HoneyFox Posted January 20, 2014 Share Posted January 20, 2014 2 is correct. What holds the part(s) on the top01 node (the node that floats) are joints between the fairing sides and the part(s), not a joint between the interstage base and the part(s). The decoupler on the interstage doesn't break those joints; only detaching the fairings will break those joints.(There is an issue where KJR, since it uses the same mechanism for joint stiffening, *will* break those joints if you decouple the interstage base. That's against e-dog's design, but we've been requesting that feature for months, so ferram is leaving it as is...)Yes, but according to my recent experience, this "misbehavior" of KJR removing interstage fuselages' joints to the upper part doesn't work *sometimes*, and i totally have no idea what's the condition of making it remove the joints (that's what i do want). Link to comment Share on other sites More sharing options...
lipatden Posted January 20, 2014 Share Posted January 20, 2014 (edited) Does using these fairings reduce drag/improve aerodynamics or its just cosmetic?The stock game's assessment of drag is based on the part's weight and totally ignores layout, so you should get slightly worse performance in a stock game than without them (from simply adding weight and drag without removing any drag from the parts inside).If you use Farram Aerospace (FAR) then this gives you a very appreciable improvement in aerodynamics and hence fuel consumption/vehicle performance during liftoff, so is definitely worth it. If you don't use FAR now, you'll notice the difference both FAR and fairings make, and it encourages you to make vehicles that "look right, fly right". Edited January 21, 2014 by lipatden typo Link to comment Share on other sites More sharing options...
MOARdV Posted January 20, 2014 Share Posted January 20, 2014 Here's a feature request: ignore parts with MODULE LaunchClamp when deciding on radius. Now that Frizzank has a gantry tower in FASA, I tried placing a tower to the command pod of a ship. The interstage below the command pod expanded to include the tower. I confirmed that the same thing happened with a stock launch clamp. Link to comment Share on other sites More sharing options...
lipatden Posted January 21, 2014 Share Posted January 21, 2014 Is it a reasonable idea to limit the maximum radius of the fairing based on tech tree progression? I don't know how this would be displayed in the VAB, but adding a fairing that expands to over 2.5m while only 1.25m parts are available seems like a stretch (pun intended) and allows launching unwieldy (even if light) assemblies before the tech appears to support it. Link to comment Share on other sites More sharing options...
SpaceGremlin Posted January 21, 2014 Share Posted January 21, 2014 Suggestion: a display in the VAB/SPH that shows the fairing dimensions. Link to comment Share on other sites More sharing options...
taniwha Posted January 21, 2014 Share Posted January 21, 2014 lipatden: Considering how difficult it is to get over-sized fairings to fly straight when using FAR, and how fairings themselves are either irrelevant or a penalty with stock's soupodynamics, I think it's pretty much a non-issue. Link to comment Share on other sites More sharing options...
Umlüx Posted January 21, 2014 Share Posted January 21, 2014 i LOVE this mod, but.. how do i explain this..a picture is worth a thousand words:it would be sooo cool to be able to adjust A and B manually. this automatic shaping thingie gives very wonky looks sometimes. Link to comment Share on other sites More sharing options...
HoneyFox Posted January 21, 2014 Share Posted January 21, 2014 i LOVE this mod, but.. how do i explain this..a picture is worth a thousand words:http://www.umluex.at/bilder/ksp/fairing.JPGit would be sooo cool to be able to adjust A and B manually. this automatic shaping thingie gives very wonky looks sometimes.Second this. Link to comment Share on other sites More sharing options...
MAKC Posted January 21, 2014 Share Posted January 21, 2014 Second this.Third. Maybe tweakable parameters? Also would be neat if the fairing bases were resizeable like the interstage fairing adapter. As an added benefit this would let us make procedural nosecones that don't look terrible. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 21, 2014 Share Posted January 21, 2014 Totally support that idea Link to comment Share on other sites More sharing options...
NathanKell Posted January 21, 2014 Share Posted January 21, 2014 Fifth'd.This would be especially useful for procedural interstages, where you can't even use tricks to adjust those lenths and then lock the fairing. Link to comment Share on other sites More sharing options...
Sauron Posted January 21, 2014 Share Posted January 21, 2014 Sixth'd In addition to re-sizable fairing bases it'd be nice to have a stretchy-SRBs-type display that tells you the radius of the fairing base. Link to comment Share on other sites More sharing options...
Starwaster Posted January 21, 2014 Share Posted January 21, 2014 Third. Maybe tweakable parameters? Also would be neat if the fairing bases were resizeable like the interstage fairing adapter. As an added benefit this would let us make procedural nosecones that don't look terrible.I have an idea about that actually.... use a conical stretchy tank. They're fairly adjustable as to shape style. Make sure they're empty so they don't add too much mass. (or not, if you want the added fuel capacity).Which AFAIK, the shape is properly recognized by FAR if you use that so you get the aerodynamic benefits. Link to comment Share on other sites More sharing options...
lipatden Posted January 22, 2014 Share Posted January 22, 2014 ... use tricks to adjust those lenths and then lock the fairing.By totally taking this partial quote without context, perhaps this is a good interim measure if fully-adjustable top, bottom and side dimensions (A, B and r respectively in the diagram)? Link to comment Share on other sites More sharing options...
Umlüx Posted January 22, 2014 Share Posted January 22, 2014 i am using such tricks right now (adding cubic struts to the base). but it would be better if i could adjust them manually Link to comment Share on other sites More sharing options...
Commissar Posted January 22, 2014 Share Posted January 22, 2014 I have occasional issues with large fairings not having enough separation force, they don't come apart fast enough, and collide with the payload. it only seems to be a problem on some of my wider/taller payloads, but it's inconsistent. part of it may be due to the struts connecting the fairing to the payload, but if I don't strut the faring, it tends to break off during ascent, on my larger payloads, at least. still alot better than the KW fairings, however. on my largest fairings, i've somewhat compensated by using separtrons on the fairing itself, but that is really a hit-and-miss thing, the motors have to be aligned just right, otherwise the fairing segments will spin into the payload.... Link to comment Share on other sites More sharing options...
AbeS Posted January 23, 2014 Share Posted January 23, 2014 You can adjust the fairings ejection force IIRC, don't remember the key though, right click Link to comment Share on other sites More sharing options...
softweir Posted January 23, 2014 Share Posted January 23, 2014 Hover over a fairing and tap "F". Link to comment Share on other sites More sharing options...
Andrezado Posted January 23, 2014 Share Posted January 23, 2014 Since a lot of people seem to be suggesting stuff right now, what about adding Modular Fuel Tanks's system that allows you to change the texture of the fuel tank, but change the texture of the fairings, obviously? I'm pretty sure it's not only me that is getting tired of the "recycle" icon on the fairings or even the collor, that doesn't mix with certain fuel tanks, and if you are like me, using the interstage fairings for almost everything (heh) you'd like that change. Link to comment Share on other sites More sharing options...
NathanKell Posted January 24, 2014 Share Posted January 24, 2014 1. I think you mean StretchySRB, not MFT or RF.2. e-dog was working on it, last I heard. Link to comment Share on other sites More sharing options...
Andrezado Posted January 24, 2014 Share Posted January 24, 2014 1. I think you mean StretchySRB, not MFT or RF.2. e-dog was working on it, last I heard. Nah, I actually meant Real Fuels, really, but I guess MFT's got the feature too? Also, thanks for real fuels AND StretchySRB, both awesome mods. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 24, 2014 Share Posted January 24, 2014 Nah, I actually meant Real Fuels, really, but I guess MFT's got the feature too? Also, thanks for real fuels AND StretchySRB, both awesome mods.But StretchySRB is the mod which allows to change the texture of the tank ingame via the hotkey. Real Fuels only messes wiht Fuels hence the name Link to comment Share on other sites More sharing options...
Andrezado Posted January 24, 2014 Share Posted January 24, 2014 (edited) But StretchySRB is the mod which allows to change the texture of the tank ingame via the hotkey. Real Fuels only messes wiht Fuels hence the name Well, I'm not sure why but, when I added real fuels on my game, I could press T while having a fuel tank highlighted (in the VAB) and it'd change the texture... so.. um yeah. I don't even know anymore... Edited January 24, 2014 by Andrezado Link to comment Share on other sites More sharing options...
NathanKell Posted January 24, 2014 Share Posted January 24, 2014 That's stretchy tanks. Note it only happens for the stretchy tanks. You must have added, and been using, stretchy tanks (StretchySRB in particular, my fork of it). Link to comment Share on other sites More sharing options...
xZise Posted January 24, 2014 Share Posted January 24, 2014 Hi, I tried to use PF for cargo below the command pod similar to how the Lunar Module was below the Service Module on the Saturn V. Now I noticed, that you have to jettison the fairing and to cut the connection to the cargo. Is it possible to simply remove one fairing base without ejecting the fairing? This is my current layout:Fabian Link to comment Share on other sites More sharing options...
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