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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13


Fractal_UK

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No worries...it just caught me unprepared. All good now. For the moment I'm just obsessing over how there's no 10,000 unit notation in the metric system, apparently. lol

Ah, I see. Yes, that does seem to be quirk of the metric system.

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I am trying the toggle propellent button, but no mater what I do the plane will only use atmospheric oxygen.

Does it need something special for its internal fuel?

It needs a fuel tank, a liquid fuel tank or a liquid fuel + oxidiser tank. If it has no fuel onboard, then it won't let you select it.

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Still nothing. :/

So I put together a little video to try and show my problem better.

Damn, you've discovered a bug in the automatic upgrade system, sorry. I'll release a fix soon.

If you want to get it working before that, quicksave, open your quicksave file and search for "isHybrid". If it says "isHybrid = False", change to "isHybrid = True". Save and quickload.

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Its fine, actualy kinda glad I could help find a bug, and thanks that fix worked.

I have been trying to build an interplanetery probe to Eve, so I was kinda needing a hybrid rocket like that. >.<

Ummm, one last question, is it normal for AI cores to not make science on the mun?

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Its fine, actualy kinda glad I could help find a bug, and thanks that fix worked.

I have been trying to build an interplanetery probe to Eve, so I was kinda needing a hybrid rocket like that. >.<

Make sure you use the atmospheric intakes that say "IntakeAtm" rather than "IntakeAir" if you want to use it on Eve. The stock IntakeAir intakes check for oxygen, whereas the modded ones don't.

Ummm, one last question, is it normal for AI cores to not make science on the mun?

No, it should work on the Mun, fairly slowly but it should work. Does it have plenty of power?

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It was draining power, but it had some... science output read 0 though.

On second thought, I was using solar panels instead of your generators, and I bet that was the problem.

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It was draining power, but it had some... science output read 0 though.

On second thought, I was using solar panels instead of your generators, and I bet that was the problem.

Yeah, they require power in the form of the MegaJoules resource, not stock ElectricCharge. Even if they did accept ElectricCharge, it'd be tough (but not quite totally impossible) to generate that much power from them. You can power them with microwave beamed power if that's useful to you though.

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It is actualy thanks.

Ummm, finaly a sugestion sorry.

I know you have an inertial fusion engine, but have you thought of a fusion power generator to bridge the gap between fission and anti-mater?

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Which size? I increased the attachment strength of the biggest radiators with better results, at least for me, but the medium and smaller sizes could perhaps be changed. Editing attachment strengths is more of an art than a science in KSP, simply increasing the number often seems to make things worse.

Oh, i see. They were the medium ones. The large ones seems too big for anything, at least by looking their base. Small ones managed to stay together, though. Could be that my ship design was flawed...nothing new on that front, though... :(

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It is actualy thanks.

Ummm, finaly a sugestion sorry.

I know you have an inertial fusion engine, but have you thought of a fusion power generator to bridge the gap between fission and anti-mater?

It's in the pipeline. One of the main reasons I updated the fusion resource system back in 0.6.1 was to get ready for this. 0.7 was a big update and a lot of work to bring everything in line with the science and research system as well as a lot of work on the thermal mechanics. In the next version I should be able to concentrate more on new parts and features.

Oh, i see. They were the medium ones. The large ones seems too big for anything, at least by looking their base. Small ones managed to stay together, though. Could be that my ship design was flawed...nothing new on that front, though... :(

I'll have a look at altering their attachment strength. You could try adding

breakingForce = 200

breakingTorque = 200

in the radiator1.cfg just below the "crashTolerance = 8" line and see if that gives you better results.

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I can't really have two science systems going on, so I removed the science resource in 0.7 in order to integrate with the stock science system.

Ah. So glad this was just user error.

Can you try re-downloading and reinstalling the mod? Before you do, go into your GameData folder and delete the WarpPlugin folder to make sure that the reinstall is completely clean. ... If this doesn't help, please send me a copy of your KSP.log file.

Yes. Deleted the entire KSP install and re-downloaded cleanly from Steam. Then downloaded and installed a clean copy of 0.7. Followed the same steps and saw the same blank fields in the right-click menus. Attaching my KSP.log file and the Unity Player log file (though I don't see much useful in there beyond the plugin load paths).

The five warnings on 1504-1512 might be significant. Exception caught making update to <solar panel> part? The solar panels weren't used, but perhaps there's a permissions issue? Pity the exception type was lost. The warning on line 1562 about missing WarpPlugin.cfg looks ignorable. This was the first use of a new save file, so that file should have been missing.

To be absolutely paranoid:

$ openssl sha1 ~/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/GameData/WarpPlugin/Plugins/WarpPlugin.dll

SHA1(WarpPlugin.dll)= 9525f1758338909b50e0dea7365ab7b7ea55d0b7

Thanks again.

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Fractal, What's your current opinion on making non-empty anti-matter containers require energy to keep from exploding?

Non-empty antimatter tanks do require energy in order to not explode, I added this feature just in the last update.

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Yup, The best places to pickup Collect Antimatter are Jool, then Eve, Tylo and then Moho. I made a helpful chart!

XJiLf6F.png

Sorry about the x-axis on the charts, the program I used likes to use scientific notation for large numbers. Jool is best around 8-10 million meters (8-10 thousand km) and Eve is 900,000-1,100,000 meters.

Hah! You forgot to put up how much Kerbol produces! It's SO MUCH higher than ALL other planets!

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Question, where does the science go now? I've put a decent size station in orbit around Moho (12 labs), all claiming to be generating 2.7-2.9 science per lab per day, However, the science in my R&D building is not increasing, there is no longer a science resource ingame so despite being in orbit during an entire mission to Jool and back in another vessel, it's created nothing. Please PLEASE don't say I need a comm's unit on there.

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Please PLEASE don't say I need a comm's unit on there.

Okay, I won't tell you that.

But, uh... yeah, I can't keep that promise. You're gonna need some communication method.

That, or de-orbit and land your station back on Kerbin.

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I wonder if you've any plans to switch to actual hydrogen instead of Liquid Fuel. Because Liquid Fuel isn't hydrogen. It's as dense as oxidizer, and way denser than xenon.

Would synergize nicely with Near Future Propulsion, too. ^_^

That would be all well and good for things that use hydrogen...but most rockets don't actually use hydrogen, so in their case it wouldn't typically matter. Though, perhaps certain rocket fuel tanks could be hydrogen...for a better TWR? Right now, there's no trade-off though, since cost is meaningless.

The only real limiter would be hydrogen-based rocketry occurring later in the tech tree than the more common alcohol or natural gas-based rockets.

But...still worth it maybe.

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I don't think "most rockets" are really the focus here. Even less so than in the NFPP. Let regular rockets use Liquid Fuel, but advanced thrusters should be able to use pure Hydrogen.

Would make sense for the science lab to split water into LOX and hydrogen, as well. :P

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I don't think "most rockets" are really the focus here. Even less so than in the NFPP. Let regular rockets use Liquid Fuel, but advanced thrusters should be able to use pure Hydrogen.

Would make sense for the science lab to split water into LOX and hydrogen, as well. :P

Actually...wouldn't that be exactly "most rockets". Regular rockets using liquid fuel and more advanced systems using hydrogen is exactly what I said.

It may have been due to a misinterpretation of what you were saying though. I had the impression you intended that all rockets should use hydrogen.

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