eRe4s3r Posted August 11, 2013 Share Posted August 11, 2013 (edited) Arg, where is that Kerbal2? I spend so much time hunting threads for good info, Lolz.Sorry It's here http://filesmelt.com/dl/Kerbin2.tga######################To clarify, the 1px kerbin2 hack is for a texture that is MATTE on the land and GLOSSY on the oceans and that has an ALPHA channel in kerbin1This only applies to 2 textures in entire thread (as far as I am aware) (And I should have mentioned this ^^) But I thought I was being sufficiently clear as I wrote it like, 3 times, that this only applies to the specific 8k matte textures.http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-0?p=581825&viewfull=1#post5818258k PNG Matte - 32 MB8k PNG Matte with Clouds - 51 MBIf you have either of those 2 textures, then the 1px kerbin2 hack will do what I showedhttp://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-0?p=585983&viewfull=1#post585983This is because specular is calculated differently for these 2 textures, as the alpha channel in kerbin1 defines the cut-out for specular.###############Put it next to kerbin1 , make sure you only got 1 of each in Kerbal Space Program\GameData\UniverseReplacer\Textures\Planets\KerbinBut this is not a fancy thing, just a single pixel to disable the bumpmap. So it's not listed as a texture pack anywhere ;P Edited August 11, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
eran100 Posted August 11, 2013 Share Posted August 11, 2013 (edited) Seriously? No difference at all? -.-Can you read this?No Difference? Is that a joke? The difference is visible even on the lower res 4:3 screen on my graphics work station. Either way, Squad has to cater to lap heaters .. which their users think should run games but really heating laps is all they are good for, and we do not. We can push the limits of current modern day technology, Squad can not (given they want to sell this, and we quite literally don't).Native8k Cloud Matte + Rareden8k Cloud Matte + 1px Kerbin2 + RaredenDifference between 1px kerbin2 "hack" and without it can be especially seen in the upper left corner of the planet. Notice the mountain bump map being where clouds are. I like the smoother effect of having bumpmap disabled, since the planet texture already has shadows. This hack essentially smooths cloudsAnyway, We can do graphical stuff that Squad can't do for good reasons. And if someone does not see a difference I am doubting their eye-sight. I can see the difference even in the thumbnails.... and really.. the difference between default and 8k res planet textures is even more drastic had I zoomed in closer ;I see I made alot of people mad... Well the thing is I don't zoom that much in Kerbin, that is why I only use the clouds mod. I actully have a good eye sight and really, I don't see any difference... but again, everyone with thier own opinion.Edit: And by difference I mean I see it's more HD, but it's not game changing thing. It's only good if you zoom in like hell. Edited August 11, 2013 by eran100 Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 11, 2013 Share Posted August 11, 2013 Anyway, We can do graphical stuff that Squad can't do for good reasons. And if someone does not see a difference I am doubting their eye-sight. I can see the difference even in the thumbnails.... and really.. the difference between default and 8k res planet textures is even more drastic had I zoomed in closer ;Thanks. Installed. Link to comment Share on other sites More sharing options...
cesarcurado Posted August 11, 2013 Share Posted August 11, 2013 I see I made alot of people mad... Well the thing is I don't zoom that much in Kerbin, that is why I only use the clouds mod. I actully have a good eye sight and really, I don't see any difference... but again, everyone with thier own opinion.Edit: And by difference I mean I see it's more HD, but it's not game changing thing. It's only good if you zoom in like hell.The edges of the continents are more defined and there is more detail in the mountains (actually, there is more detail everywhere but its easier to see the increase in the mountains) Link to comment Share on other sites More sharing options...
eran100 Posted August 11, 2013 Share Posted August 11, 2013 The edges of the continents are more defined and there is more detail in the mountains (actually, there is more detail everywhere but its easier to see the increase in the mountains)I know, but for me it does not really matter, but again it's just me... Link to comment Share on other sites More sharing options...
cesarcurado Posted August 11, 2013 Share Posted August 11, 2013 I know, but for me it does not really matter, but again it's just me...It doesn't matters for me too, but it's always better to look at high quality textures than at standard quality textures.I'd get 8K textures for Kerbin, but I have to lower the sea level so I don't lag while looking down in unmodded KSP... lol Link to comment Share on other sites More sharing options...
JeBuSBrian Posted August 11, 2013 Share Posted August 11, 2013 (edited) That 1px hack looks like it screws up the normals. Shadows are on the wrong side of mountains and coasts. In order to do a proper smooth clouds without screwing up proper shadows, you'd have to do some sort of xor between clouds and ground textures. Edited August 11, 2013 by JeBuSBrian Link to comment Share on other sites More sharing options...
Gojira Posted August 11, 2013 Share Posted August 11, 2013 The 1px hack screws up Kerbin and makes it super shiny for me. Link to comment Share on other sites More sharing options...
Apatheticjester Posted August 11, 2013 Share Posted August 11, 2013 Anybody have any requests when it comes to skybox packs. Something that hasn't been done. Like one with heavy nebula graphics, or I was thinking of doing one that helps teach the constellations. Link to comment Share on other sites More sharing options...
deadshot462 Posted August 11, 2013 Share Posted August 11, 2013 I searched this thread and I am not sure of this exists: Is there an 8k texture for Duna with clouds? I found an 8k without clouds, and the cloud texture one appears to use the default texture detail. Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 11, 2013 Share Posted August 11, 2013 (edited) Anybody have any requests when it comes to skybox packs. Something that hasn't been done. Like one with heavy nebula graphics, or I was thinking of doing one that helps teach the constellations.That would be a very good idea, me think! I don't know if I would use it everytime I run KSP, but it's much more easy to look at the stars for hours in KSP while messing around than in Stellarium (I love to do it too, but not for such long sessions), so my brain may learn more from a pedagogic skybox in KSP. I searched this thread and I am not sure of this exists: Is there an 8k texture for Duna with clouds? I found an 8k without clouds, and the cloud texture one appears to use the default texture detail.Not yet, but Spacex is working on the 0.2 version of his 8K pack, which will include clouds for planets with atmospheres, and alpha management to avoid the plastic look of continents. Edited August 11, 2013 by Korb Biakustra Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 11, 2013 Share Posted August 11, 2013 (edited) That 1px hack looks like it screws up the normals. Shadows are on the wrong side of mountains and coasts. In order to do a proper smooth clouds without screwing up proper shadows, you'd have to do some sort of xor between clouds and ground textures.The 1px hack screws up Kerbin and makes it super shiny for me.I know I should have mentioned that in extra bold, but sometimes when I write the name of the texture pack this hack is for on the screenshots I post I really mean it literally To clarify, the 1px kerbin2 hack is for a texture that is MATTE on the land and GLOSSY on the oceans and that has an ALPHA channel in kerbin1This only applies to 2 textures in entire thread (as far as I am aware) (And I should have mentioned this ^^) But I thought I was being sufficiently clear as I wrote it like, 3 times, that this only applies to the specific 8k matte textures. (It really applies to all planet textures with an alpha channel in the first texture ;p)http://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-0?p=581825&viewfull=1#post5818258k PNG Matte - 32 MB8k PNG Matte with Clouds - 51 MBIf you have either of those 2 textures, then the 1px kerbin2 hack will do what I showedhttp://forum.kerbalspaceprogram.com/showthread.php/44135-0-21-x-Universe-Replacer-v3-0?p=585983&viewfull=1#post585983This is because specular is calculated differently for these 2 textures, as the alpha channel in kerbin1 defines the cut-out for specular.And indeed, the correct interaction between Kerbin1 and Kerbin2 is extremely tricky to get right. believe me I didn't just throw this hack together because I was bored, nothing I did to kerbin1 and kerbin2 produced acceptable results in merging the specular/clouds/bump/land in a correct and pleasing way ;/And yes, I also want heavily "nebula" graphic skybox. ^^Ps.: Everything I post is experimental and should be regarded as such. That is why I won't ask Tingle to list it (this 1px hackity thingy only applies to specific textures, and the sun-flare has so far not been taken down, but I also didn't yet receive a real "ok" either. Edited August 11, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
Sapphire Posted August 11, 2013 Share Posted August 11, 2013 I searched this thread and I am not sure of this exists: Is there an 8k texture for Duna with clouds? I found an 8k without clouds, and the cloud texture one appears to use the default texture detail.I don't think one exists yet. I, for one, am waiting for Laythe to get some 8k cloudy love. Link to comment Share on other sites More sharing options...
mushroomman Posted August 11, 2013 Share Posted August 11, 2013 I feel like I've kind of run out of usefulness. I need to make something. But what? Link to comment Share on other sites More sharing options...
trulala Posted August 11, 2013 Share Posted August 11, 2013 Lathe from the 8K pack + light clouds + specular alpha.DownloadI have a question about the plugin. I have the orange suit textures (color and normal), the game changes the color textures but doesnt change the "SuitNormalMap". It keeps the white suit normals. It a bug?Tnks and sorry for my bad english Link to comment Share on other sites More sharing options...
Polar Bear Posted August 11, 2013 Share Posted August 11, 2013 I feel like I've kind of run out of usefulness. I need to make something. But what?Could you make an EVA suit? Link to comment Share on other sites More sharing options...
El wonso Posted August 11, 2013 Share Posted August 11, 2013 It's only good if you zoom in like hell.No. Link to comment Share on other sites More sharing options...
Dortmunder Posted August 11, 2013 Share Posted August 11, 2013 I feel like I've kind of run out of usefulness. I need to make something. But what?I'd like to see a lot more skybox options. The mod is new obviously, so I'm sure there will a bunch thrown out eventually. I've seen some in this thread that I liked that weren't set up for download As someone above said, EVA suits would be sweet. A Raynor suit with skull would be sweet. Or lots of other suits Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 11, 2013 Share Posted August 11, 2013 (edited) I searched this thread and I am not sure of this exists: Is there an 8k texture for Duna with clouds? I found an 8k without clouds, and the cloud texture one appears to use the default texture detail.for the record, Mars does not have visible clouds, and Duna's atmosphere appears thinner than Mars' atmosphere. Edited August 11, 2013 by GregroxMun Link to comment Share on other sites More sharing options...
El wonso Posted August 11, 2013 Share Posted August 11, 2013 for the record, Mars does not have visible clouds, and Duna's atmosphere appears thinner than Mars' atmosphere.Duna's atmo is actually much thicker.Duna - 20.3 kPa (0.2 atm)Mars - ~500 Pa (0.005 atm) Link to comment Share on other sites More sharing options...
djnattyd Posted August 11, 2013 Share Posted August 11, 2013 Pretty sure I'm doing something wrong. Edited the EVA helmets so they are red with white stripes but the change isn't showing up in game. Any advice? Link to comment Share on other sites More sharing options...
Kimberly Posted August 11, 2013 Share Posted August 11, 2013 I think it would be better if Duna had sandstorms, rather than clouds. It would fit more into the Mars theme. Link to comment Share on other sites More sharing options...
Polar Bear Posted August 11, 2013 Share Posted August 11, 2013 Pretty sure I'm doing something wrong. Edited the EVA helmets so they are red with white stripes but the change isn't showing up in game. Any advice?first thing that comes to mind, did you name it correctly? Link to comment Share on other sites More sharing options...
djnattyd Posted August 11, 2013 Share Posted August 11, 2013 (edited) first thing that comes to mind, did you name it correctly?I left it named as EVAhelmet since that is what is shown in the .txt file.EDIT: Does case matter? Because I just noticed that the text file says "EVAHelmet" with an uppercase "H"EDIT 2: Never mind, turns out it is case sensitive Edited August 11, 2013 by djnattyd Link to comment Share on other sites More sharing options...
djnattyd Posted August 11, 2013 Share Posted August 11, 2013 Okay, so now I'm confused.Corrected the case issue and the texture shows up, only it looks wrong.Here is the new texture Link to comment Share on other sites More sharing options...
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