 Author Share Posted July 18, 2014 I put a fixed version up on GitHub. (Pull request to MachXXV sent.)https://cloud.githubusercontent.com/assets/285602/3624258/762a334c-0e5a-11e4-9202-9392b0535005.pngThanks! merged and repackaged, top post is updated. Link to comment Share on other sites More sharing options...
whaaw Posted July 19, 2014 Share Posted July 19, 2014 i just want to post a log message i get:[ERR 02:08:54.545] [ModStatistics] Error while inspecting assembly EditorExtensions. This probably means that EditorExtensions is targeting a runtime other than .NET 3.5. Please notify the author of EditorExtensions of this error.so i notify you^^and:System.TypeLoadException: Could not load type 'System.Runtime.Versioning.TargetFrameworkAttribute' from assembly 'EditorExtensions'. at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.Assembly.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at ModStatistics.ModStatistics.getAssemblyTitle (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
MachXXV Posted July 19, 2014 Author Share Posted July 19, 2014 i just want to post a log message i get:[ERR 02:08:54.545] [ModStatistics] Error while inspecting assembly EditorExtensions. This probably means that EditorExtensions is targeting a runtime other than .NET 3.5. Please notify the author of EditorExtensions of this error.so i notify you^^Are you running Windows, Mac, or Linux? Link to comment Share on other sites More sharing options...
MachXXV Posted July 19, 2014 Author Share Posted July 19, 2014 Yeah, I also fixed the position of the numbers and the SelectRoot guy popped up and added his blessing to including SR into EE. I forgot the source yesterday as I was in a bit of a rush to get some sleep. Here's what I have for the time being and I'll re-merge the newer select root later.https://dl.dropboxusercontent.com/u/71576136/KSP/EditorExtensions.zipsounds good, once you have it ready I'll merge it into the trunk Link to comment Share on other sites More sharing options...
NathanKell Posted July 19, 2014 Share Posted July 19, 2014 MachXXV: KSP requires compiling against .NET framework version 3.5. It may not *fail* if you compile against, say, 4.0, but (a) if you use any functionality that 4.0+ added it *will* crash, ( it might fail anyway, and © that makes interacting with your plugin very hard (as mentioned in the report). Link to comment Share on other sites More sharing options...
MachXXV Posted July 19, 2014 Author Share Posted July 19, 2014 MachXXV: KSP requires compiling against .NET framework version 3.5. It may not *fail* if you compile against, say, 4.0, but (a) if you use any functionality that 4.0+ added it *will* crash, ( it might fail anyway, and © that makes interacting with your plugin very hard (as mentioned in the report).Thanks, I upgraded Xamarin and it bumped up the build target to 4.0 and I hadn't noticed. Package has been updated. Link to comment Share on other sites More sharing options...
DerekL1963 Posted July 19, 2014 Share Posted July 19, 2014 Thanks for getting this up-to-date, as I rely heavily on this tool! Link to comment Share on other sites More sharing options...
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