Whirligig Girl Posted July 26, 2013 Share Posted July 26, 2013 (edited) I find myself constantly trying to move around and the SAS constantly fights me. It's better than 0.20.2 and previous, but worse than 0.21.0.The SAS stops at a point eariler in the axis I'm manipulating than it should, and when I fight it, it keeps going back again. Edited July 26, 2013 by GregroxMun Link to comment Share on other sites More sharing options...
Motokid600 Posted July 26, 2013 Share Posted July 26, 2013 Then you are doing something wrong. I can build a rocket as tall as the new VAB and it flies perfectly. Try providing more info on your craft maybe we can help. Link to comment Share on other sites More sharing options...
Merinsan Posted July 26, 2013 Share Posted July 26, 2013 I think the 0.20.2 ASAS was better than the 0.21.1. But 0.21.1 is much better than 0.21.0. I can accept the new ASAS, and expect over time I'll grow to like it's flexibility. Link to comment Share on other sites More sharing options...
Sapphire Posted July 26, 2013 Share Posted July 26, 2013 Try filing a bug report. Link to comment Share on other sites More sharing options...
Eric S Posted July 26, 2013 Share Posted July 26, 2013 Odd, I definitely found 0.21.1 SAS fighting me less than 0.21.0's SAS. Are you talking spaceplanes or rockets, and what size? Link to comment Share on other sites More sharing options...
Gus Posted July 26, 2013 Share Posted July 26, 2013 (edited) If you want the ship to spin freely so it won't slow down, turn off ASAS during the spin. If you want the spin to slow when no thrust is applied, leave ASAS on. [edit] The indicator beside the navball says SAS, so I guess I mean you're turning SAS on or off... ??? Regardless, that's how it works. Edited July 26, 2013 by Gus Link to comment Share on other sites More sharing options...
dlmarti Posted July 26, 2013 Share Posted July 26, 2013 I have seen what he is talking about, it happens occasionally. If you disengage SAS, then reengage it goes away. Link to comment Share on other sites More sharing options...
Pulstar Posted July 26, 2013 Share Posted July 26, 2013 Tap the F key once to essentially reset it to its current position. Link to comment Share on other sites More sharing options...
JSD Posted July 26, 2013 Share Posted July 26, 2013 (edited) I keep wondering; Every video/sneek peeks I've seen about the new SAS all spoke about a "lock mode" where you can edit your controls, but when you keep your hands of the controls it shoots into "lock mode" and lock the position you were in and just keep going like that. My SAS will not go in any locking state/mode or what so ever. It spins, or tries to steer anyway, or it even turned the whole rocket retrograde a couple of times totally on his own. I wonder.. What's the magic trick for that to just lock and let burn fuel instead of trying to be a auto-pilot when it's clearly not. Right now, it's fifty, fifty for both versions. The vids looked so promising and exciting, but it doesn't work like that in field testing. At least, not for me.. Edited July 26, 2013 by JSD Link to comment Share on other sites More sharing options...
Wayfare Posted July 26, 2013 Share Posted July 26, 2013 For me, 0.21.1 SAS works a lot better than 0.21.0. It takes some adjusting from 0.20 for sure but it is manageable now. It still doesn't seem to really lock to a heading the split second you release the controls though, which is a problem for precision maneuvers (like interplanetary transfers) but it does seem to make a lot more use of the vehicle's control authority when it's there. Link to comment Share on other sites More sharing options...
swiftgates24 Posted July 26, 2013 Share Posted July 26, 2013 It's better than 0.20.2 and previous, but worse than 0.21.0.So now .21.0 SAS is better than .20.2? You make no sense...I give up. Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2013 Share Posted July 26, 2013 I find that it consistently ignores the heading it is on and instead settles into whatever heading it trimmed out the movement during a burn, and then corrects back to the original heading once the burn is finished. If your rocket is perfectly balanced it is not a problem, but that's not why I use SAS.0.21.1 was a definite improvement over 0.21.0 for me but it just increased the strength of the control trimming; it still doesn't correct to the heading until the burn is complete. I have a bug report in on this.The biggest question for me right now is whether this is the intended behavior (it no longer holds an attitude but instead acts as a movement "damper"). If it is intended behavior then I would have to say that it is mostly useless for my purposes (except for the possible exception of killing rotation when I'm not under thrust) since I only really need the SAS to hold attitude during a burn. Link to comment Share on other sites More sharing options...
giltirn Posted July 26, 2013 Share Posted July 26, 2013 0.21.1 SAS is definitely an improvement over 0.21.0 but as others have pointed out, it still does not properly align the attitude at the point at which the controls were released; it is always a few degrees off. Also I am having difficulty with some large planes where the control surfaces flap about madly, and the SAS fights me trying to raise the nose. If I disable SAS I have more than enough control surfaces to raise the nose without difficulty, so I have no idea why this is happening.Edit: as before, this may only be an issue with a certain subset of players, so please, if it works for you don't fill up the forum with posts saying "It's working fine for me, you're just doing it wrong." - just keep it to yourselves and let people with problems post. Link to comment Share on other sites More sharing options...
Galileo Kerbonaut Posted July 27, 2013 Share Posted July 27, 2013 I feel it is an improvement over 0.20.2. Now I finally can build the rocket I have been aiming for ever since I started playing KSP (0.19) being tall and slim, and only use stock parts. The designs that hopelessly failed in the previous versions actually get into orbit now rather than making a nosedive. I guess the trade off is my rockets tend to wobble a lot more, but nothing I can't control so far. Link to comment Share on other sites More sharing options...
Fiddlestyx Posted July 27, 2013 Share Posted July 27, 2013 New SAS functionality and You! Link to comment Share on other sites More sharing options...
SRV Ron Posted July 27, 2013 Share Posted July 27, 2013 One thing I noticed on probes and the external SAS module, Once I get to the probe stage after dropping off the booster, the SAS, former ASAS, over controls shaking the probe until I disable it. The Kersputnik built in SAS is more then sufficient to control the probe stage at that point. Otherwise, it does a good job of orientating the tri booster stage of that rocket without the need for thrusters. Link to comment Share on other sites More sharing options...
skyace65 Posted July 27, 2013 Share Posted July 27, 2013 no way. .21.1 is much better than .21.0 I'm still kind of attached to the old ASAS logic but I can learn to love this, how it worked it .21.0 not so much Link to comment Share on other sites More sharing options...
Aphox Posted July 27, 2013 Share Posted July 27, 2013 Posting similar threads arguing SAS functionality in multiple forums is highly unnecessary. Please keep discussion of like nature to a single thread. Link to comment Share on other sites More sharing options...
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