NeoAcario Posted January 25, 2014 Share Posted January 25, 2014 (edited) Oh wow, I'd nearly forgotten about that. If I recall, there was an issue with the animation?For those curious to what we speak of.I never had a problem with the animation when I used it...Guess I'll see if the mediafire link still works and check it out myself.~SteveEDIT:WarpDrive2 still works perfectly.http://www./download/ewkw5zkzuss6s2h/WarpDrive2.7zJust make sure you edit the name of the first one to WarpDrive21. It's the one error in the thing. Edited January 25, 2014 by NeoAcario Link to comment Share on other sites More sharing options...
Jivaii Posted January 25, 2014 Share Posted January 25, 2014 I never had a problem with the animation when I used it...Guess I'll see if the mediafire link still works and check it out myself.~SteveEDIT:WarpDrive2 still works perfectly.http://www./download/ewkw5zkzuss6s2h/WarpDrive2.7zJust make sure you edit the name of the first one to WarpDrive21. It's the one error in the thing.By edit the name of the first one, do you mean the one that comes with Interstellar? Link to comment Share on other sites More sharing options...
NeoAcario Posted January 25, 2014 Share Posted January 25, 2014 (edited) By edit the name of the first one, do you mean the one that comes with Interstellar?No no... in the warpdrive2 pack that was made a long time ago upon request. The 2.5m is called WarpDrive22 and the 3.75m is called WarpDrive23. Just change the name of the 1.25m one to WarpDrive21. As I recall you need to do this to make sure that it does load the wrong warp drive when you try and load a save with one of these transforming warp drives.~SteveEDIT:Not the name of the par config. That doesn't matter. In the part config itself. One of the first couple lines is part name. Change THAT to WarpDrive21.Forgot how awesome this transforming / collapsing warp drive was. PLEASE include this in the full mod? Edited January 25, 2014 by NeoAcario Link to comment Share on other sites More sharing options...
Jivaii Posted January 25, 2014 Share Posted January 25, 2014 (edited) No no... in the warpdrive2 pack that was made a long time ago upon request. The 2.5m is called WarpDrive22 and the 3.75m is called WarpDrive23. Just change the name of the 1.25m one to WarpDrive21. As I recall you need to do this to make sure that it does load the wrong warp drive when you try and load a save with one of these transforming warp drives.~SteveEDIT:Not the name of the part. That doesn't matter. In the part config itself. One of the first couple lines is part name. Change THAT to WarpDrive21.Huh, I just tried to use the 3.75m as a test and it swapped parts on me.EDIT:And looking through the Configs, I figured out why. Fixed it already. Edited January 25, 2014 by Jivaii Link to comment Share on other sites More sharing options...
NeoAcario Posted January 25, 2014 Share Posted January 25, 2014 Huh, I just tried to use the 3.75m as a test and it swapped parts on me.EDIT:And looking through the Configs, I figured out why. Fixed it already.Same part name: WarpDrive3. Change it to whatever you like. I use WarpDrive23. Again, not the file name.. in the config file.. change where is says NAME.~Steve Link to comment Share on other sites More sharing options...
Jivaii Posted January 25, 2014 Share Posted January 25, 2014 Same part name: WarpDrive3. Change it to whatever you like. I use WarpDrive23. Again, not the file name.. in the config file.. change where is says NAME.~SteveYup. I went ahead and threw it into the WarpPlugin folder in GameData, mostly so I didn't have even more folders I didn't need.If anyone is intrested, hit me up for the CFGs. Link to comment Share on other sites More sharing options...
AeroEngy Posted January 25, 2014 Share Posted January 25, 2014 Yup. I went ahead and threw it into the WarpPlugin folder in GameData, mostly so I didn't have even more folders I didn't need.If anyone is intrested, hit me up for the CFGs.Do you think you could package up the files & fixes, upload somewhere and provide a link? That way down the road others won't have to spend time tracking the original and figuring it out for themselves. Link to comment Share on other sites More sharing options...
PringleMan Posted January 25, 2014 Share Posted January 25, 2014 @Fractal_UKAwesome indeed.Also, while I may sound as a grammarnazi here, I believe the spelling of "tokomak" is incorrect, since I haven't heard of any abbreviation with an "o" - after all, it should be a torroidal camera with magnetic coils, both in russian and english. AFAIK, most common english spelling is tokamak.The correct spelling is Tokamak Link to comment Share on other sites More sharing options...
Donziboy2 Posted January 25, 2014 Share Posted January 25, 2014 I decided I needed a small shuttle when things go wrong....Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
AndreyATGB Posted January 25, 2014 Share Posted January 25, 2014 2 receivers don't get more combined power do they? Link to comment Share on other sites More sharing options...
Donziboy2 Posted January 25, 2014 Share Posted January 25, 2014 No, but you can point them in different directions and increase the angle of deviation. I usually have 2-4 receivers and usually don't loose power, even in areas with few satellites. For that craft the limiting factor is actually the small plasma thruster and LF. Link to comment Share on other sites More sharing options...
Jivaii Posted January 25, 2014 Share Posted January 25, 2014 Here's my install of the second warp drive (Awesome for plane use) I added them to the tech tree at the same point the other drives are. Link to comment Share on other sites More sharing options...
RabidMonkey Posted January 25, 2014 Share Posted January 25, 2014 Here's my install of the second warp drive (Awesome for plane use) I added them to the tech tree at the same point the other drives are.Not to be a Mr. Demandy-pants, but is there any way you set it up as a .zip instead of .rar? For Windows, the default compression method is .zip, and using it makes it so people don't have to download a whole other program so that they can load this. Link to comment Share on other sites More sharing options...
AeroEngy Posted January 25, 2014 Share Posted January 25, 2014 Here's my install of the second warp drive (Awesome for plane use) I added them to the tech tree at the same point the other drives are.Cool. Thanks! Link to comment Share on other sites More sharing options...
kiwiak Posted January 25, 2014 Share Posted January 25, 2014 I wonder why thermal nozzle burns liquid fuel and lox as well. Its not like there is some combulsion going on, nerva just heats fuel using reactor, right?Also, stopped reactor and now cant really restart it, no menu appears when i click during eva.alsoI decided I needed a small shuttle when things go wrong....http://imgur.com/a/CbolEWhat mod is this fairing from? Link to comment Share on other sites More sharing options...
RadHazard Posted January 25, 2014 Share Posted January 25, 2014 2 receivers don't get more combined power do they?Actually, I think in some cases they do. I think in cases where you are far enough away that you are starting to get distance losses, the second receiver is capable of "picking up the slack", so to speak, letting you get full power from further distances.DISCLAIMER: I have not actually tested this. I was diving through the source code earlier and I'm simply speculating that this is what will happen.I wonder why thermal nozzle burns liquid fuel and lox as well. Its not like there is some combulsion going on, nerva just heats fuel using reactor, right?Also, stopped reactor and now cant really restart it, no menu appears when i click during eva.Normally, yes. That's how most NTR propulsion works. However, there have been real-life proposals to use LOX-augmented NTRs to have significantly greater thrust at an expense of lower ISP. The theory is to take oxidizer and pump it into the nozzle just after the reactor where it combusts with the super-heated fuel, similar to how an afterburner works. A lot of papers on the subject are behind paywalls, but I found an abstract for one paper that claimed a 440% thrust output with a 45% ISP compared to standard NTRs, very similar to the performance of LFO mode in KSPI thermal rockets. Link to comment Share on other sites More sharing options...
Godsvilla Posted January 25, 2014 Share Posted January 25, 2014 (edited) What mods is Interstellar mod compatible with because whenever i put it in my game and then run it it crashes. Anyone else have this problem?Oh wait i fixed it just needed to rename the Modularmanger to 1_5_6 or what ever was already there Edited January 25, 2014 by Godsvilla Link to comment Share on other sites More sharing options...
Jyro117 Posted January 25, 2014 Share Posted January 25, 2014 Actually, I think in some cases they do. I think in cases where you are far enough away that you are starting to get distance losses, the second receiver is capable of "picking up the slack", so to speak, letting you get full power from further distances.DISCLAIMER: I have not actually tested this. I was diving through the source code earlier and I'm simply speculating that this is what will happen.RadHazard is correct, they do improve the performance IF you are suffering from power losses (i.e. distance and/or atmosphere). By adding more receivers you are increasing the surface area of what you can receive meaning interference and distance play less of a role. This is also why later in the tech tree you can unlock a large deployable transceiver as it allows really good reception even over long distances. Link to comment Share on other sites More sharing options...
Donziboy2 Posted January 25, 2014 Share Posted January 25, 2014 @kiwiakIts procedural fairings mod.@GodsvillaMost likely your running out of memory, the game maxes out around 3.6G. Most people use the Active Memory Reduction Mod(renamed to Active Texture Management). Link to comment Share on other sites More sharing options...
Jivaii Posted January 25, 2014 Share Posted January 25, 2014 Not to be a Mr. Demandy-pants, but is there any way you set it up as a .zip instead of .rar? For Windows, the default compression method is .zip, and using it makes it so people don't have to download a whole other program so that they can load this.That's...actually kinda demanding. WINrar isn't a heavy program, and is widely used. It's what I use myself. Link to comment Share on other sites More sharing options...
Godsvilla Posted January 25, 2014 Share Posted January 25, 2014 How do you know how much data your using on your ksp game Link to comment Share on other sites More sharing options...
Jivaii Posted January 25, 2014 Share Posted January 25, 2014 How do you know how much data your using on your ksp gameTask Manager. Link to comment Share on other sites More sharing options...
Shad0wCatcher Posted January 25, 2014 Share Posted January 25, 2014 7zip opens rar files without incident. Along with most every other compression algorithm. It's also free. Link to comment Share on other sites More sharing options...
Jivaii Posted January 25, 2014 Share Posted January 25, 2014 7zip opens rar files without incident. Along with most every other compression algorithm. It's also free.WINrar is also free (doesn't actually stop working when the trial is over) Link to comment Share on other sites More sharing options...
RussPixie Posted January 25, 2014 Share Posted January 25, 2014 Winrar will also produce Zip files, so what's the argument here? Link to comment Share on other sites More sharing options...
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