Jump to content

[WIP, PARTS] Random Parts Mod


Ohfive30

Recommended Posts

I've started a small mod to build a few parts for KSP, based on some sketches i liked done by Wanner364.

I don't really have a name for the mod, so for the moment it's called the random part mod. I'm open to suggestions.

images of progress are below.

UPDATE: 07-NOV-2013: Been a bit busy with other stuff since the last update, but hope to get a little bit more done soon.

I'm looking at reducing the texture sizes, as Mekan1k pointed out, they're rediculous at the moment.

might try PNG instead of compressed TGA

------------------------------------------------------------------------------------------------------------------

UPDATE: 26-OCT-2013: Made a small conformal fuel tank , see pics below in the WIP album.

I hope to start on another IVA this week, probably one of the flightlines. It should be a little quicker as I'll use the

same seat that I've made. And I'll make the texture better too, it was a little low res on parts of the Ranger 25.

------------------------------------------------------------------------------------------------------------------

Progress and info on the parts. :)

Javascript is disabled. View full album

Sketch Fab Models:

Sketchfabs of the rest of the mod can be found here

In-Game Screen Shots :)

Javascript is disabled. View full album
Edited by Ohfive30
Updated
Link to comment
Share on other sites

Nice! I really like the looks of those sketches, and I'm interested to see how this will turn out. Do you intend on making the fold-o-bots as well?

I can easily build the model for the KUR bot, it's sorting out the animations in-game and getting it working as intended that might be tough. I will give it a try, but only after I've done the parts listed above.

and thanks for the support folks, I'll make a test release once all these models are in-game, even if they're untextured.

Edited by Ohfive30
Link to comment
Share on other sites

Love the work you've done so far!!

Just a Quick note, on the flightline Mk2 I wasn't sure wether to make the end of the cockpit circular or not and at moment it look brilliant as it is, wondering would it be good idea to make it circular so it could be flushed with the rest of ksp circular parts (as many components are mostly circular). At first it was supposedly to be more of a flying aircraft cockpit which included an air-intake... But I'll leave it to you decision- if you've already made it then leave it as it is... Amazing!!

Other than that it's great stuff! :D:D

Link to comment
Share on other sites

Love the work you've done so far!!

Just a Quick note, on the flightline Mk2 I wasn't sure wether to make the end of the cockpit circular or not and at moment it look brilliant as it is, wondering would it be good idea to make it circular so it could be flushed with the rest of ksp circular parts (as many components are mostly circular). At first it was supposedly to be more of a flying aircraft cockpit which included an air-intake... But I'll leave it to you decision- if you've already made it then leave it as it is... Amazing!!

Other than that it's great stuff! :D:D

I'm glad you like it so far. I thought what I'd do for the squarer parts like the flightline mk 2 is make a small adapter piece that could have some electric charge in it and maybe some monopropellant so it's useful as well as making it look like the part blends into the rest of the fuselage.

Ps. How do you texture the model?

I've UV Mapped the models already and I'll be using a program called Mudbox to make the textures. It's an autodesk product that I've got a student version of.

Link to comment
Share on other sites

check out a few new sketches on my thread... see what you think.

I had a look at the sketches, they look pretty good, the 2.5m pod would fit in well with KSP. The triangular pod is pretty cool, It reminds me a bit of the VF-22 from the Anime Macross Plus. Want me to add those to the mod?

I've managed to do a couple more models now, I started the engines, but did't get them in-game yet. I hope to have a bit more time in the coming weeks to work on the mod.

Link to comment
Share on other sites

I had a look at the sketches, they look pretty good, the 2.5m pod would fit in well with KSP. The triangular pod is pretty cool, It reminds me a bit of the VF-22 from the Anime Macross Plus. Want me to add those to the mod?

I've managed to do a couple more models now, I started the engines, but did't get them in-game yet. I hope to have a bit more time in the coming weeks to work on the mod.

It would be great if you could build and add it to the mods! great Stuff! Thanks!! :D

Link to comment
Share on other sites

Can you also mod the environment in KSP? like add a building or to and some monuments and stuff, is that even possible?

Because i am thinkin (or someone else might already have thought of) having a town or city on Kerbin and possibly other planets too.

Link to comment
Share on other sites

Can you also mod the environment in KSP? like add a building or to and some monuments and stuff, is that even possible?

Because i am thinkin (or someone else might already have thought of) having a town or city on Kerbin and possibly other planets too.

My understanding is that the Kerbtown mod does this - put buildings anywhere on Kerbin or even designate alternative launch sites.

Hell, it'd be neat if some of us modders got together and made an hangar complex advertising each of our wares in-game ;)

Link to comment
Share on other sites

It would be great if you could build and add it to the mods! great Stuff! Thanks!! :D

I've added the 2.5m pod and the triangular command pod to the mod, I've got the model of the 2.5m pod done and into the game, i should be getting on to texturing these models soon. apart from the VTOl engines almost every thing is modelled.

Can you also mod the environment in KSP? like add a building or to and some monuments and stuff, is that even possible?

Because i am thinkin (or someone else might already have thought of) having a town or city on Kerbin and possibly other planets too.

I think there's a mod or 2 out there that allow you to have other towns etc. in the game.

Link to comment
Share on other sites

Here's a full screenshot of the first part finally textured and pretty much completed. Still having all sorts of trouble with the hatch and ladder, it takes a bunch of frantic clicking on the EVA to get a kerbal to pop out.

-EDIT-

see first post for screenshots

-EDIT-

Edited by Ohfive30
moved album to first post
Link to comment
Share on other sites

I think that having the KUR behave like an animated part with an RCS thruster attached would be a good place to start. Maybe ask one of the devs how one might be able to add a part that behaves like a Kerbal? I think it should have higher impact tolerance and rcs pack fuel levels, though.

Link to comment
Share on other sites

Should i start drawing on what the internals should look like? and how are you on making the internals of the cockpit?

I've never done the internals before, but I've seen there's a few tutorials out there on it.

It's going to be a while until I get on to modelling and texturing any internals for these models so there's no rush for the internals :)

I've now done the texture for the flightline mk2. it's in the screenshots imgur gallery on the first post.

Link to comment
Share on other sites

  • 2 weeks later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...