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The Modded Craft Repository [v0.23]


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I built a P-38 Lightning replica which I'm really pleased to find flies a lot like the real P-38. I know you're going to say, sigh, just another warbird, but this one has a targetting system I'm particularly proud of.

Image Gallery

Mods:

FAR

Kerbal Aircraft Expansion (KAX)

Procedural Wings

Skillful Weapons/Combat Damage Mod

Hullcam VDS

I know the IRL P-38 had one 20mm cannon and four 12.7mm machine guns, but I didn't have a 20mm available and ground attack is the main mode of battle in WT, so I converted it to 2x500lb and 2x 30mm autocannon. It does a number on soft ground targets with that aiming point (the rounds hit a few mm below the end of the communotron when in hullcam mode). Flies happily at about 2/3rds throttle, a speed at which you'll be hard pressed to put it into an accelerated stall in a tight turn. It's lovely! Landing is a little more hairy; keep your approach speed around 250-300km/h IAS (I think ~75m/s IAS). And give it a good, aggressive flare just before touchdown. Hope you enjoy!

Download Link

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very difficult task to build small VTOL with FAR present)

career mode, few devices is open

120 m\s, 4500 m alt and very limited fuel

http://i63.fastpic.ru/big/2014/0624/c1/20de32a2ca0f1e78fb585275fb7c87c1.jpg

http://i61.fastpic.ru/big/2014/0627/37/56dd182ac0ae040397c30e9e00e32637.jpg

now it has much better range)

Cool build and sexy image editing; nice work! :D

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Hello everyone,

I haven't seen many ships for the Interstellar mod, so I figured I post my Jool-in-one craft for those that want to avoid multiple year-long missions to harvest all the science in the Jool SOI. This ship requires upgraded reactors, but you can get all the science you need from the Kerbin SOI if you focus on rockets, power plants and materials.

The KSS Intrepid:

iQThmaC.jpg

It has the TWR and fuel to SSTO:

W0QIcS9.jpg

Gets up there with enough fuel to make some of the closer planets by itself:

T4sv9DV.jpg

This is the kind of dV you can get with a couple of liquid fuel tanks, though you want to take some LFO to refuel the lander:

9r2VpnS.jpg

This is the refuel-able science lab lander for surface excursions to all the moons. It has one of each instrument tucked away in there:

3Ztqboa.jpg

The only sketchy point of the mission is the landing on Tylo. Because of its high gravity and no atmosphere, you'll have to take the intrepid low and burn to 0-relative with the surface. Then you can detach the lander, get it clear, and boost back into LTO before you crash. You have to do it fast enough to get back to your lander so it doesn't crash. It only has about 1000m/s to land, as you'll need the other 3k to make it back to LTO. The Intrepid has a probe core on it, so you can take the ship to rendezvous with the lander even when there's no crew left onboard.

A couple of points about the caring and feeding of the ship. It derives its main propulsion from a thermal rocket connected to an upgraded 3.75m Tokomak Fusion reactor. The green 2.5m Agilets fission plant is to power the lasers on the Tokomak. The fission reactor has enough fuel on-board for 480 days. It is highly recommended that you EVA to shut down/restart the fission reactor during the long inter-planetary coasting periods. Do remember to deploy the solar panels before your batteries run out, as you won't be able to restart the fission reactor with no power.

The most important thing, however, is to always remember to shut down the tokomak after a burn. The reactor will power up automatically whenever you thrust up on the main engine, but it will NOT shut down automatically. If you leave it on for any length of time, it will overheat you ship very quickly. The radiators are only enough to dissipate the waste heat from the fission plant.

The boards don't seem to let you upload files to a post, so PM if you want the ship files, or suggest a safe and free file hosting place and I'll edit the post with links.

Enjoy,

Bolter

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A whiles back I posted my stock Apollo mission here: http://youtu.be/yx5h4v2rEOs
I decided to revisit the replica with the larger NASA fuel tanks, and the procedural fairings mod.

Craft File:
http://www.fragmentedpoe.com/KSP/2014/newapollo.zip

Mods:
Procedural Fairings (required included with craft)
http://forum.kerbalspaceprogram.com/threads/39512-0-24-2-Procedural-Fairings-3-09-procedural-costs-Win64-decoupler-fix-(August-3)

Mechjeb
http://www.curse.com/ksp-mods/kerbal/220221-mechjeb

Environmental Visual Enhancements
http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW%21-VolumetricClouds%21
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got inspiered by the "mosquito" and thats my result:

yknlqd9igg.jpg

og7xxlvqgf1n.jpg

s4fctahn7mjd.jpg

724btvdxc8sc.jpg

flies really nice. got an afterburner and was build with partclipping and some mods

B.Dynamics - Retracting/vectoring engines

Tantares

Station Parts expansion

Klockheed Martian SSE

RLA Stockalike

Probe control Room

Craft File:

https://mega.co.nz/#!eNEjQL7A!U1DpM7JuhYckl75fWSfdMJ8cJg_As4X6tm5wuV-yICU

Edited by Nupol
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Howdy,

Love that Titan! I wish B9 parts didn't crash my interstellar so badly. One day...

The new Interstellar build changed engine and reactor performance significantly, so the KSS Intrepid exploration system needs a replacement.

KSS Defiant

Has the fuel and thrust to land and take off from Eve

orfLM1Y.png

Here's a mission to the surface of Duna, Ike and Kerbin return from the pad without refueling

n8mng5A.png

g9LFrUd.png

itu1aTA.png

Here it is with its exploration support module (launched separately, but can boost while docked to the Defiant.) It has a full reload of Liquid Fuel and Monopropellant, as well as living space. The module has a probe core, but its limited to RCS for mobility. Be carefull where you park it.

qKpFS8U.png

The ship is built around the DT Vista engine. It consumes 2.5GW regardless of throttle setting, so it does need that 3.75m reactor and generator to operate. While the Vista has enough thrust to handle all airless bodies, it needs those eight turbojet nacelles to enhance its atmospheric performance to Eve return standards (deorbiting with 15Km/s dV showing.) Put the air-breathing engines on an action group so you can shut them off when they start running out of air, and restart them when you're through the fireball. Deploying and repacking the chutes on bodies with atmospheres saves lots of fuel.

A note on its construction. A strut is required between the command pod and generator in order to cluster those material bays and goo canisters. Flat intakes and no radiators are required on the cockpit nacelle and its opposite counterpart because of the need to get the Kerbonaut back up the ladder, which is impossible with a tall intake. Also, fuel lines between the nacelles and the reactor are needed for docking port refueling.

Enjoy!

Bolter

Edited by Bolter
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Here's a light/medium tactical transport aircraft with walk-in interior volume that you can construct with minimal mods - you could swap out the Kethane-derived unducted fans with basic jet nacelles and she'll fly just as well. The fuselage is created from Procedural Fairings in order to be airworthy with FAR aerodynamics.

This type of construction is CPU inefficient and made obsolete by 'modern' B9 parts but still fun to construct as an engineering exercise, as you need to build from scratch the interior structure to bear both static and inflight loads.

She's in the same general size/weight class as a C-27J Spartan and small rovers can drive into the cargo bay. The interior structure has dozens upon dozens of hardpoints so you could take apart the fairing, reconfigure the interior systems in any way you wanted (like add vertical rockets for STOL capability) and put the fairing back on again in minutes.

The name of the .craft file is a misnomer. I did want to create a C-130 class transport but upon completion underestimated the sheer (lack of) size for Kerbal-scaled aircraft. A 3 meter fuselage (shown below) looks big on screen and consists of 250+ parts but didn't add up to the intended design objective. I later built a 8 engined C-5 Galaxy type aircraft which had upwards of 540 parts.

screenshot3536_zpsf8dedd1e.png

screenshot3513_zpsd5168890.png

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SSTO Chimera:

screenshot999_zpsmtjm9mv3.png

It is very capable of supply and crew transfer missions to the Mun. It can carry 14 Kerbals in its transport configuration, or fuel as a Tanker.

screenshot989_zpsmuekr04u.png

The Chimera docked with a Mun lander and science platform in Munar orbit.

Edited by selrik
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I have made an ultra high performance scramjet jet, it managed 1450m/s at 13000m, managed to travel a third of the way around kerbin in 18mins :confused: (a full tank of fuel).

It is unmanned, but I am planning on making a manned version.

Javascript is disabled. View full album

Mods are:

Mk2 expansion http://forum.kerbalspaceprogram.com/threads/121224

Instell Incorporated Experimental engines (For the Scramjets) http://forum.kerbalspaceprogram.com/threads/119735-1-0-2-Instell-Incorporated-Experimental-Technologies/page18?

Afterburner (Useful, but not necessary) http://forum.kerbalspaceprogram.com/threads/116034-1-0-4-KerboKatz-SmallUtilities-V1-2-0-08-06-2015-Now-with-AutoBalancingLandingLeg!#Afterburner

I also used tweakable everything to boost the SAS and also Modular Fuel Tanks, to make the tanks LF only. I can make a version that doesn't need these.

I may put up a craft file for download, if people want it.

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I also built a very small, very simple and very fast jet using OPT (for the engine), Mk2 expansion (for the cockpit) and adjustable landing gear (do I really need to say what I used that mod for?). It can get to 175 m/s by the time it reaches the space plane hangar and can take off at 50 m/s. It can also tailsit if you're a better pilot than me. The only bad thing about it is that you have to be very careful at high altitudes not to vaporize yourself!

Javascript is disabled. View full album

Ignore the mysterious glow underneath, idk what that is.

I may build an armed version as well (It could probably catch up with almost any fighter really quickly, has a very short takeoff distance and could probably use the SR-71 missile avoidance strategy even at low altitudes) and I'm working on a spaceplane version using the insanely powerful advanced turboramjet engine to get into a suborbital trajectory, saving rocket fuel.

Edited by volcanicshrimp
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Hi Guys! This is my first pack released for other players, so I hope you enjoy.

I call it "Conceptual Saturns".

Being an avid Orbiter Spaceflight Simulator player, I found myself attracted to the idea of recreating some of the amazing Saturn family rockets in Kerbal Space Program.

So, using nothing more than F.A.S.A and TweakScale, I have completed the first of three Phases of launcher packs.

These, are the "Early Saturns". Leading up to the Saturn IB and Saturn V that eventually flew astronauts into space, these launchers never actually flew - but were considered greatly on the papers of the engineers down at the Marshall Spaceflight Center in the early 1960's.

Included in this pack are 5 unique launchers.

The Saturn A-1

IaQaF43.png

The Saturn A-1 (never built) was to get large-booster capability as quickly as possible by using a Titan II first stage as the second stage, atop the Saturn booster. A Centaur upper stage finished the stack. Payload was an earth-orbital Apollo capsule, or a notional payload with fairing.

-----------------------------------------------------------------------------------------------------------------------

The Saturn B-1

nA6pNYe.png

The Saturn B-1 (never built) attempted to build a larger booster with existing stages. Atop the S-I stage was a cluster of Titan second stages, then the S-IV stage, then a Centaur. Quite a tower of Babel, it was. However, I could not, for the life of me - ensure a stable design with the Saturn I stage under the cluster of 4 Titans, so I have made a special edit to this rocket to instead make the Titan cluster the first AND stage - using 4 entire Titan II rockets, both stages and all.

------------------------------------------------------------------------------------------------------------

The Saturn C-2

TToXZlh.png

The Saturn C-I used the original Saturn S-1 stage with the "high-energy" Saturn S-4 stage. This is the rocket which became the Saturn I, and eventually the Saturn-Ib. The Saturn C-2 would have upgraded the C-1 by putting a high-energy stage between the first stage and the S-IV upper stage.

----------------------------------------------------------------------------------------------------------

The Saturn C-3

K7kDQGE.png

The mid-size Saturn C-3 would probably have been the choice to assemble an EOR-based lunar mission. Basically a C-2, but with an upgraded first stage that used 2 of the powerful F-1 engines.

----------------------------------------------------------------------------------------------------------

The Saturn C-5

hhiUtPw.png

The rocket that launched Apollo...except, as originally conceived,

with only an S-IV upper stage.

***IMPORTANT***

Required Mods!: F.A.S.A, and Tweakscale.

This is for 1.0.4, and uses the latest versions of those mods (as of August 25th, 2015)

Each .craft has a detailed description in it's description box in the VAB, also included - a "test pilot's notes" on how the vehicle behaves, ect.

It is my belief that you should read these before launching. You may put any payloads you want on these, guys - they are yours to use.

Curseforge: http://kerbal.curseforge.com/ksp-mods/235389-conceptual-saturns-phase-i

Since I only recently uploaded it to Curseforge, in the event that is not working, here's a Google Drive link:

https://drive.google.com/file/d/0BxjyYuBeDaJGZTRvYXRtdlFvb3M/view?usp=sharing

Thanks for paying attention, and I appreciate any and all feedback.

Edited by JJJacksonTyler
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Hi Guys! This is my first pack released for other players, so I hope you enjoy.

I call it "Conceptual Saturns".

Being an avid Orbiter Spaceflight Simulator player, I found myself attracted to the idea of recreating some of the amazing Saturn family rockets in Kerbal Space Program.

So, using nothing more than F.A.S.A and TweakScale, I have completed the first of three Phases of launcher packs.

These, are the "Early Saturns". Leading up to the Saturn IB and Saturn V that eventually flew astronauts into space, these launchers never actually flew - but were considered greatly on the papers of the engineers down at the Marshall Spaceflight Center in the early 1960's.

Included in this pack are 5 unique launchers.

The Saturn A-1

http://i.imgur.com/IaQaF43.png

The Saturn A-1 (never built) was to get large-booster capability as quickly as possible by using a Titan II first stage as the second stage, atop the Saturn booster. A Centaur upper stage finished the stack. Payload was an earth-orbital Apollo capsule, or a notional payload with fairing.

-----------------------------------------------------------------------------------------------------------------------

The Saturn B-1

http://i.imgur.com/nA6pNYe.png

The Saturn B-1 (never built) attempted to build a larger booster with existing stages. Atop the S-I stage was a cluster of Titan second stages, then the S-IV stage, then a Centaur. Quite a tower of Babel, it was. However, I could not, for the life of me - ensure a stable design with the Saturn I stage under the cluster of 4 Titans, so I have made a special edit to this rocket to instead make the Titan cluster the first AND stage - using 4 entire Titan II rockets, both stages and all.

------------------------------------------------------------------------------------------------------------

The Saturn C-2

http://i.imgur.com/TToXZlh.png

The Saturn C-I used the original Saturn S-1 stage with the "high-energy" Saturn S-4 stage. This is the rocket which became the Saturn I, and eventually the Saturn-Ib. The Saturn C-2 would have upgraded the C-1 by putting a high-energy stage between the first stage and the S-IV upper stage.

----------------------------------------------------------------------------------------------------------

The Saturn C-3

http://i.imgur.com/K7kDQGE.png

The mid-size Saturn C-3 would probably have been the choice to assemble an EOR-based lunar mission. Basically a C-2, but with an upgraded first stage that used 2 of the powerful F-1 engines.

----------------------------------------------------------------------------------------------------------

The Saturn C-5

http://i.imgur.com/hhiUtPw.png

The rocket that launched Apollo...except, as originally conceived,

with only an S-IV upper stage.

***IMPORTANT***

Required Mods!: F.A.S.A, and Tweakscale.

This is for 1.0.4, and uses the latest versions of those mods (as of August 25th, 2015)

Each .craft has a detailed description in it's description box in the VAB, also included - a "test pilot's notes" on how the vehicle behaves, ect.

It is my belief that you should read these before launching. You may put any payloads you want on these, guys - they are yours to use.

Curseforge: http://kerbal.curseforge.com/ksp-mods/235389-conceptual-saturns-phase-i

Since I only recently uploaded it to Curseforge, in the event that is not working, here's a Google Drive link:

https://drive.google.com/file/d/0BxjyYuBeDaJGZTRvYXRtdlFvb3M/view?usp=sharing

Thanks for paying attention, and I appreciate any and all feedback.

ok ive tryed this pack but in the VAB the craft is not built and i cant get it put together proberly, i have tweakscal etc but just wont build right.

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  • 2 weeks later...

I have a lot more stuff to post but I thought I might start with this shot of the flagship crafts of the Atlantis Combat Technologies line up.

https://imgur.com/9yhBK8j

In the front is the small but formidable Kraken AT-4 VTOL Manned bomb

Left rear is the Manta RA-8 Recon/Ground attack with missiles that work pretty freaking well

Middle rear is the Narwhal B-4 Bomber with 16 internal bombs

Right rear is the Angler X-2 Multirole, in this picture it has 6 external bombs and a massive supersonic cruise missile called the Dogfish

They can all land safely with full weapons and fuel(some easier than others...) the Manta and Narwhal both carry lots of countermeasures and have Crew escape modules that work on the runway and almost any flight configuration due to exhaustive testing. And all bombs and missiles pack enough wallop to destroy a building.

edit: Here a few more pics of the Narwhal in action https://imgur.com/a/DyQMe

Edited by Zoophagous
Added the album at the end
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This is my attempt at making Ion engines useful, the MITS(Modular Ion Tug Spacecraft) it can be expanded pretty much forever but at a certain size it become difficult to re orient without RCS or two specialized RCS tug units. It honestly doesn't improve the burn times for getting out to Jool any more than a minute or two over just one MITS unit but it had enough panels that you can run it full throttle all the way out in the Jool zone for going moon to moon.

https://imgur.com/share/a/yoDoq

This configuration is the one I used to go to Jool and back.

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