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Taxi Runway for Aircraft


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I would love all of these suggestions. The devs almost certainly won't incorporate all of them, they seem to only ever add a small amount of something, like kspx so far. But adding an apron wouldn't be hard for bac9, and shifting the SPH is pretty easy.

All these suggestions do sound really great, but really all I'm asking for is a taxiway and possibly a small parking area, maybe a hanger

I don't know how hard it would be but it doesn't sound like something terribly difficult to do

And thanks for the support!!

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Now this is one of the few suggestions that I would approve of - a taxi runway and a parking area for reusable planes that one does not wish to terminate the flight of.

It would be really nice to have somewhere to park your reusable aircraft

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Another addition to the space center which I think would be worth it, is eventually adding a second runway

This is kind of an exaggerated example, but if you can imagine the Space Center in the middle between the two runways, I think that would look really nice

3J5eP

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One great addition to the runway would be better runway lights, and a strip of approach lighting system. That would make lining up for approach much easier, as it's quite hard to see the runway from a distance. Also, that would make night landings a whole new experience :)

Maybe a PAPI too, for judging the correct glide slope would be nice. Also, some kind of fuel hose you could add to a refueling truck, to manually refuel your planes with an EVA kerbal, instead of having to rely on connecting the plane to a fueltruck via a docking port. That would also be a nice addition :)

Like OP, I too spend most of my time designing and flying aircraft. I use a joystick, and B9 parts pack, together with Ferram Aerospace Research mod.

In my opinion, it makes for decent realistic flying. It's like a flight sim you get to design everything yourself.

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It's like a flight sim you get to design everything yourself.

This is what's so exciting about the new SAS that's coming in. Obviously all modern planes have built in stability management, and the fun of being able to fly your own planes with less fear of unplanned disassembly will bring a tear to my eye.

I'm huge on playing about with planes/spaceplanes/SSTOs, it's one of the things I enjoy the most about KSP.

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This is what's so exciting about the new SAS that's coming in. Obviously all modern planes have built in stability management, and the fun of being able to fly your own planes with less fear of unplanned disassembly will bring a tear to my eye.

For it to realistically be a major part of the final game rather than an "oh, and here are some plane parts, but they're for fun, not for missions" is some sort of welding upgrade... workable planes would also involve the plane not wobbling around at joints. The new video looks good in that regard but it is a rather small plane.

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For it to realistically be a major part of the final game rather than an "oh, and here are some plane parts, but they're for fun, not for missions" is some sort of welding upgrade... workable planes would also involve the plane not wobbling around at joints. The new video looks good in that regard but it is a rather small plane.

True. but with spaceplanes, smaller is better. Perhaps when tweakables appear, it'll include something like the procedural wing mod. One thing which would help (along with obviously an aero update) would be the ability to rotate pieces in smaller than 5 degree segments - a plane's wing AoA normally sits somewhere between 0 and 5 degrees, so it'd be nice to have a spectrum..

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If they can make the wheels (not the rover wheels) turn (or if they make a new kind of aircraft wheels that allows the craft to be turned), then this should follow.

You could probably build a rover that attaches to planes using docking ports to move it around.

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You could probably build a rover that attaches to planes using docking ports to move it around.

True but I'm sure it wouldn't take much to design and implement a turn-able aircraft wheel

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Just to sum up everything so far that this thread has discussed

Larger priority of wanting:

- A taxiway (moving the tower further away from the runway while also providing a more realistic look and feel for the Space Center)

- A parking area for aircraft allowing you somewhere to go and save your aircraft once you've landed, maybe a hanger or two to park under

- (Motorized?) Aircraft wheels that are able to turn

Smaller priority of wanting but still wanting:

- Lights before and after the runway, possibly running along the runway too

- One or several hangers to park and store aircraft to store the aircraft, or image of the aircraft without loading the parts, until brought back into the game

- Dual runways, possibly creating a V with the Kerbal Center in the middle (I personally think would look really great)

Really just discussing the major wants right now as I think those would be able to easily become implemented into the game

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[...]

- (Motorized?) Aircraft wheels that are able to turn

[...]

I give you a trick:put the rover wheel low enough so that when you retract the plane wheels,they(the rover wheels)touch the ground.

The rover wheels must be hight enough so that when he planes wheels aren't retracted,they(the rover wheels)don't touch the ground.

It may sound complicated and/or difficult but,in fact,it is not:I have done it on one of my plane that wasn't designed to have this function.

It worked perfectly,I just had to make a few tweak to the wheels height.

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I give you a trick:put the rover wheel low enough so that when you retract the plane wheels,they(the rover wheels)touch the ground.

The rover wheels must be hight enough so that when he planes wheels aren't retracted,they(the rover wheels)don't touch the ground.

It may sound complicated and/or difficult but,in fact,it is not:I have done it on one of my plane that wasn't designed to have this function.

It worked perfectly,I just had to make a few tweak to the wheels height.

This is true, and works well right now, but it would really be nice to see some new flight wheels implemented into the game, preferably large and tall ones, I hate having to put my aircraft wheels on struts to attach them to the aircraft

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I guess it would be nice to have both steerable planes and taxiway and places to park/hangers, but I for one wouldn't mind too much if it wasn't added since I don't use planes too much. (I usually just fly them around for a bit then shoot them down with Whack-a-Kerbal lol)

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I guess it would be nice to have both steerable planes and taxiway and places to park/hangers, but I for one wouldn't mind too much if it wasn't added since I don't use planes too much. (I usually just fly them around for a bit then shoot them down with Whack-a-Kerbal lol)

I know it's not really an important thing to have, but it really would be nice especially for those who do use aircraft a lot, and it would make the space center look a lot better too in my opinion

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Just to sum up everything so far that this thread has discussed

- (Motorized?) Aircraft wheels that are able to turn

IRL aircraft wheels are not powered. They rely on the thrust produced by the plane's engines to move forward. They are steerable, though.

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IRL aircraft wheels are not powered. They rely on the thrust produced by the plane's engines to move forward. They are steerable, though.

Yeah I know, but it's either they make powered wheels or engines with reverse thrust, which I would love to have reverse thrust, powered wheels I don't care too much for it was really just a suggestion to help people maneuver their aircraft easier and also since they'd have to re-do the aircraft wheels anyway

Did I mention I would love to have reverse thrust? Air brakes too, and flaps, and a larger variety of intakes, and better engines, thrust vectoring engines.. and props! more cockpits too, I'd love to make the b-17

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