somnambulist Posted April 24, 2015 Share Posted April 24, 2015 Hello. I recently started a new save and I am trying to reduce the part count and stuff, so I am trimming some stuff.Resource containers are good and all, but have you thought of making them into one container with changeable resources instead ?You mean like this? http://forum.kerbalspaceprogram.com/threads/40667-0-90-TAC-Life-Support-v0-10-2-25Jan-No-Win64-Support?p=1519118#post1519118 Link to comment Share on other sites More sharing options...
Mapoko Posted April 24, 2015 Share Posted April 24, 2015 You mean like this? http://forum.kerbalspaceprogram.com/threads/40667-0-90-TAC-Life-Support-v0-10-2-25Jan-No-Win64-Support?p=1519118#post1519118Thank you ! Hope there is a way to put it somewhere more visible. it is on page 232 out of 273 :S Link to comment Share on other sites More sharing options...
somnambulist Posted April 24, 2015 Share Posted April 24, 2015 Thank you ! Hope there is a way to put it somewhere more visible. it is on page 232 out of 273 :STaranis has it up on the wik. There's a couple minor changes I've been meaning to make, but I'm not quite sure it's wort its own post. Link to comment Share on other sites More sharing options...
TaranisElsu Posted April 26, 2015 Author Share Posted April 26, 2015 Hello all! I just wanted to let everyone know that I will be updating all of my mods for KSP 1.0. Please give me a couple hours after I get off work tomorrow to get everything updated and uploaded. Link to comment Share on other sites More sharing options...
Yemo Posted April 26, 2015 Share Posted April 26, 2015 Hello all! I just wanted to let everyone know that I will be updating all of my mods for KSP 1.0. Please give me a couple hours after I get off work tomorrow to get everything updated and uploaded.For the next update, could you please remove those :FINAL statements from your CTT configs?Also, can you make the settings MM configurable? Checking for the values after MM applies its patches. Since there are so many mods out there having config files, people could just make their own MM file, changing the values for all their mods without problems and sharing them (eg for the multiplayer mod). Link to comment Share on other sites More sharing options...
Mapoko Posted April 28, 2015 Share Posted April 28, 2015 I was struggling with the career (Hard mode) in 1.0, but I felt something missing - TAC LS. I admit I did leave a Kerbonaut stranded for a bit more than he would've survived if I had TAC LS. Hope I can Install it asap! Link to comment Share on other sites More sharing options...
Nutters Posted April 28, 2015 Share Posted April 28, 2015 I love this mod.Thanks for all the fish.. Link to comment Share on other sites More sharing options...
vedrit Posted April 28, 2015 Share Posted April 28, 2015 There are alternatives, but they don't quite have the same feel. Can't wait for this to be 1.0 compatible Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted April 28, 2015 Share Posted April 28, 2015 I can't wait till this mod is updated. I won't start a dedicated career until this (and a few other mods) are updated. Link to comment Share on other sites More sharing options...
EnterElysium Posted April 28, 2015 Share Posted April 28, 2015 I can't wait till this mod is updated. I won't start a dedicated career until this (and a few other mods) are updated.I can totally get that feeling. I need more ways for my incompetence to kill my Kerbals, dammit! Link to comment Share on other sites More sharing options...
eataTREE Posted April 29, 2015 Share Posted April 29, 2015 Hello all! I just wanted to let everyone know that I will be updating all of my mods for KSP 1.0. Please give me a couple hours after I get off work tomorrow to get everything updated and uploaded.Without your mod, KSP just doesn't feel like it's happening in the brutal harsh coldness of space, man. Thank you for keeping this updated. Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted April 29, 2015 Share Posted April 29, 2015 Ok, wait- DOES it work with 1.0? Has anybody actually tested it? I know that I'm gonna sound impatient, and I'm trying not to rush, but: I really can't play without this mod! It's TOO great! Link to comment Share on other sites More sharing options...
Friend Bear Posted April 29, 2015 Share Posted April 29, 2015 Ok, wait- DOES it work with 1.0? Has anybody actually tested it? I know that I'm gonna sound impatient, and I'm trying not to rush, but: I really can't play without this mod! It's TOO great!I feel ya man. I can't play without this and remotetech either. But I don't think it is worth trying the .9 version. They almost always add new code and it probably isn't worth the stress to try reloading.He has rocked before on timing so I wouldn't worry too much. Link to comment Share on other sites More sharing options...
jonrd463 Posted April 29, 2015 Share Posted April 29, 2015 Just wanted to add my own thanks, and I look forward to the update. It's funny, I rack up a bunch of mods to try to simplify tedious aspects of the game, but TAC-LS's added complexity makes things interesting. I appreciate what other modders are doing with their own LS mods but I'll be sticking with TAC. Link to comment Share on other sites More sharing options...
Friend Bear Posted April 29, 2015 Share Posted April 29, 2015 Just wanted to add my own thanks, and I look forward to the update. It's funny, I rack up a bunch of mods to try to simplify tedious aspects of the game, but TAC-LS's added complexity makes things interesting. I appreciate what other modders are doing with their own LS mods but I'll be sticking with TAC.Agreed. Your mod is so easy to incorporate yet remains complex. It doesn't feel right to go anywhere else. But don't get me wrong, those other modders make other good mods, too.Thanks man! Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted April 29, 2015 Share Posted April 29, 2015 Hello,TACLIFE works like a charm from the first looks...I am not in too much of a hurry for an update...Cmdr Zeta Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted April 29, 2015 Share Posted April 29, 2015 Really? How much have you tested it, if at all? Link to comment Share on other sites More sharing options...
TaranisElsu Posted April 29, 2015 Author Share Posted April 29, 2015 Hello,TACLIFE works like a charm from the first looks...I am not in too much of a hurry for an update...Cmdr ZetaDon't send female Kerbals on EVA, they have a tendency to dump supplies whenever they exit the capsule.The update is done now, just doing some testing before posting it. Link to comment Share on other sites More sharing options...
ymir9 Posted April 29, 2015 Share Posted April 29, 2015 Don't send female Kerbals on EVA, they have a tendency to dump supplies whenever they exit the capsule.The update is done now, just doing some testing before posting it.I know there's a politically incorrect joke in there somewhere waiting for someone wittier than me to find it. Link to comment Share on other sites More sharing options...
Silent_Thunder Posted April 29, 2015 Share Posted April 29, 2015 Don't send female Kerbals on EVA, they have a tendency to dump supplies whenever they exit the capsule.The update is done now, just doing some testing before posting it.I'll add this isn't a TAC issue, experienced the same issue with IFI Life Support. Link to comment Share on other sites More sharing options...
magnemoe Posted April 29, 2015 Share Posted April 29, 2015 I'll add this isn't a TAC issue, experienced the same issue with IFI Life Support.How is this even possible, the female use an different model but is elsewhere the same.Real weird bug. Link to comment Share on other sites More sharing options...
Friend Bear Posted April 29, 2015 Share Posted April 29, 2015 How is this even possible, the female use an different model but is elsewhere the same.Real weird bug.Probably the coding in anticipation of different applications in the future between male and female kerbals. Seems unlikely especially since I don't know what that would entail but it would explain the difficulty in cross-application. Link to comment Share on other sites More sharing options...
orphelan Posted April 29, 2015 Share Posted April 29, 2015 So I'm a little bit confused. Is the mod doesn't support the 64 bit operational system itself or the 64 bit version of the Kerbal Space Program.I tried the 0.90 mod version on my 64 bit system and worked.Thank you Link to comment Share on other sites More sharing options...
elkar Posted April 29, 2015 Share Posted April 29, 2015 Are we there yet? .90 seems to crash my steam game in open gl mode. Link to comment Share on other sites More sharing options...
sralica Posted April 29, 2015 Share Posted April 29, 2015 Hey,Will temperatures of pods over 500 kelvin kill kerbals?radiators will become mandatory. Link to comment Share on other sites More sharing options...
Recommended Posts