Imaginable Posted July 28, 2013 Share Posted July 28, 2013 (edited) I cannot seem to get the gun to fire (I do not have joystick and I tried changing keyFire to Z, but nothing works...) Help? Edited July 28, 2013 by Imaginable Link to comment Share on other sites More sharing options...
The Destroyer Posted July 28, 2013 Share Posted July 28, 2013 I cannot seem to get the gun to fire (I do not have joystick and I tried changing keyFire to Z, but nothing works...) Help?Exactly the same here. Link to comment Share on other sites More sharing options...
DYJ Posted July 28, 2013 Author Share Posted July 28, 2013 "z" not "Z", there is a difference. Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 28, 2013 Share Posted July 28, 2013 So...has anyone tried replacing model to see if its possible? =P Link to comment Share on other sites More sharing options...
anarkhon Posted July 28, 2013 Share Posted July 28, 2013 Mr. Pseudonym (or anyone else): I have been making A-10's now and this mod is great for the gun...if only the rounds caused some kind of collision effects it'd be freakin' awesome. We should work together and make the best one. Let our powers combine!Album contains front, top, and side views: http://imgur.com/a/jzgFH.craft file: http://www./download/iizs7uf7lgzunsa/A-10_Thunderbolt_II.craftPlease note that you will need Procedural Wings in addition to this gatling gun mod.Now where it needs help: you have to toggle ASAS on before throttling up. Because of the off-centered nose gear it likes to veer slightly to the left. With ASAS on, max throttle, and max pitch it should lift off every time no problem. Trouble slowing down, suggest cutting engine 1-2km ahead of the runway. Doesn't have great pitch authority. Also, when going on EVA the Kerbal -pops- out of the cockpit.Share your craft with me, maybe I can learn some cool things from your construction techniques .FAR: Definitely works, haven't tested it without FAR yet though.Action Groups:1: Toggle Engines/Intakes2: Toggle LadderBring that old A-10,finally i have something to shot for my hi-tech MIGs ALBUM:http://imgur.com/a/UEASw/embed Link to comment Share on other sites More sharing options...
Artillery8654 Posted July 28, 2013 Share Posted July 28, 2013 I can't get the guns to fire, I edited the part.cfg to z,n,0, and many other letters but I can't get it to fire. Is there any way to fix this? Link to comment Share on other sites More sharing options...
Meatsauce Posted July 28, 2013 Share Posted July 28, 2013 Could this be adapted to be used to fire one projectile, e.g. Artillery or MBT tank cannon? Link to comment Share on other sites More sharing options...
YX33A Posted July 28, 2013 Share Posted July 28, 2013 God I hope so. It'd be so handy for my bigger ships.I know that you can edit the part configs to make it more powerful and/or fire slower, or various other edits, but adding the ability to make a MBT Cannon would make this for me.Especially if I could add the Romfarer Explosion damage module to it.Actually, I'm going to try making a MBT Cannon out of it. No fancy part edits, just edits to the gun stats.Also it would be nice to be able to make the guns fire from action groups instead of a hotkey because then I could add different guns of the same type to different parts of a ship and use them as needed. Link to comment Share on other sites More sharing options...
kahlzun Posted July 28, 2013 Share Posted July 28, 2013 I remember when this first came out, you could use the recoil as to push a probe into orbit:(this was before probes were stock) Link to comment Share on other sites More sharing options...
Dilin Posted July 28, 2013 Share Posted July 28, 2013 DJY, can you give us the .craft of the LAV-AD please? Link to comment Share on other sites More sharing options...
Imaginable Posted July 29, 2013 Share Posted July 29, 2013 "z" not "Z", there is a difference.It still does not work, sir. Link to comment Share on other sites More sharing options...
Orphican Posted July 29, 2013 Share Posted July 29, 2013 if you need to change to a joystick button and joystick button 1 or 0 doesn't work try the ones on the page under the button names section.http://docs.unity3d.com/Documentation/Manual/Input.htmlIt still does not work, sir.Look at the "Button Names" section on that page. Link to comment Share on other sites More sharing options...
Pachi3080 Posted July 29, 2013 Share Posted July 29, 2013 it needs sound... Link to comment Share on other sites More sharing options...
Dilin Posted July 29, 2013 Share Posted July 29, 2013 (edited) it needs sound...It sounds like this.http://youtu.be/_3S0hGib-Ho?t=1m58shttp://youtu.be/Hc6jvsU0KQI?t=1m5s Edited July 29, 2013 by Dilin Link to comment Share on other sites More sharing options...
PoopyJoe Posted July 30, 2013 Share Posted July 30, 2013 It still does not work, sir.Yeah im having the same issue. I dont know what im doing wrong :[ Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted July 30, 2013 Share Posted July 30, 2013 Here is my try at making an LAV http://imgur.com/a/fiCSC Link to comment Share on other sites More sharing options...
PoopyJoe Posted July 30, 2013 Share Posted July 30, 2013 Here is my try at making an LAV http://imgur.com/a/fiCSCHow did you get it to fire? I've tried everything Link to comment Share on other sites More sharing options...
kodemunkey Posted July 31, 2013 Share Posted July 31, 2013 Is the tank included? Link to comment Share on other sites More sharing options...
Melfice Posted July 31, 2013 Share Posted July 31, 2013 How did you get it to fire? I've tried everythingOpen the config, press ctrl+f and type "keyFire" (without the quotes).Change whatever's behind there to the button you want to press. I've had it linked to the numpad zero, so I changed it to [0]. The brackets ARE necessary. It's how you tell the game you want it on the numpad. If you want it on any other key, simply type the letter, like "n". Again, without quotes. Make note that capitals DO matter. "N" is different from "n".You still haven't tried everything, but at least now it's working.Is the tank included?Nope. Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted July 31, 2013 Share Posted July 31, 2013 (edited) in the part.cfg for the gun you need to change the "keyfire" to whatever key it should be. Example: name = DYJMachinegun ProjectileType = bullet //keyFire = z keyFire = z BulletMass = 0.45 BulletDrag = 0.03...Also I can upload the .craft for my LAV if anybody wants it. Edited July 31, 2013 by SGT_RIZZO300 Link to comment Share on other sites More sharing options...
Ganymede Posted August 1, 2013 Share Posted August 1, 2013 It's back!Time to do some A-10 strafing Link to comment Share on other sites More sharing options...
Gojira Posted August 1, 2013 Share Posted August 1, 2013 How would I go about making this into a custom weapon? Link to comment Share on other sites More sharing options...
shepard1701 Posted August 2, 2013 Share Posted August 2, 2013 Running into some...Interesting bugs.Sometimes, even when the gun isn't over heated and should be clearing my vessel perfectly fine, it's ripping the ship apart. I'm not entirely sure what the problem is. Is it because I'm testing it in atmosphere or aiming off vector? Link to comment Share on other sites More sharing options...
lilstrip Posted August 4, 2013 Share Posted August 4, 2013 is it workin in 0.21.1? and also ahy doesn't anyone that fixed the gun didn't put their own download link yet? i mean if the guy who made didn't make it work and someone finished the config file to a point where it works, why don't you post a download link then?!? Link to comment Share on other sites More sharing options...
Okreeks Posted August 4, 2013 Share Posted August 4, 2013 (edited) I cant seem to get it to fire like the others. I tried changing the buttons but it didnt work for me.http://puu.sh/3T5QZ.pngYes I toggled NumLock several times. Other buttons wont do either.Is it the way I installed the mod?The parts.cfg is located here:C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DYJ_Gattling\Parts\gau19I havent modified the basic structure.Any one any thoughts? Had this problem with the previous version aswell. Cant remember if I got it working then. Edited August 4, 2013 by Okreeks Link to comment Share on other sites More sharing options...
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