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Has anyone ever made a saturn V like rocket with vanilla parts?


mattig89ch

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Do they have a craft file of the rocket from that tutorial? I'd happily try building it myself if the construction system in this game weren't so damn infuriating at times. I remember in the Sims how it used to love putting doors in the wrong orientation or backwards... the VAB does this with radial symmetry. The parts wind up at an off angle, or too close to the center object. Or if you have to do 2 pairs of 2x symmetry around a rocket, one side will be a little higher or lower than the other... then, when it's time to strut and you accidentally click the object below it and undo all that work by misaligning it...

I apologize for digressing, but I can't imagine I'd be able to actually construct that as intended because of all that.

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Do they have a craft file of the rocket from that tutorial? I'd happily try building it myself if the construction system in this game weren't so damn infuriating at times. I remember in the Sims how it used to love putting doors in the wrong orientation or backwards... the VAB does this with radial symmetry. The parts wind up at an off angle, or too close to the center object. Or if you have to do 2 pairs of 2x symmetry around a rocket, one side will be a little higher or lower than the other... then, when it's time to strut and you accidentally click the object below it and undo all that work by misaligning it...

I apologize for digressing, but I can't imagine I'd be able to actually construct that as intended because of all that.

Look for the Editor Tools plugin. It lets you enable Vertical Snap in the VAB so all your parts can be at the same height, among other cool features

actually here it is: http://forum.kerbalspaceprogram.com/showthread.php/38768-0-21-Editor-Extensions-v0-5-24-July-%28EdTools-Editor-Tools-replacement

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A thousand thanks to you - that sounds like exactly what I needed! Have some rep, good sir.

So I've tried out Editor Extensions and honestly, the only feature I like so far is the vertical snap. It completely hoses traditional KSP symmetry and angle snap, unless I'm just not understanding something.

Edited by HeadHunter67
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