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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13


Fractal_UK

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Will thermal hybrid jets draw liquid fuel from outside there stage if fuel lines are used?

I kinda want to set up droptanks, and ditch the liquid fuel to save weight once my aircraft is actualy on Eve.

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I always wondered...with the increasing capabilities and usability of metamaterials, is it possible that at some point, one could create a fission reactor with segmented fuel components each separated by a few thin layers of a metamaterial designed to control the direction of flow of neutron radiation?

Instead of fuel rods and control rods that can jam if the reactor gets too hot, this reactor would have no moving parts, responding in passive reflex to the state of the reactor itself. Heat would trigger the material to become opaque to neutrons, and as long as each segment was small enough to be incapable of criticality, there would be no danger of meltdown.

Add to that, layers of a metamaterial capable of converting x and gamma rays into electricity in the manner of solar cells, and not only do you have sufficient shielding which would be much lighter, you'd have more efficient energy conversion than any turbine-based system...in a reactor that can essentially NEVER go critical, no matter how bad the situation.

This guy knows his science. I would shake your hand.

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Will thermal hybrid jets draw liquid fuel from outside there stage if fuel lines are used?

I kinda want to set up droptanks, and ditch the liquid fuel to save weight once my aircraft is actualy on Eve.

Yes, that will work fine.

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Alright, trying again since no one has addressed this that I've seen: How exactly do you get the microwave power parts to work properly? The OP says they can be powered by solar power, but when I make an array with just the microwave transmitter, some batteries, and solar panels, nothing happens. If I instead slap a reactor/generator combo on, they work. What gives?

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Alright, trying again since no one has addressed this that I've seen: How exactly do you get the microwave power parts to work properly? The OP says they can be powered by solar power, but when I make an array with just the microwave transmitter, some batteries, and solar panels, nothing happens. If I instead slap a reactor/generator combo on, they work. What gives?

Define 'nothing happens'. You aren't receiving power at the other ship? The transmitter doesn't show sending any power?

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Alright, trying again since no one has addressed this that I've seen: How exactly do you get the microwave power parts to work properly? The OP says they can be powered by solar power, but when I make an array with just the microwave transmitter, some batteries, and solar panels, nothing happens. If I instead slap a reactor/generator combo on, they work. What gives?

I did reply to your post earlier.

Is it a line of sight issue? If you have a solar satellite in orbit then there are a couple of line of sight checks that need to be made before you will get any power, first the transmitter satellite needs to have line of sight to the sun and secondly the receiver needs to have line of sight to the transmitter.

I can't really diagnose any more without more information. The other thing to check is whether the solar panels are receiving any power when you turn the transmitter on? What does the transmitter read?

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Hmmm, didn't ever see your response, Fractal, sorry then. As for "nothing happens," the transmitter shows zero MJ, and a nearby (like so close it's loaded by default) ship with receiver will show 0 received. Again, if I forego solar power and slap reactor/generator combinations on, they function and transmit/receive power. I don't mind going with not-quite-indefinite platform lifespans by using nuke reactors (I could even design them to be maintainable rather than just replace once they exhaust reactants), but am just confused as to why I can't get it working through solar power.

I've seen that with the reactor variants, power transmitted/received also depends partially on alignment (ie, the specific parts in question have line of sight to each other, not just "ship to ship" LoS). While not shown below, both TX/RX components read as activated with 0 beamed or input power, and 0 links for receiver. There are other ships with transmitters having LoS to the sat shown below.

example:

aTtkZCt.png

Edited by xandalis
additional info
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Hmmm, didn't ever see your response, Fractal, sorry then. As for "nothing happens," the transmitter shows zero MJ, and a nearby (like so close it's loaded by default) ship with receiver will show 0 received. Again, if I forego solar power and slap reactor/generator combinations on, they function and transmit/receive power. I don't mind going with not-quite-indefinite platform lifespans by using nuke reactors (I could even design them to be maintainable rather than just replace once they exhaust reactants), but am just confused as to why I can't get it working through solar power.

I've seen that with the reactor variants, power transmitted/received also depends partially on alignment (ie, the specific parts in question have line of sight to each other, not just "ship to ship" LoS). While not shown below, both TX/RX components read as activated with 0 beamed or input power, and 0 links for receiver. There are other ships with transmitters having LoS to the sat shown below.

example:

aTtkZCt.png

Oh! I see why that doesn't work.

It won't work because the transmitter and receiver are pointed in opposite directions.

You're beaming power away from your ship to the right, but the receiver is on the left. You need to point the receiver at the transmitter to get power.

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Aye, there's two of those model right next to each other, less than 300m apart. Neither of them (if I point the appropriate end towards the other satellite on each) send or receive power. If I point the correct part towards a reactor-powered version, then they simply act as relays and nothing more. Which is fine, I could just modify the design to use the passive panels and shed the radiator/batteries, etc.

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While not shown below, both TX/RX components read as activated with 0 beamed or input power, and 0 links for receiver. There are other ships with transmitters having LoS to the sat shown below.
Aye, there's two of those model right next to each other, less than 300m apart. Neither of them (if I point the appropriate end towards the other satellite on each) send or receive power. If I point the correct part towards a reactor-powered version, then they simply act as relays and nothing more. Which is fine, I could just modify the design to use the passive panels and shed the radiator/batteries, etc.

Ah, hang on, if the transmitter is showing 0 then that's very unusual, are the solar panels actually producing some power? It looks like they're in sunlight but it's hard to tell from the picture.

Can you post a picture with the transmitter output and solar collection shown?

Not getting any vacuum plasma at 100km above Kerbin.

Is this normal, or the same glitch that affected the thermal jet?

Same bug, yes. Fix will be coming shortly.

Edited by Fractal_UK
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You're like a tangent machine. You simply can't stay on topic can you? :P

Actually...that would be on-topic...since it qualifies quite nicely as a nuclear reactor idea. Something less powerful than an antimatter reactor, but safer, lighter, and better suited to lower requirement craft than standard reactors w/ generators.

Balanced properly, it's not harmful to the game at all, and would be interesting. Though, I don't know that it adds much to the game. The primary purpose for adding it would be solely to get people to consider it as an idea.

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You seem to have put those sats in Kerbin orbit. I think you need to move them a bit (and by that I mean a lot) closer to Kerbol before the panels can start producing megajoules of energy.

... curse my confusion of which is the planet and which is the star.

edit: okay, so moved one of them to low kerbol orbit with hyperedit. Still no power unless it receives it from a nuke-powered sat that I also moved (by mistake) to the same orbit. Though the panels each read about 4.2k of electric charge being generated, each. So, no idea.

S84SKpt.png

Edited by xandalis
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You seem to have put those sats in Kerbin orbit. I think you need to move them a bit (and by that I mean a lot) closer to Kerbol before the panels can start producing megajoules of energy.

That doesn't matter, they will happily transmit smaller amounts of energy if that's all they have.

Yup.

Can you press ALT+F2 in game (particularly looking for writing in red) and/or post up a copy of your KSP.log file.

It works fine for me. All I had lying around was a Kerbol satellite but the principle is exactly the same.

A0YRjdz.png

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Will the fix be retroactive? Can I just leave the ship up there and it will aply when I update?

Or should I terminate the mission?

The fix mostly likely will not be retroactive unfortunately but it depends exactly what state the thing is stuck in. If it's not a major problem, terminate the mission, if it is a major problem, I can probably help you edit the config file.

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That doesn't matter, they will happily transmit smaller amounts of energy if that's all they have.

Can you press ALT+F2 in game (particularly looking for writing in red) and/or post up a copy of your KSP.log file.

Can't get my log file posted right now, having difficulties with my cloud at the moment, it seems. No red text, but yellow, as exampled below.

rmbHuLL.jpg

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Can't get my log file posted right now, having difficulties with my cloud at the moment, it seems. No red text, but yellow, as exampled below.

Yeah, that's not right at all. So, you could try reinstalling the mod and see if that helps, sometimes things unexpectedly happen that can be fixed by a reinstall. No idea why but it does occasionally happen.

Other thing to check is, are you running windows 8 and have KSP installed in the program files directly? If so, that can cause permission problems for files both with mods and in the stock game in which case you'll need to either correct those permission problems or move KSP elsewhere.

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Its not a major issue, just still trying to get to Eve, kinda new to interplanetary stuff.

It died in Kerbin orbit which is very easy to achieve, so termination is fine. :)

Thanks though, I do wish to know which variable makes it upgraded in the craft file though if thats okay so that I can just manualy send it over in the mean time.

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