helldiver Posted October 9, 2013 Author Share Posted October 9, 2013 (edited) Is the IVA intended to be that dark or will there be a light option? I understand the glowing from the instruments is significant and needs to be seen, but I also would like to enjoy the detail you put into the cockpit.As the others mentioned the Cabin is lit. I didn't know there was a light switch when I got into space. I turned it on when I landed which didn't really help much since things were bright as it is.Also, like I mentioned, even if you don't turn the light on, the cabin is actually brighter with the light off, than what those pictures are showing you. I have a color corrected monitor and gamma settings in PS5 so most of my screenshots and art will appear darker with higher contrast than normal when viewed on a browser.This is with the light off. Keep in mind it's a lot brighter in game. I wasn't able to turn the light on, the cockpit system I think is not functioning. Maybe it's because I need to install batteries maybe?The cockpit is very bright and you can see everything really well back on Kerbin (note my previous shots on the ground).Is there any noticeable difference in atmospheric flight between the V-tail and the single rudder configurations? (Assuming that you are continuing the option to have just 1 rudder)I did not try the single rudder configuration, so I wouldn't know. You will be able to easily built a single rudder version however. Keep in mind that the KSO will have its mass balanced assuming a V-tail configuration as well as it's flight model. You may have poor (or better) performance using a single tail. I'll experiment once I get a more complete version of the project. Edited October 9, 2013 by helldiver Link to comment Share on other sites More sharing options...
Commander Zoom Posted October 9, 2013 Share Posted October 9, 2013 Can't believe I haven't seen this thread until now. Outstanding work, from impressive start to (now tantalizingly imminent) finish. Looking forward to the release. Link to comment Share on other sites More sharing options...
Djolox Posted October 9, 2013 Share Posted October 9, 2013 is it going to be released soon? Link to comment Share on other sites More sharing options...
Synthesis Posted October 9, 2013 Share Posted October 9, 2013 The mod is shaping up quite well. I'm actually curious to see how it may work if paired with other boosters/engines (KW comes to mind), but that won't be happening until we actually get our hands on it presumably. Looks good! Link to comment Share on other sites More sharing options...
Marscommander Posted October 9, 2013 Share Posted October 9, 2013 As the others mentioned the Cabin is lit. I didn't know there was a light switch when I got into space. I turned it on when I landed which didn't really help much since things were bright as it is.Also, like I mentioned, even if you don't turn the light on, the cabin is actually brighter with the light off, than what those pictures are showing you. I have a color corrected monitor and gamma settings in PS5 so most of my screenshots and art will appear darker with higher contrast than normal when viewed on a browser.This is with the light off. Keep in mind it's a lot brighter in game. I wasn't able to turn the light on, the cockpit system I think is not functioning. Maybe it's because I need to install batteries maybe?The cockpit is very bright and you can see everything really well back on Kerbin (note my previous shots on the ground).I did not try the single rudder configuration, so I wouldn't know. You will be able to easily built a single rudder version however. Keep in mind that the KSO will have its mass balanced assuming a V-tail configuration as well as it's flight model. You may have poor (or better) performance using a single tail. I'll experiment once I get a more complete version of the project.I like how you can see the EFT floating away through the window Link to comment Share on other sites More sharing options...
Whirligig Girl Posted October 10, 2013 Share Posted October 10, 2013 (edited) The SRBs have blue light, they should be yellow.Oh, they are LFBs? THAT'S EVEN WORSE! Even if the shuttle itself is using design hints from Kliper, Buran, X-37, and STS Orbiter, the rest of the launch stage is visually closest to the STS Orbiter. The LFBs look just like SRBs, and nothing like the Buran LFBs.I really think the choice to make them Liquid boosters should be reconsidered. Edited October 10, 2013 by GregroxMun Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted October 10, 2013 Share Posted October 10, 2013 The SRBs have blue light, they should be yellow.Oh, they are LFBs? THAT'S EVEN WORSE! Even if the shuttle itself is using design hints from Kliper, Buran, X-37, and STS Orbiter, the rest of the launch stage is visually closest to the STS Orbiter. The LFBs look just like SRBs, and nothing like the Buran LFBs.I really think the choice to make them Liquid boosters should be reconsidered.Keep in mind that this is not a replica of STS, Buran, Kliper, X-37, Skylon, etc. ZRM's thrust/RCS balancing mod (KCA) which is to be used with this shuttle does not support solids and liquid rockets are easier to manage anyway, so liquid boosters are the obvious choice. Link to comment Share on other sites More sharing options...
Lyze Of J Posted October 10, 2013 Share Posted October 10, 2013 The SRBs have blue light, they should be yellow.Oh, they are LFBs? THAT'S EVEN WORSE! Even if the shuttle itself is using design hints from Kliper, Buran, X-37, and STS Orbiter, the rest of the launch stage is visually closest to the STS Orbiter. The LFBs look just like SRBs, and nothing like the Buran LFBs.I really think the choice to make them Liquid boosters should be reconsidered.I know, I was kind of bummed too when I learned they were LRB's, and I gave my rant, but like the the stages off grief, I have accepted it. Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 10, 2013 Share Posted October 10, 2013 Whats wrong with liquid boosters a booster is a booster as long as it fires gets you going in the right direction and falls off when required I cant really see the issue think more kerbal like Link to comment Share on other sites More sharing options...
aeTIos Posted October 10, 2013 Share Posted October 10, 2013 This thread is giving me a nerdgasm...awesomeawesomeawesomeawesomeawesome Link to comment Share on other sites More sharing options...
haydn1997 Posted October 10, 2013 Share Posted October 10, 2013 Whats wrong with liquid boosters a booster is a booster as long as it fires gets you going in the right direction and falls off when required I cant really see the issue think more kerbal likeWe need more people like you on the forums. Link to comment Share on other sites More sharing options...
Marscommander Posted October 10, 2013 Share Posted October 10, 2013 We need more people like you on the forums.We need more Kerbals like him! Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted October 10, 2013 Share Posted October 10, 2013 We need more Kerbals like him! But then they won't laugh like the masochists they are... Link to comment Share on other sites More sharing options...
CyclonicTuna Posted October 10, 2013 Share Posted October 10, 2013 Oh my god I LOVE IT!!! Its so Kerbal, yet so NASA. This is the kind of art direction I wish Squad would take... Link to comment Share on other sites More sharing options...
Marscommander Posted October 10, 2013 Share Posted October 10, 2013 ...yet so NASA.Or Soviet... Link to comment Share on other sites More sharing options...
Synthesis Posted October 10, 2013 Share Posted October 10, 2013 Or Soviet...Only if you can fly it unmanned.(Oh, wait, LFB? That is pretty Soviet...). Link to comment Share on other sites More sharing options...
Gaius Posted October 10, 2013 Share Posted October 10, 2013 You use SRBs if you want the job done cheaply. You use LFBs if you want the job done with class... Link to comment Share on other sites More sharing options...
Lyze Of J Posted October 10, 2013 Share Posted October 10, 2013 You use SRBs if you want the job done cheaply. You use LFBs if you want the job done with class... Or nukes if you want the job done EPICLY!http://en.wikipedia.org/wiki/Project_Orion_(nuclear_propulsion) Link to comment Share on other sites More sharing options...
BostLabs Posted October 10, 2013 Share Posted October 10, 2013 Or nukes if you want the job done EPICLY!http://en.wikipedia.org/wiki/Project_Orion_(nuclear_propulsion)Eek! Be real hard on the body to watch that launch in person. Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted October 11, 2013 Share Posted October 11, 2013 Or nukes if you want the job done EPICLY!http://en.wikipedia.org/wiki/Project_Orion_(nuclear_propulsion)That's... not quite LF/O...EDIT: 100 pages of posts! Congrats, helldiver/ZRM! Link to comment Share on other sites More sharing options...
betaking Posted October 11, 2013 Share Posted October 11, 2013 idk, this seems to be getting worse... I doubt anyone will agree with me... -Making it for modular fuel systems first, adding complications from that.-Using thrust balancing plugins rather than allowing players to learn how much to throttle via rule of thumb/trial and error. -screwing around worrying about it being "polished" when its a mod for a game that's still being developed. Im sorry I'm not just praising the developer, its a good looking mod, the IVA's seem spectacular, but I'm concerned, its possible to over-develop or over-engineer something to a bad point.sorryonce again this mod seems to be really quite nice and interesting, just that it seems to be taking forever and has some really odd problems Link to comment Share on other sites More sharing options...
OrianCEV Posted October 11, 2013 Share Posted October 11, 2013 just asking,but,what would the estimate of when you will release this?(this IS worth waiting for,though.) Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted October 11, 2013 Share Posted October 11, 2013 just asking,but,what would the estimate of when you will release this?(this IS worth waiting for,though.)C'mon, Orian. We all know it is coming SoonTM Link to comment Share on other sites More sharing options...
John.E Posted October 11, 2013 Share Posted October 11, 2013 (edited) I stumbled across this and am blown away. Have been so gripped by the development of this project I have trawled through all 100 pages! Arg Fantastic job helldiver and ZRM. This puppy really is going to kick the bar out of Kerbals SOI. Mutts nuts, Dogs danglies, whatever. Is just a fantastic piece of work. Edited October 11, 2013 by John.E Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 11, 2013 Share Posted October 11, 2013 idk, this seems to be getting worse... I doubt anyone will agree with me... -Making it for modular fuel systems first, adding complications from that.-Using thrust balancing plugins rather than allowing players to learn how much to throttle via rule of thumb/trial and error. -screwing around worrying about it being "polished" when its a mod for a game that's still being developed. Im sorry I'm not just praising the developer, its a good looking mod, the IVA's seem spectacular, but I'm concerned, its possible to over-develop or over-engineer something to a bad point.sorryonce again this mod seems to be really quite nice and interesting, just that it seems to be taking forever and has some really odd problems They have a lot of pride in what they do, they want to release a mod that has little or no bugs if that takes longer so be it, in the words of of an old 70's tv sitcom (patience grasshopper) and yes I am that old Link to comment Share on other sites More sharing options...
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