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KSP hangs on loading my engine?


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I'm trying to make a new type of engine, I built the cfg around another engine model, got that all working. Now I've modeled my own engine to put to the cfg, annndd KSP hangs on my part when loading. Now prior to the .21 I had built and successfully loaded and used a completely custom engine. I can't seem to figure out why this one doesn't load. Iv'e downloaded the new .20 part tools and even wiped out all my old unity projects assets and created a whole new project.

I've used multiple parts in the construction of the engine.. perhaps this is the difference or the number of textures, but I've seen other modded parts with many parts and textures.

I am hoping someone here can see what I'm doing wrong.

You can find the files here

constructive criticism is welcome :-)

Thanks

Gloryhound

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You could try doing it as usual: reducing the number of textures, changing the name to model.mu, and such. I think the problem might be your resources. I'm terrible at programming and such, but I don't think you can just create a new resouce(Deuterium) without another plugin. Change it to liquidfuel and oxidizer just in case, for testing.

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I'm trying to make a new type of engine, I built the cfg around another engine model, got that all working. Now I've modeled my own engine to put to the cfg, annndd KSP hangs on my part when loading. Now prior to the .21 I had built and successfully loaded and used a completely custom engine. I can't seem to figure out why this one doesn't load. Iv'e downloaded the new .20 part tools and even wiped out all my old unity projects assets and created a whole new project.

I've used multiple parts in the construction of the engine.. perhaps this is the difference or the number of textures, but I've seen other modded parts with many parts and textures.

I am hoping someone here can see what I'm doing wrong.

You can find the files here

constructive criticism is welcome :-)

Thanks

Gloryhound

You have to add a resource to the resource cfg file in the ksp folder I believe.

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in your cfg file you only have 6 values for the top and bottom node definitions (add a , 1.0 as the 7th for all of them), and you have an extra ThermalAnim line under FX definitions. change these and see if it will load.

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I couldn't find this thread after starting it, so a day or so ago I reposted.. sorry.. thanks for the info I'll try the suggestions

As for the deuterium, I've already got engines working with it. my resource file is built and doesn't seem to be the issue.

I'll provide an update shortly.

UPDATE:

Still Fails :-(

I modified the cfg file as you suggested Nazari1382 but still hangs when loading my part. It does this before I even get to the start screen, hangs in the spash screen as the game resources are being loaded.

The parts hangs if the mesh name is model.mu or CCengine.mu, doesn't make a difference. There are 5 different mesh objects in the part itself. The object is created with Wing3D but so have all of my parts and I have other parts made of multiple objects.

I've delete and recreated the scene and rewritten the part.. still no joy.

Edited by gl0ryh0und
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I checked the KSP.log to see if it would give me any idea to what was going on.. I get the following.

any ideas? I'm thinking something wrong with my scene or my unity install?

'SciTek_Industries/Parts/SciTek_CCengine/part/CCEngine'

[EXC 22:03:01.642] FormatException: Input string was not in the correct format

the next line is continually repeated until I terminate KSP.

[LOG 22:03:10.913] Skipped rendering frame because GfxDevice is in invalid state (device lost)

Edited by gl0ryh0und
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So I tried reloading KSP and re-installing Unity. Seemed like a good idea at the time, but what ended up happening was I had No parts, none, zip , zero, nothin. :-( not even squad parts.. It seems that Unity screws with the paths for KSP somehow.. so uninstall unity, re-install KSP and boom stock parts are back. I guess I'll have to do some digging before re-installing Unity to see what the world went haywire.

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I finally got past the hanging.. I deleted the CFG and rebuilt it and viola it worked, but for the life of me I'm still not sure what was wrong with the original. It's mystery that I need to solve..

That may be hard to track down after the fact. Configs are code in their own right, and as such one little typo bork the whole part.

This has been one of my biggest issues...I am horrible at typing, but insist on doing really fast regardless....leads to a fair share on config errors lol.

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