Spartwo Posted March 6, 2014 Author Share Posted March 6, 2014 (edited) Part 1 and part 2 of that rule have also been ignored(by just about everyone)I'll rewrite them whenever you think it's ok.Suijin has ~250m/s onboard,not even enough for the plane change.and I think the K drive is broken.I redid the first two rules so as most of the battles aren't nullified. Edited March 6, 2014 by Spartwo Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 6, 2014 Share Posted March 6, 2014 (edited) sigggghhhOkay... well...Mint Leader's K-Drive is fighting me so bad I can't get it anywhere. The K-Drive on Suijin might be totally useless as well. Only Poseidon can move, so I guess that's what I'll have to do, then pass.Edit: The K-Drive on Poseidon isn't working at all... Dx I'm going to have to forfeit again. This is ridiculous. Edited March 6, 2014 by daemonCaptrix Link to comment Share on other sites More sharing options...
Spartwo Posted March 6, 2014 Author Share Posted March 6, 2014 (edited) Wait...poseidon has one?!.I would have **** myself had I known that.I went and checked if Suijin was working luckily not.K-drives are a risky business,they are hard to predict and so aren't very reliable.I'm off to make something bigger than my current supercarrier.And work on battle formations/motions. Edited March 6, 2014 by Spartwo Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 7, 2014 Share Posted March 7, 2014 I think I need to cram more fuel onto some of my ships. lol Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 7, 2014 Share Posted March 7, 2014 Well daemon, if your objective was simply hit and run you can chalk that up as a win Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 7, 2014 Share Posted March 7, 2014 Well daemon, if your objective was simply hit and run you can chalk that up as a win Yes! In that battle, I was the only one to successfully disable a ship! Link to comment Share on other sites More sharing options...
Spartwo Posted March 7, 2014 Author Share Posted March 7, 2014 I have enough fuel to come back you know. Link to comment Share on other sites More sharing options...
BrightBritches Posted March 7, 2014 Share Posted March 7, 2014 I think I may have to get back into doing some battles with you guys, my fleet is starting to age and needs to be tuned up! Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 7, 2014 Share Posted March 7, 2014 I think I may have to get back into doing some battles with you guys, my fleet is starting to age and needs to be tuned up!Heck anything to get this page back up and running Link to comment Share on other sites More sharing options...
Deathsoul097 Posted March 7, 2014 Share Posted March 7, 2014 (edited) TBH, I feel like I should try to make some better ships, my original ones were pretty bad. I will beat you next time Daemon, if there is one. EDIT:Well, created my first ship: The "Viper - LAC". Basically, a heavy-hitting minimalistic approach at an assault craft. Do not let it's size fool you, those missiles pack on HELL (Testing on the runway, they managed over 300m/s before burnout, and that is a lot more than what any of my previous missiles could manage.) of a punch. They are also uncannily compared to what I can normally produce (Spin stabilization, FTW!), and she sports some ablative wing armour, on top of her structural panels. (Totally not stolen from you Daemon. )I'm not sure of her range for now, but I am about to install VOID, so that will help.EDIT 2:Whelp. Missiles are good. Landed on the centre line too.EDIT 3:Viper is OP, Nerf Ples. 4 KM/S DV. EDIT 4:My Wolf, a carrier design, has 8Km/s of DV fully fuelled, and without fighters. If it had 36 Tons worth of fighters/payload, it wold have 3Km/s of DV. So this thing can get anywhere, and still have enough fuel to manouver around (Read as retreat, as it has very weak armour, but even if it does get broken in half, then you have two even smaller, even lighter carriers to deal with, as the core part is a central fuel tank, and the marker for the craft centres on it. I know they will probably be wrecked in their first fight, but still, I am very happy with what I have made so far. Edited March 7, 2014 by Deathsoul097 Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 7, 2014 Share Posted March 7, 2014 I've been using missiles a lot like those ones since I developed the Nautilus MkI. They can tear through ships just as well as any heavier torpedo. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted March 7, 2014 Share Posted March 7, 2014 Yeah. They have pretty much the highest impact tolerance possible (Excluding the ridiculous structural pylons.), along with being pretty lightweight and very powerful. (Also, Spin Stabilization makes them deathly accurate.) Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 7, 2014 Share Posted March 7, 2014 daeCorp's newest MARS Unit, the Shieldmaiden MkIII, has enough ÃŽâ€v to get to Duna. Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted March 7, 2014 Share Posted March 7, 2014 Thats an imposter. Everybody knows Bob Kerman died in the Battle of Pol and is currently buried at Pol in a cryo captuleLol!!It's Bob son, that doesn't knows who his father was and thinks he's the only Bob Kerman. Link to comment Share on other sites More sharing options...
PlonioFludrasco Posted March 7, 2014 Share Posted March 7, 2014 Antani-4 acquires its targetShepard-3 lockedFire!!!Fire again! After 3 shots and 4 missles, target is finally shot downOut of ammo, moving to a higher orbit Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 7, 2014 Share Posted March 7, 2014 (edited) Fire again! After 3 shots and 4 missles, target is finally shot downI just checked out Shepard 3. He is till alive. Missiles, ion and liquid engines have been shot off but it still has power (radioactive cores) and RCS. Edited March 7, 2014 by War Eagle 1 Link to comment Share on other sites More sharing options...
Deathsoul097 Posted March 7, 2014 Share Posted March 7, 2014 Nice. That little Fighter looks very cool Plonio. (So much so that I based my new Redback Fighter on it. Imitation is the greatest form of flattery.) Also, Daemon, that ship looks like Adine's Gunman from Tengen Toppa Gurren Lagann. Even down to the placement of the Cockpit. Do you watch it?Either way, say hello to the Wolf:It has by FAR, FAR, FAR the longest range of any of my ships to date. And, it has 6 teeny drone fighters, each with 4 missiles. And a spin missile of it's own, just in case. Thankfully, all of the drones have a quite decent range, along with being incredibly small targets, so I can just bring down a Wolf Class, drop a few fighters, an retreat off to gilly or something. Which is just as well, considering it has pretty bad armour. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 7, 2014 Share Posted March 7, 2014 I've seen some of Gurren Lagann. I'm having trouble finding a gunman that looks like the Shieldmaiden, but the MARS units in general were designed to resemble anime fighting mecha, so it wouldn't surprise me. The Wolf looks tiny and fragile. ._. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted March 7, 2014 Share Posted March 7, 2014 I've seen some of Gurren Lagann. I'm having trouble finding a gunman that looks like the Shieldmaiden, but the MARS units in general were designed to resemble anime fighting mecha, so it wouldn't surprise me. The Wolf looks tiny and fragile. ._.Yup, but the idea behind my designs this time is minimalism, so everything is quite small. Even my BattleShip, the Slon, isn't much bigger than this. The idea is that it has sacrificed heavier armour for ridiculous range, and can literally run away to the other side of the solar system if need be. It's also a bit tricksy. The marker for the ship is on that centre segment, so that if it gets destroyed, I then have two smaller, fully independent carriers, and I still have a huge range. Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 7, 2014 Share Posted March 7, 2014 Only one of those ships can be attached to the original control module. So only one half will be a ship. The other half will be debris. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted March 7, 2014 Share Posted March 7, 2014 Well, since I attached the original control part in 2x symmetry (The landercans) I am now kind of confused. Link to comment Share on other sites More sharing options...
Spartwo Posted March 7, 2014 Author Share Posted March 7, 2014 (edited) Nice. That little Fighter looks very cool Plonio. (So much so that I based my new Redback Fighter on it. Imitation is the greatest form of flattery.)Wait...this one?or this one?The former being my design,I don't know about the latter.EDIT:Also,welcome tho the Eeloo club. Edited March 7, 2014 by Spartwo Link to comment Share on other sites More sharing options...
Deathsoul097 Posted March 7, 2014 Share Posted March 7, 2014 Oh. Well, I didn't realise it was your design. And yes, the former.Also, the Mobile Mission Control Ship - Arkaesus:A long range, and essentially a flagship, the Arkaesus is a logistical support ship for a fleet. It has light armour and four of the same drones that accompany the Wolf class, along with incredible range. (Again.) Link to comment Share on other sites More sharing options...
daemonCaptrix Posted March 8, 2014 Share Posted March 8, 2014 If you intend to use drones in battle, remember guided missiles are only to be used for STO and vice versa. Link to comment Share on other sites More sharing options...
Spartwo Posted March 8, 2014 Author Share Posted March 8, 2014 At some point I'll finish this.. Link to comment Share on other sites More sharing options...
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