GRAleX Posted August 7, 2013 Share Posted August 7, 2013 I would like to inform you that your mod conflicts with this mod. Universe Replacer does not load the textures. Link to comment Share on other sites More sharing options...
lukeheald Posted August 7, 2013 Share Posted August 7, 2013 Want want and want! Who really has the authority to say whether or not you can release them? Why wouldn't you be able to? Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 7, 2013 Share Posted August 7, 2013 I'll release this (or not) as soon as I learn whether or not it's legal.Well, I really hope it is. The results are awsome. Link to comment Share on other sites More sharing options...
Tingle Posted August 7, 2013 Author Share Posted August 7, 2013 Well, I really hope it is. The results are awsome.I think modified textures are fine. Just not the originals and not the .assets files. Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 7, 2013 Share Posted August 7, 2013 (edited) eRe4s3r's Sunflare ModThanks to mushroomman's superb Planet textures with clouds... we now have reached proper quality levels to do Space Engine style sun-flares, smooth and slick that is with a glow that is not trying to kill all your eyecells This is how the game looks after you completed the 6 steps of Geekness (And installed one of the great texture packs linked in the first post ;p)And in case you forgot, this -> http://i.imgur.com/cgvtcb7.jpg is what you have to suffer through if you are on native sunflares You can download the dds file for this sunflare replacement here as zipped archive (DOES NOT WORK WITHOUT EDITING ASSETS FILE MANUALLY) Read the step by step guide carefully.#######################################LicenseYou can edit and hack and modify this new flare texture however you wish. I claim no license or copyright for it - it's free for all, and for everything.#######################################Downloadhttp://filesmelt.com/dl/eRe4s3rs_Sunflare.zip#######################################Install instruction#######################################Because of questions... STEP BY STEP , 6 steps, to be exact ;p0) Make a copy of sharedassets10.assets and copy it somewhere safe. This is your backup.1) Download UnityAssetsExplorer 1.2Unity Assets Explorer and unpack it to a location you can FIND AGAIN ** IMPORTANT ** ;P2) Start UnityAssetsExplorer 1.2 find your sharedassets10.assets file somewhere there -> Steam\steamapps\common\Kerbal Space Program\KSP_Data or just Kerbal Space Program\KSP_Data if you have normal KSP (not on steam)3) hit "extract all" wait till "Done" OR3) You can also just extract the sun_flare.tex manually (be sure "convert to dds is checked) from the sharedassets10.assets file, you don't have to extract all, this is probably a good idea if you don't intent to close the tool while doing steps 4 and 5, and a lot faster) Since you can essentially do it in 1 go... but it requires you to actually find it, extract it, overwrite it with mine, and then "import" it back into the assets. 4) Download my little lensflare retexture http://filesmelt.com/dl/eRe4s3rs_Sunflare.zip and unpack it somewhere where you can find it5) Place my sun_flare.tex.dds into the folder (named sharedassets10) that was created when you hit extract_all (or manual extracted the sun_flare.tex) and overwrite the sun_flare.tex.dds one that's in there.6) Now Start UnityAssetsExplorer 1.2 find your sharedassets10.assets again. This time, you are looking for the file with the name sun_flare.tex | Hit "Sort" a few times until *.mat files are sorted on-top (because tex files are sorted right below them, so little scrolling is involved if you sort it right) you can also sort by name I guess, your choice..)Now once you found it right click on it (Here screenshot to help you understand what I mean)once "Done" appears, hit save, and you succesfully modified a file you are not supposed to modify, congrats ;pNow start KSP and everything should be working ;P#######################################Thanks go to Tingle for bringing me on track as to how exactly to do this. This is one of the few textures the universe replacer can not actually replace and requires manual editing skills. Edited August 9, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 7, 2013 Share Posted August 7, 2013 Ah.. I am talking about texture dimensions ;P 4k is 4096 pixels Anyhow, thanks to mushroomman's superb Kerbin texture... we now have reached proper quality levels to do this(And yes, I know we are missing certain lense distortion effects there!) ;PYou can download the dds file for this sunflare replacement here (DOES NOT WORK WITHOUT EDITING ASSETS FILE)http://filesmelt.com/dl/sun_flare.tex_.ddsTo use it, you need to grab the tool Tingle linked called UnityAssetsExplorer 1.2Open the sharedassets10.assets und extract it to wherever you have that app installedthen copy this sun_flare.tex_.dds where you extracted the bunch of files from assets10back in UnityAssetsExplorer you now have to find the entry for sun_flare.tex in the still open sharedassets10.assets, right click on it, and select "Import this file from DDS"Once "done" appears, you can now save the sharedassets10.assets and replace the assorted texture.Make backup of your sharedassets10.assets file. This file is important, without it KSP will not run ;p You can edit my custom made flare however you want! And spread it, and whatever else. I don't care. If there is demand I can also make the sunflare blue ;p ought to look interesting...Could you post a before/after comparison? It's difficult for me to see what exactly in the screenshot results from the modification, and what was already there. Link to comment Share on other sites More sharing options...
lukeheald Posted August 7, 2013 Share Posted August 7, 2013 Could you give a step by step please? Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 7, 2013 Share Posted August 7, 2013 Could you post a before/after comparison? It's difficult for me to see what exactly in the screenshot results from the modification, and what was already there.Sure Although I figure anyone annoyed by the native sun-flare sees the difference instantly......This is how the original lens-flare looks, only change is that 1 dds file ;PBasically, I redid the flare to be much, much smoother in it's glow. And reduced the center density of the white drastically. This allows the sun to shine through somewhat. It creates a nice soft glow when close to planets in the distance or terrain which is what I wanted ;p Link to comment Share on other sites More sharing options...
Tingle Posted August 7, 2013 Author Share Posted August 7, 2013 (edited) Love it, really sucks I can't swap out the lens flare texture with the plugin like the rest. Edited August 7, 2013 by Tingle Link to comment Share on other sites More sharing options...
mushroomman Posted August 7, 2013 Share Posted August 7, 2013 (edited) Javascript is disabled. View full albumCloud Pack DownloadSD version (2048 x 1024)The clouds are only visible from above roughly 80km and are not visible while on the ground. Edited August 8, 2013 by mushroomman Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 7, 2013 Share Posted August 7, 2013 Sure Although I figure anyone annoyed by the native sun-flare sees the difference instantly......This is how the original lens-flare looks, only change is that 1 dds file ;PBasically, I redid the flare to be much, much smoother in it's glow. And reduced the center density of the white drastically. This allows the sun to shine through somewhat. It creates a nice soft glow when close to planets in the distance or terrain which is what I wanted ;pThanks a lot. Now I'm eagerly waiting for a release from Mushroomman, and I'll have a KSP game graphically more impressive than Space Engine. [Edit] Wonderful! Thanks Mushroomman! Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 7, 2013 Share Posted August 7, 2013 Indeed, Thanks Mushroomman for doing this. Can't believe that KSP had this kind of graphical quality in it... I am getting very happy with it ;P Link to comment Share on other sites More sharing options...
BossSquirrelz Posted August 7, 2013 Share Posted August 7, 2013 This is amazing. Thanks! Link to comment Share on other sites More sharing options...
tygoo7 Posted August 7, 2013 Share Posted August 7, 2013 Well, here it is.http://www./download/pwvr6zbn17gt29m/Textures.zipAll of the textures are 4096 x 2048. I guess I should make one with 2048 x 1152 or something, but that can come later.This is Great! Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 7, 2013 Share Posted August 7, 2013 eRe4s3r, we have to rename sun_flare.tex_.dds in sun_flare.tex.dds (and backup the original file before) before "Import from DDS", right? Link to comment Share on other sites More sharing options...
odricar Posted August 7, 2013 Share Posted August 7, 2013 Here is Jool with some experimental bump map Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 7, 2013 Share Posted August 7, 2013 Krash Test Kerbals Link to comment Share on other sites More sharing options...
HeadHunter67 Posted August 7, 2013 Share Posted August 7, 2013 I'm making my own. I'm almost done with Kerbin and I'll release it. Heck I'll even throw in a version without clouds for other people to edit.Once I rip out Eve, Duna, and Laythe I'll add clouds to them as well.Kerbin definitely needs clouds, and I suppose the other planets would look nicer for it too (in the proper proportions). Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 7, 2013 Share Posted August 7, 2013 (edited) eRe4s3r, we have to rename sun_flare.tex_.dds in sun_flare.tex.dds (and backup the original file before) before "Import from DDS", right?Oh *my* god You are right.. stupid filesmelt changed the filename! yes. You need to rename the downloaded file to sun_flare.tex.ddsI updated the post with detailed instructionshttp://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer?p=577857&viewfull=1#post577857People who got my sunflare as dds from filesmelt, you gotta rename it from sun_flare.tex_.dds to sun_flare.tex.ddsI uploaded a proper zip archive now (So you won't get a wrongly named file anymore starting now). That's what happens when you don't pay attention.. sighSorry everyone for the confusion ! Edited August 7, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
HeadHunter67 Posted August 7, 2013 Share Posted August 7, 2013 Must... have... those... suits. Link to comment Share on other sites More sharing options...
Tingle Posted August 7, 2013 Author Share Posted August 7, 2013 Must... have... those... suits.The next version will officially support Kerbals, maybe even multiple Kerbal faces and EVA suits if i can get it working. Sadly it would be random who gets what face and suit - but better than no variation at all ^^. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 7, 2013 Share Posted August 7, 2013 The next version will officially support Kerbals, maybe even multiple Kerbal faces and EVA suits if i can get it working. Sadly it would be random who gets what face and suit - but better than no variation at all ^^.Isn't there one model and texture for EVA Kerbals? Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 7, 2013 Share Posted August 7, 2013 Random suits and faces would be a *feature* imo ;pAh.. I am very happy now ^^ With mushroomman planets, rareden Skybox and fixed sunflare I am now in visual bliss, we achieved near space-engine visual quality, and that in just what, 5 days? What else is there to even fix? Apart from the ground textures.For this plugin I will even not update Kethane until that works nice together. The improvement is just too drastic.See I am so impressed with the visuals that I even forgot how to count properly ;P Link to comment Share on other sites More sharing options...
Tingle Posted August 7, 2013 Author Share Posted August 7, 2013 Isn't there one model and texture for EVA Kerbals?Yes, but who said my plugin couldn't do more than just replace things ? Link to comment Share on other sites More sharing options...
tygoo7 Posted August 7, 2013 Share Posted August 7, 2013 Yes, but who said my plugin couldn't do more than just replace things ?So it can add different types of suits? Is there a way that you could make it replace all suits? btw this is an amazing mod. Link to comment Share on other sites More sharing options...
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