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Merinsan

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Everything posted by Merinsan

  1. This was almost my exact same experience. Except I remembered his name. I was big into Minecraft back then, and watched Etho, and as a byproduct knew about KurtJMac through the multiplayer minecraft they did. I loved the look of this new game he was playing, and how he kept blowing things up, got it virtually immediately. I don't play so often these days...I'm waiting for KSP2...but I occasionally visit the forums, and I remember there was a thread asking this question previously.
  2. It doesn't work by doing that. Chatterer will complain on launch of KSP, and wont load. I expect it's just a config file, but I don't know how to fix that, so as much as I miss hearing chatter, I'm waiting on an update.
  3. I seriously feel like I am going to pass out from being so hyped right now! I'd happily pre-purchase this now!
  4. Yes, it is finally dying....because KSP 2 is coming!!!!
  5. I did this a lot, long ago. Mostly because I had no choice. I set up refuelling stations around every planet (with a few around Jool), back when there was no ISRU in the stock game. I came up with a launch system that got an entire orange tank to Moho (just), and more everywhere else. More recently, I've been far more interested in sending "flatpacked" stations to places, where they get reconfigured at destination, and then using ISRU for filling fuel tanks. All you need is a good probe (I love the round flat ones) with some RCS fuel, thrusters and patience for docking things that are not properly balanced. If you use KAS you can properly balance things and re-arrange things after, to keep part counts down.
  6. Actually, I think it used to be great when it was ASAS. Once they got rid of that, and allowed control while SAS was active, it just got screwed up. I had no problem turning off SAS when I wanted to adjust my course, it just took a little practice, and the occasional fireball of death, but it was solid as a rock. It takes some practice to use, but you can use the retro marker to guide the burns. Since your engines are on the back of the rocket (generally), you need to be pointed in that general direction for slowing down. Other than that, you want the retrograde marker roughly aligned to the forward vector marker. The retrograde target marker moves away from the direction you are facing. Once you learn how to do it, it's not too hard, and you can get pretty close to where you want to go.
  7. Signed in just to respond here....been a long time since I signed in on the forums. I'm fairly sure I started on 0.13, but the earliest version I have in my folder is 0.17. I initially bought it for my son, back in 2011 I think or 2010. I ended up playing it more than him. I then ended up buying another copy for myself sometime after that. By the time 1.0 came out, I'd done everything already. I'll probably fire it up again sometime this year.
  8. Not very - it easily fit in the VAB. Maybe 70% of the height. I'd launched it successfully before, and immediately after the explosion. It's the first time I've ever had a craft explode on load, with launch clamps. Had it happen plenty without though.
  9. To be fair, I haven't had issues myself with the docking ports, it's just what I've seen from others. I actually finished the final mission in the DLC the other day using old school landing legs - built from cubic octagonal struts. But they are not retractable, and do look ugly.
  10. I'v just got my mods up to date and was thinking to play a brand new sandbox version and colonize the solar system. Unfortunately, these bugs are going to cause too many headaches...so I'm holding off for now. I've already experienced the landing legs exploding...I know there is a community fix for it, but I've also heard about the docking issues, and the bounding boxes of parts in general. I even had a rocket explode on the launch pad, for no apparent reason...and it was held in place by launch clamps. Couldn't reproduce it, but there is something strange going on...
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