El wonso Posted August 9, 2013 Share Posted August 9, 2013 (edited) I'm on a 64bit OS, but never see KSP approach 4GB before crashing. I'm not going to say that it stops at 3.1GB, because I'm never looking at the number the moment it crashes, but it doesn't get much higher.RAM usage being much lower than 4GB doesn't mean anything. 4GB for a single process is a lot.Maybe it (crashes) isn't because of RAM usage, KSP on my PC never crashes. Sometimes it freezes for a couple of seconds, but never crashes. Edited August 9, 2013 by El wonso Link to comment Share on other sites More sharing options...
Apatheticjester Posted August 9, 2013 Share Posted August 9, 2013 Speaking of the skybox.. if I use cubethesphere, does anyone here know what my image resolution and aspect needs to be to get perfectly clear 2k sized tiles? I actually can paint spacescapes and.. i want to do a true fantasy one, ie colorful and brighter. Like the inside of a nebula to some extend...Would it be correct to paint it at 6k*6k and make it fully tileable? (Just making sure I don't misunderstand...) working at 6k*6k is not fast ;pI was wondering this too, haven't figured out a straight answer. I've been using a picture 8k by 4k. It seems to convert fine to 2k tiles. It needs to be twice as wide as it is tall. Link to comment Share on other sites More sharing options...
JeBuSBrian Posted August 9, 2013 Share Posted August 9, 2013 RAM usage being much lower than 4GB doesn't mean anything. 4GB for a single process is a lot.Maybe it (crashes) isn't because of RAM usage, KSP on my PC never crashes. Sometimes it freezes for a couple of seconds, but never crashes.Don't get me wrong, I'm not saying it crashes often. But before I found a combination of mods that works for me, I had moments where I had too many. This caused it to top out its memory limit. Every one of those was an out of memory exception. Link to comment Share on other sites More sharing options...
El wonso Posted August 9, 2013 Share Posted August 9, 2013 I was wondering this too, haven't figured out a straight answer. I've been using a picture 8k by 4k. It seems to convert fine to 2k tiles. It needs to be twice as wide as it is tall.I think you might be right since skybox is just sphere, like a planet. And planet textures keep 2:1 aspect ratio. Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 9, 2013 Share Posted August 9, 2013 Did anyone actually test whether 2k resolution makes any sense though? Otherwise first thing I will be doing is a checkerboard test so that there is a way to tell how much of the 2k resolution we even see vs resolution we run. I really would prefer working at HALF of 8k*4k Link to comment Share on other sites More sharing options...
Sbowyer28 Posted August 9, 2013 Share Posted August 9, 2013 Has anyone made a Kerbal texture yet? Link to comment Share on other sites More sharing options...
Sapphire Posted August 9, 2013 Share Posted August 9, 2013 Has anyone made a Kerbal texture yet?I tried to make a blue-colored space suit over the default red one, but it didn't show up ingame. Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 9, 2013 Share Posted August 9, 2013 Has anyone made a Kerbal texture yet?Yes. Link to comment Share on other sites More sharing options...
Sbowyer28 Posted August 9, 2013 Share Posted August 9, 2013 Let me re phrase that, Does anyone have the templates? Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 9, 2013 Share Posted August 9, 2013 (edited) Let me re phrase that, Does anyone have the templates?Extract them yourself. They're located in sharedassets0. When you're done with your edits save as a tga and put them in a folder.Also add this to the cfg in the Universe Replacer PulginData:"EVAhelmet = Textures/Kerbal/Helmet/Helmet1"(The names for the folders and image file are just the ones I used. You could probably just plop it in an existing folder and it would still work) Edited August 9, 2013 by Nutt007 Link to comment Share on other sites More sharing options...
Sido Posted August 9, 2013 Share Posted August 9, 2013 Hi !I'm french so excuse my pity english.I'm from a french forum and they convinced me to post my texture creation, they are all from existing celestial bodies.Here we go :DRES :GILLY (oui le petit point sur la deuxième image c'est bien gilly):IKE (j'ai réutilisé la texture map de phobos)JOOL (la deuxième image montre jool, laythe et tylo):TYLO (texture map modifié de IO)VALL :POL :the dropbox link :https://www.dropbox.com/s/qc6knsore0k0lgj/UniverseReplacer.zipBonne soirée Link to comment Share on other sites More sharing options...
deadshot462 Posted August 9, 2013 Share Posted August 9, 2013 That IO texture for Tylo is awesome. Bien fait! Link to comment Share on other sites More sharing options...
eran100 Posted August 10, 2013 Share Posted August 10, 2013 So much talking about improving Kerbin's textures, I don't see why we need to improve it even more when it looks great in 8k. I think we should do less HD and more unique stars. Link to comment Share on other sites More sharing options...
Castun Posted August 10, 2013 Share Posted August 10, 2013 I'm on a 64bit OS, but never see KSP approach 4GB before crashing. I'm not going to say that it stops at 3.1GB, because I'm never looking at the number the moment it crashes, but it doesn't get much higher.Mine goes up to just over 3.7GB before finally crashing. Link to comment Share on other sites More sharing options...
Sbowyer28 Posted August 10, 2013 Share Posted August 10, 2013 I can't get the textures, please someone upload them or PM me them... Link to comment Share on other sites More sharing options...
eran100 Posted August 10, 2013 Share Posted August 10, 2013 I can't get the textures, please someone upload them or PM me them...What textures? Link to comment Share on other sites More sharing options...
Sbowyer28 Posted August 10, 2013 Share Posted August 10, 2013 Kerbal Textures. Link to comment Share on other sites More sharing options...
eran100 Posted August 10, 2013 Share Posted August 10, 2013 Kerbal Textures.You can get them from here: https://mega.co.nz/#F!8EAnSL5Z!OAyLBQqrQtlmfL0GT8fcQg!EBYyXRxADownload the true colors ones. Link to comment Share on other sites More sharing options...
Sbowyer28 Posted August 10, 2013 Share Posted August 10, 2013 Thank you for the maps but I meant the Kerbal Textures, in the new update you can change Kerbals. Link to comment Share on other sites More sharing options...
Rymipa Posted August 10, 2013 Share Posted August 10, 2013 It would be pretty cool if you can someone can texture cities into Kerbin... could import sections of Google Earth in to give the resemblance of cities. Link to comment Share on other sites More sharing options...
eran100 Posted August 10, 2013 Share Posted August 10, 2013 Thank you for the maps but I meant the Kerbal Textures, in the new update you can change Kerbals.Oh the actual Kerbals? I have no idea... Link to comment Share on other sites More sharing options...
tygoo7 Posted August 10, 2013 Share Posted August 10, 2013 Where can I find this texture for this suit?I can't find it in sharedassets0. I can find the EVA Kerbal texture but I can't find this one. If its in there what is the name of the file? Link to comment Share on other sites More sharing options...
spacex34 Posted August 10, 2013 Share Posted August 10, 2013 (edited) Thank you for the maps but I meant the Kerbal Textures, in the new update you can change Kerbals.I've made that change of head few day agoThe result was so ugly ... -snip- Edited October 4, 2013 by KasperVld Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 10, 2013 Share Posted August 10, 2013 (edited) Ehm, does one of the artists who made the starscapes with CubeTheSphere still know what top and bottom were (in relation to KSP skybox cords) and how they had to be rotated to actually fit the skydome?When I follow this(It's batch code for easy rename)ren *_Top.jpg Skybox_PositiveY.jpgren *_Bottom.jpg Skybox_NegativeY.jpgren *_Front.jpg Skybox_PositiveZ.jpgren *_Back.jpg Skybox_NegativeZ.jpgren *_Right.jpg Skybox_PositiveX.jpg ren *_Left.jpg Skybox_NegativeX.jpgThen I end up with top and bottom being out of alignment with the rest of the texture. And I can't seem to figure out what to rotate which way...Also my tests show that 2k per tile, or 8k*4k source, is indeed the optimal texture for the skydome. Anyhow, If I could figure out how to align my test skydome correctly I could finally start doing art! ;PNmhnmh, seems i have to switch top + (rotate 180°) and bottom for it to align correctly... how odd. must be going senile today. Edited August 10, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
eran100 Posted August 10, 2013 Share Posted August 10, 2013 (edited) I've made that change of head few day agoThe result was so ugly ... -snip-Wut that... I got to say, it looks somewhat good. Edited October 4, 2013 by KasperVld Link to comment Share on other sites More sharing options...
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