tsuvekio Posted December 23, 2014 Share Posted December 23, 2014 Hi Guys,I checked and unfortunately KSP interstellar is not fully compatible with Tweak Scale. Main issue is that you cannot launch anything from the Runway as when you are redirected there from SPH you can see only the sky....From what i checked the conflict is with the core Interstellar DLLs (interstellar*.dll)Would be nice if we will have a fix for that.PS: Reactors are working, i have just tested one and produced power Link to comment Share on other sites More sharing options...
Ailure Posted December 23, 2014 Share Posted December 23, 2014 on0.90 is completly dead or have some funcjnality?I hadn't been able to get far into career to notice anything off , but the hybrid aluminum rocket (which was basically a resized basic solid booster) is the only bugged thing that I came across and it's only graphical, it appears as small as the basic solid rocket booster but otherwise works fine as far I can tell. Link to comment Share on other sites More sharing options...
sober667 Posted December 23, 2014 Share Posted December 23, 2014 (edited) I hadn't been able to get far into career to notice anything off , but the hybrid aluminum rocket (which was basically a resized basic solid booster) is the only bugged thing that I came across and it's only graphical, it appears as small as the basic solid rocket booster but otherwise works fine as far I can tell. Its fairy optymistic i dont use tweakscale ofen (only for infernal robotick becouse its olmost usless without it) so its not a big deal but i will test it completly so will say what is working and what is notEDIT: done some testing in sandbox so-Warp Drive work as should-Tokamak reactor work as intend(so generator work to)-termal Hybrid rocket(termal turbojet) work in both modes-beamed power network work-plazma trusters work (but they are in tab of fuel not engines not so big deal)testing done on new clear instal need test some other thinks but so far so goodEDIT2:-cost are messed up a litle (lots of parts heve negativ evalues probably any items that have resousers)-Antimater factoring work(colecting not tested YET)-all types of reactors works need more testing in career mode within science experiments Edited December 23, 2014 by sober667 Link to comment Share on other sites More sharing options...
DivisionByZero Posted December 23, 2014 Share Posted December 23, 2014 Its fairy optymistic i dont use tweakscale ofen (only for infernal robotick becouse its olmost usless without it) so its not a big deal but i will test it completly so will say what is working and what is notEDIT: done some testing in sandbox so-Warp Drive work as should-Tokamak reactor work as intend(so generator work to)-termal Hybrid rocket(termal turbojet) work in both modes-beamed power network work-plazma trusters work (but they are in tab of fuel not engines not so big deal)testing done on new clear instal need test some other thinks but so far so goodVery nice! Did you test with tweakscale installed? Link to comment Share on other sites More sharing options...
cicatrix Posted December 23, 2014 Share Posted December 23, 2014 I have a question about collide meshes of reactors and generators - if I attach parts on their side they sometimes 'float in the air', I mean, there are visible gaps, is this going to be fixed eventually or I ask too much? Link to comment Share on other sites More sharing options...
sober667 Posted December 23, 2014 Share Posted December 23, 2014 (edited) Very nice! Did you test with tweakscale installed?read cearfully so u will now(new clear mean NO OTHER MODS Edited December 23, 2014 by sober667 Link to comment Share on other sites More sharing options...
sober667 Posted December 23, 2014 Share Posted December 23, 2014 I have a question about collide meshes of reactors and generators - if I attach parts on their side they sometimes 'float in the air', I mean, there are visible gaps, is this going to be fixed eventually or I ask too much?its problem with KSP not with interstellar if u want fix it just use offset to make them right lots of parts from stock and mods willl have that "issue" Link to comment Share on other sites More sharing options...
undercoveryankee Posted December 23, 2014 Share Posted December 23, 2014 I hadn't been able to get far into career to notice anything off , but the hybrid aluminum rocket (which was basically a resized basic solid booster) is the only bugged thing that I came across and it's only graphical, it appears as small as the basic solid rocket booster but otherwise works fine as far I can tell. Its fairy optymistic i dont use tweakscale ofen (only for infernal robotick becouse its olmost usless without it) so its not a big deal but i will test it completly so will say what is working and what is notEDIT: done some testing in sandbox so-Warp Drive work as should-Tokamak reactor work as intend(so generator work to)-termal Hybrid rocket(termal turbojet) work in both modes-beamed power network work-plazma trusters work (but they are in tab of fuel not engines not so big deal)testing done on new clear instal need test some other thinks but so far so goodEDIT2:-cost are messed up a litle (lots of parts heve negativ evalues probably any items that have resousers)-Antimater factoring work(colecting not tested YET)-all types of reactors works need more testing in career mode within science experimentsPart scaling and negative costs are issues that were around in 0.25. The patch from https://github.com/FractalUK/KSPInterstellar/wiki/Illustrated-Guide-Chapter-0%3A-Installing-and-Patching includes fixes for those. Link to comment Share on other sites More sharing options...
MrCynical Posted December 23, 2014 Share Posted December 23, 2014 Seems to be partially functioning with 0.90. Reactors are OK, but adding any kind of air intake to a craft seems to cause it to seize up. Radiators and waste heat appear to be working, though the guide in the toolbar no longer functions. Link to comment Share on other sites More sharing options...
sober667 Posted December 23, 2014 Share Posted December 23, 2014 Part scaling and negative costs are issues that were around in 0.25. The patch from https://github.com/FractalUK/KSPInterstellar/wiki/Illustrated-Guide-Chapter-0%3A-Installing-and-Patching includes fixes for those.oh so mi didnt spote d nothing new its quite good so anybody wich want use ONLY this mod is good to go probably only tweakscale brake it but will see on my havy moded instalation Link to comment Share on other sites More sharing options...
sober667 Posted December 23, 2014 Share Posted December 23, 2014 Seems to be partially functioning with 0.90. Reactors are OK, but adding any kind of air intake to a craft seems to cause it to seize up. Radiators and waste heat appear to be working, though the guide in the toolbar no longer functions.I added a lot of intakes and nothing happens (adding stock ones and no tweakscale) Link to comment Share on other sites More sharing options...
ackley14 Posted December 23, 2014 Share Posted December 23, 2014 hey, didn't really know where else to post this question but...i have a bug to report (i guess), i've narrowed it down to ksp interstellar however it doesn't happen with EVERY item, it seems to be a B9 incompatability as it happens most often with those parts, specifically air intakes and other radial mount jet parts. The problem: when i place (in the SPH) something(for example the RBM Variable Geometry Intake) that is radially mounted, in mirror mode, a strange bug occours. Its hard to describe but ill give it my best shot. basically what happens is, on click, the part detatches still in hand (on the cursor) in "place" mode, however upon "replaceing" it, the game locks up and the part is now in "attached" mode but still following the cursor, thus causing the lag. this is extremely irritating when trying to build a space plane! if the part in question isn't a radial mount part, but is being attached to one, it tends to just not be able to be replaced. everything up to the "replacing" part happens on click but instead of causing a lag spike and what have you, it simply looses the green ball attachment point and is no longer functioning, it also causes the ship to be un-saveable, and the problem then persists to any and all parts tried placed after. this bug is INSAINLY annoying and i'm sincearly not sure what is causing it. all of my mods are up to date and this ONLY happens when interstellar pack is installed. i'm not sure what to do so ANY help would be Greatly appreciated!!! if you need any other info, just ask!NOTE: the main mods i'm using are as follows:B9interstealler(obviously)kw rocketrykethanescansatKerbal attachment system (kas)editor extensionsmech jebkethane modremote techrasta prop monitorvanguard parachuteskerbal alarm clockcamera toolstoolbar modtech managertweak scaletac life supportfine printcontracts windowkerbal engineerand deadly reentryplaying on version 0.25 and this bug has been around as long as i can rememberp.s. yes to my knowledge, all mods are up to date.again, thanks anybody who is willing to help me! :3 Link to comment Share on other sites More sharing options...
sober667 Posted December 23, 2014 Share Posted December 23, 2014 hey, didn't really know where else to post this question but...i have a bug to report (i guess), i've narrowed it down to ksp interstellar however it doesn't happen with EVERY item, it seems to be a B9 incompatability as it happens most often with those parts, specifically air intakes and other radial mount jet parts. The problem: when i place (in the SPH) something(for example the RBM Variable Geometry Intake) that is radially mounted, in mirror mode, a strange bug occours. Its hard to describe but ill give it my best shot. basically what happens is, on click, the part detatches still in hand (on the cursor) in "place" mode, however upon "replaceing" it, the game locks up and the part is now in "attached" mode but still following the cursor, thus causing the lag. this is extremely irritating when trying to build a space plane! if the part in question isn't a radial mount part, but is being attached to one, it tends to just not be able to be replaced. everything up to the "replacing" part happens on click but instead of causing a lag spike and what have you, it simply looses the green ball attachment point and is no longer functioning, it also causes the ship to be un-saveable, and the problem then persists to any and all parts tried placed after. this bug is INSAINLY annoying and i'm sincearly not sure what is causing it. all of my mods are up to date and this ONLY happens when interstellar pack is installed. i'm not sure what to do so ANY help would be Greatly appreciated!!! if you need any other info, just ask!NOTE: the main mods i'm using are as follows:B9interstealler(obviously)kw rocketrykethanescansatKerbal attachment system (kas)editor extensionsmech jebkethane modremote techrasta prop monitorvanguard parachuteskerbal alarm clockcamera toolstoolbar modtech managertweak scaletac life supportfine printcontracts windowkerbal engineerand deadly reentryplaying on version 0.25 and this bug has been around as long as i can rememberp.s. yes to my knowledge, all mods are up to date.again, thanks anybody who is willing to help me! :3I ha dthat bug some time a go if i good remember it was bad instalation of b9 or D13 i dont remember but its not interstellar think i think reinstal and try again its probably corrupted instalation Link to comment Share on other sites More sharing options...
IronSchu Posted December 23, 2014 Share Posted December 23, 2014 I am trying build a warp capable ship using Interstellar .13 in beta....however, I am not producing any exotic matter. Any guidance on this? I am using a reactor, electric generator and two of the drives, however I do shut one down while attempting to charge. Any and all guidance is GREATLY appreciated. Link to comment Share on other sites More sharing options...
Rebelgamer Posted December 23, 2014 Share Posted December 23, 2014 Which version of tweakscale? I had that problem with 1.47, but reversion to 1.44 fixed it(along with other issues). Link to comment Share on other sites More sharing options...
Taki117 Posted December 23, 2014 Share Posted December 23, 2014 Which version of tweakscale? I had that problem with 1.47, but reversion to 1.44 fixed it(along with other issues).Tweakscale has been updated to 1.48 for .90 Link to comment Share on other sites More sharing options...
KoolBreeze420 Posted December 23, 2014 Share Posted December 23, 2014 (edited) Yeah the issue with interstellar seems to be only with the launching from SPH near as I have been able to tell I was playing for some time when I needed to perform a certain contract on kerbin that needs a plane and I can't launch a plane a fix would be nice that's for sure..Even the newly updated version of tweakscale causes this issue.... Edited December 23, 2014 by KoolBreeze420 Link to comment Share on other sites More sharing options...
nickexists Posted December 24, 2014 Share Posted December 24, 2014 I'm new to interstellar and I'm not sure what I'm doing wrong here. I have a large transmitter on a rover and it says that it is broadcasting 15GW of power. It's parked right next to the runway. then I have a plane on the runway with two small receivers and two thermal receivers but none of them will even connect to the transmitter. I also sent out a tall relay tower which is parked by the transmitter, but none of the relay arrays will connect to the transmitter either. Link to comment Share on other sites More sharing options...
BrutalRIP Posted December 24, 2014 Share Posted December 24, 2014 I'm new to interstellar and I'm not sure what I'm doing wrong here. I have a large transmitter on a rover and it says that it is broadcasting 15GW of power. It's parked right next to the runway. then I have a plane on the runway with two small receivers and two thermal receivers but none of them will even connect to the transmitter. I also sent out a tall relay tower which is parked by the transmitter, but none of the relay arrays will connect to the transmitter either.im getting the same Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 (edited) DELETED LINK, NO LONGER SUPPORTEDJust created a pull request for microwave power changes. Solves lot's of problems with reciever logic, hope the branch will be merged soon.For now download and replace "Kerbal Space Program\GameData\WarpPlugin\Plugins\Interstellar.dll" with provided one! Edited December 25, 2014 by Boris-Barboris link edited Link to comment Share on other sites More sharing options...
nickexists Posted December 24, 2014 Share Posted December 24, 2014 Wow, thanks. One other question, how do you bring up the thermal helper? I only see a button for the power helper in flight and I don't see either of the buttons while in the editor. Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 For me thermal helper opens automatically when i enter an editor. Close it once and it won't open till next load or something like that. Buggy.Btw please let me know if dll helps and your recievers work as intended. Link to comment Share on other sites More sharing options...
BrutalRIP Posted December 24, 2014 Share Posted December 24, 2014 (edited) https://dl.dropboxusercontent.com/u/23572905/Interstellar.dllJust created a pull request for microwave power changes. Solves lot's of problems with reciever logic, hope the branch will be merged soon.For now download and replace Kerbal Space Program\GameData\WarpPlugin\Plugins\Interstellar.dll with provided one!nice that was quickWow, thanks. One other question, how do you bring up the thermal helper? I only see a button for the power helper in flight and I don't see either of the buttons while in the editor.think you might need toolbar though the vab helper dosnt work for me at allFor me thermal helper opens automatically when i enter an editor. Close it once and it won't open till next load or something like that. Buggy.Btw please let me know if dll helps and your recievers work as intended.recievers working know thanks Edited December 24, 2014 by BrutalRIP Link to comment Share on other sites More sharing options...
Wolves_Hero Posted December 24, 2014 Share Posted December 24, 2014 All air intake bug in 0.90 can't connection parts & can't fly plane without air intake, I just uninstalled Interstellar back normal all air intake worked again. Link to comment Share on other sites More sharing options...
nickexists Posted December 24, 2014 Share Posted December 24, 2014 The new DLL works for me too. Transmitted energy doesn't show up in the power helper but maybe tht's how it's always been. Link to comment Share on other sites More sharing options...
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