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Kerbal whisperer
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I have used this mod in the past and am a big fan of it, but I have a question before installing the latest version. I noticed when looking through the bundled RPM folder that there are some extra files not included with the original RPM mod. Should I install these as well? Thanks!
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Okay, so this is really puzzling me. I do have it installed correctly. It is the correct version and it is on 1.2.2. I will post logs here so maybe the problem can be found there. output_log KSP
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Can someone explain to me why my bombs and missiles do no damage? I used to use this mod a lot in the past but with the latest version (on 1.2.2) no damage is dealt. I can provide logs later if needed but I was just wondering if there are any obvious or immediate answers to my own stupidity.
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Post your real life or almost real life 'planes here!
Woopert replied to stanonwheels's topic in KSP1 The Spacecraft Exchange
I made the IAI Lavi, a cancelled Israeli prototype (thread) -
IAI Lavi stock fighter plane The IAI Lavi was a fighter jet under development in Israel during the 1980's that was ultimately cancelled for reasons of cost, but some rumour that Israel was pressured by the US to cancel it to avoid competing with the F-16 and F/A-18. Test pilots who flew it reported that its handling was excellent. The ultimate cancellation of the programme upset some in the defence establishment, who today believe it could have been among the most advanced jet fighters in the world with upgrades applied. Some have speculated that the Chinese J-10 may incorporate technology from the IAI Lavi, and they do have similar contours. I decided to re-create the design in KSP and this here is what I came up with. Features: Accurate appearance Excellent manoeuvrability Low part-count (32 parts) Download at KerbalX Screenshots
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Raptor's Craft Download Catalog - Tested & Proven
Woopert replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Why not have the best of both worlds - lobby @katateochi to make a 'download all of this user's crafts' option! -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
Woopert replied to jrodriguez's topic in KSP1 Mod Releases
I see that this is included with BD Armoury - and this is a cool mod, no doubt. I am wondering if it will affect my save games - does it do this if you have active flights, for example? -
[1.2.1] Probe Control Room [Discontinued]
Woopert replied to icedown's topic in KSP1 Mod Development
Wonderful, thanks for updating this mod! I look forward to playing with this again. -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
Woopert replied to kujuman's topic in KSP1 Mod Releases
Does it not work on 1.2? -
Dfthu's Replica Hanger I'm Back! [3 New Planes]
Woopert replied to Dfthu's topic in KSP1 The Spacecraft Exchange
Love the way you made the cockpit, interesting use of parts! -
Bumping an old thread with something relevant is not a bad thing.
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Ariane 6 - concept rocket that uses traditional design for high performance with low cost; boosters are Vega first stages, uses Vulcain 2 for core stage, and cryogenic upper stage, great rocket! Vega - it's so cute! little SRB rocket Soyuz - great design, very unique, reliable N-1 - unique, cool history Falcon 9 - low cost, reliable, classic rocket design Long March 9 - not flown yet, moonshot rocket, cool technology Jupiter Direct - great concept rockets that honestly make a lot more sense than SLS Energia - awesome engines, hydrogen core and kerosene boosters, great design Zenit - basically an Energia booster with upper stage and fairings, low cost, sea launch
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What does the Devs use to model parts?
Woopert replied to RandomRyan's topic in KSP1 Modelling and Texturing Discussion
It probably depends on preference. C7 used Maya I think, others probably use Blender or 3DS Max. Both achieve the same or similar results - they're polygon modellers. -
What about the "making awesome mods" way? I would say RoverDude, Nertea, NathanKell, or sarbian could fit in that category.