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Everything posted by griffin247
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The Modded Craft Repository [v0.23]
griffin247 replied to stupid_chris's topic in KSP1 The Spacecraft Exchange
there are parts stuck in parts and i cant assemble these craft -
The Modded Craft Repository [v0.23]
griffin247 replied to stupid_chris's topic in KSP1 The Spacecraft Exchange
ok ive tryed this pack but in the VAB the craft is not built and i cant get it put together proberly, i have tweakscal etc but just wont build right. -
not sure if i shud post this here but i having a issue with all my builds inwhich when i go to launchpad all the stageing on the left hand side dissapears and can only get it back when i relise a clamp. i have to do everything manual hitting space dont work . any ideas please ? running RSS with open GL and agressive texture etc which i happy with as has deff stopped the random crashes.
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rgr and thanks for your work and helping to ensure the best set of mods continue
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my go to changes is also greyed out cant get RSS etc is there still a prob with CKAN ?
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rgr standing by for CKAN its there but wont install..
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chaps any clues as to why my heatsheilds are exploding when trying to return the bio probe in RSS ?
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ok thanks i thought it was something like that but wast to sure.
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ok chaps so first off what iam going to say is not a report of a problem cause i can live with it i just want someone to explain why it is so. i have a full tech tree, yet i have some craft files which when load in the VAB dont assemble proper , which is not a problem as taking them apart and reassembling and learn how it all goes together is fun. However none of these craft i reassemble want to take off they absolty refuse to lift of from the pad via mec jab or manal , and yes there is fuel, electric charge etc to icnite the egines etc and yes i have comms disches on the craft and yet still no local control etc and some of them are manned. craft this apllies to is any SLS craft any fusteck dragon craft , some fasa craft and a few others which my old brain cant rememember oh the is a set of 3 craft files called Mars one which just wont load even thou the tech is all there , as i said its not a biggie to me i just want some clarifation as to why this is happening.
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
griffin247 replied to RedAV8R's topic in KSP1 Mod Releases
think you shud calm down maxp the lads work very very hard to keep things rolling for us , and the ammount of questions they try to answer is very very silly ammount 90% of questions are due to people not reading the OP and understanding it and installing mods wrong -
Realistic Solar System Crafts - MEGATHREAD
griffin247 replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
wow well done -
Realistic Solar System Crafts - MEGATHREAD
griffin247 replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
erhm no this thread is for RSS mod craft which means the craft work in RSS -
Realistic Solar System Crafts - MEGATHREAD
griffin247 replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
i do belive you are ment to post with the craft file -
Realistic Solar System Crafts - MEGATHREAD
griffin247 replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
thanks awfully -
Woopert's RSS Replicas - SLS Blocks I and II, Saturn V
griffin247 replied to Woopert's topic in KSP1 The Spacecraft Exchange
still tuned old boy -
Realistic Solar System Crafts - MEGATHREAD
griffin247 replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
craft file please -
standby i will check , then maybe you can advise further on my crazy crashes
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found this thread by acident. ive done what you said but how do i know if it works how do u guys check the usage etc sorry i silly old monkey
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well i have tryed mod managers etc but they are confussing to use and they always mess up my install. i was wondering if i missed a update because i had it all running perfectly then for no reason every one on my saves just crashes , if i delete the saves it still crashes but sometimes works then crashes toatally random. i even completed the RPL tech tree and was getting well into my master plan then i loaded it up other day and bang a crash for no reason.
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and this weeks question comes from me again........................is there a way of keeping track of all the mods we use, instead of finding out thees a new version by acident ?
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
griffin247 replied to RedAV8R's topic in KSP1 Mod Releases
cant be done , if i t could have been done dont you think it would have been -
it does say read again
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and when you delete a mod run regestry cleaner before installing the new one it works for me
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
griffin247 replied to RedAV8R's topic in KSP1 Mod Releases
just reporting in i am all up and running and stable no crashes. now if i can remember how i got past the spuntnick 1 missions lol