Aiyel Posted November 25, 2011 Share Posted November 25, 2011 Launch a craft on Munar intercept, jettison everything but your capsule and a parachute, and make it safely back to kerbin with no thrust expended after your TMI burn.Due to the nature of the assignment, any parts pack is available, so long as you\'re flying a vanilla mk. 1 capsule.Screenshots of craft and map screen required at TMI cut-off, upon entering munar SOI, munar peri, re-entering of Kerbin\'s SOI, and atmospheric entry. Link to comment Share on other sites More sharing options...
Niarro Posted November 26, 2011 Share Posted November 26, 2011 what\'s a Too Much Information burn? D: Link to comment Share on other sites More sharing options...
Panichio Posted November 26, 2011 Share Posted November 26, 2011 I don\'t think it\'s possible to use the mun\'s gravity to slingshot you back to earth, the gravity isn\'t strong enough. Link to comment Share on other sites More sharing options...
xzbobzx Posted November 26, 2011 Share Posted November 26, 2011 I don\'t think it\'s possible to use the mun\'s gravity to slingshot you back to earth, the gravity isn\'t strong enough.Sure it is, just go very close near the mun. Link to comment Share on other sites More sharing options...
Zool Posted November 26, 2011 Share Posted November 26, 2011 what\'s a Too Much Information burn? D:Trans Munar Injection. Link to comment Share on other sites More sharing options...
Ydoow Posted November 26, 2011 Share Posted November 26, 2011 Yeah I\'ve been slung back to kerbin by the Mun before.It was annoyingly scary because I wasn\'t paying attention Link to comment Share on other sites More sharing options...
LarryDaBird Posted November 29, 2011 Share Posted November 29, 2011 I don\'t think it\'s possible to use the mun\'s gravity to slingshot you back to earth, the gravity isn\'t strong enough.I did this today granted i didn\'t eject everything i had a full rocket because i was planning on burning but it is possible, the return trajectory i happened onto put me within 10km of kerbin on the low side which was more than enough to catch my ship.It seems to simply be dumb luck though at this point. Link to comment Share on other sites More sharing options...
rdfox Posted November 29, 2011 Share Posted November 29, 2011 It\'s possible, but *very* difficult if you intend to have a survivable landing.On Apollo, the free-return trajectory window was ~0.1 meters per second wide at TLI. The Saturn V simply couldn\'t inject the vehicle onto such a precise trajectory, and Houston couldn\'t maintain such a precise path, anyway. (Frank Borman, on Apollo 8, was trying to demand precision to within three feet per second, or slightly less than 1m/s, and Houston couldn\'t even provide that.) This is why all the 'free return' trajectories involved the use of some course-correction burns after swinging around the Moon, using either the SPS or RCS engines to tweak the trajectory and keep it steep enough to avoid skipping off the atmosphere, but shallow enough to avoid salsifying the crew or disintegrating the CM.The only time we ever tested the free-return trajectory was Apollo 13; ironically, the O2 tank explosion occurred AFTER LOI1 took the vehicle off of its initial free-return trajectory, and required the use of the LM descent engine to get back onto a free-return trajectory. (The LMDE was then used for a pericynthion-plus-two-hours burn meant to change it to a true free return trajectory, and then at least once more for a midcourse correction burn; I believe there was a second midcourse correction done with the LM RCS because it was a small one.)So it\'s possible, yes. But to make a survivable free-return to Kerbin without ANY burns after TMI? That\'s gonna be *hard*, man... Link to comment Share on other sites More sharing options...
Aiyel Posted December 1, 2011 Author Share Posted December 1, 2011 fortunately for our intrepid heroes, there\'s currently a much wider range of survivable reentry angles from a Munar slingshot than exist in real life. Link to comment Share on other sites More sharing options...
Hypocee Posted December 1, 2011 Share Posted December 1, 2011 Yeah, coincidentally I read Lost Moon over the last few days. I was thinking last night that currently, we can aim for the center of the planet. It might juuust be possible...hmm. Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted December 2, 2011 Share Posted December 2, 2011 But yea... I hope that it would be considered EDIT: Jeez forgot that equals sign again :-[ Link to comment Share on other sites More sharing options...
Polecat Industries Posted December 3, 2011 Share Posted December 3, 2011 what\'s a Too Much Information burn? D:TMI is Trans-Munar Insertion. Which could be Too Much Information for all I care, I mostly just go into orbit, angle towards the Mun and hope I hit something. Link to comment Share on other sites More sharing options...
PakledHostage Posted December 13, 2011 Share Posted December 13, 2011 It\'s possible, but *very* difficult if you intend to have a survivable landing.On Apollo, the free-return trajectory window was ~0.1 meters per second wide at TLI. The Saturn V simply couldn\'t inject the vehicle onto such a precise trajectory, and Houston couldn\'t maintain such a precise path, anyway.[snip]So it\'s possible, yes. But to make a survivable free-return to Kerbin without ANY burns after TMI? That\'s gonna be *hard*, man...I was intrigued by this problem so I ran some numbers. It turns out that you are quite right, rdfox, even though it isn\'t as sensitive a problem in KSP as it sounds like it is in the real world. I found that a difference in speed of plus or minus 1.3 m/s, post TMI burn, was enough to make the difference between being too high for re-entry and re-entering too steeply ... Here\'s a plot showing the two cases I tried.Both cases were for the spacecraft configuration shown below, with 100% full LFT and 100% full RCS tank at the start of the TMI burn, and orbiting in a circular orbit at 152.0 km. In both cases, the burn would start the instant that the centre of the Mun\'s disk is on the horizon, and would use only 33% throttle. All of this is critical because the starting fuel mass, throttle setting, starting altitude and TMI burn location affect the rate of acceleration and the resulting trajectory\'s orientation relative to the Mun. If you were to nail the 89.4 second burn, you\'d expect to end up in a 153.3 km x 13550 km orbit that would set you up for a 240 km high Munar periapsis once you transitioned into the Mun\'s SOI. Your return trajectory would intercept Kerbin\'s atmosphere (I\'m defining the atmospheric boundary somewhat arbitrarily as 48 km) with an angle of 21 degrees below the horizon. If you keep your heading centred in the prograde recticle throughout the TMI burn, your post TMI burn speed should be 2971.5 m/s at an altitude of 159.1 km.Similar precision flying the 89.3 second burn would find you in a 153.3 km x 13280 km orbit, set up for a 189 km high Munar periapsis. In this case though, your return trajectory would only take you within 112 km of Kerbin. MECO would be at 2970.2 m/s. That\'s a difference of only 1.3 m/s between the two cases.I\'ve used the numerical model that I used for these calculations to plan four different missions (my Kerballo 8, 10 and 11, plus a mission to geo-synchronous orbit directly over the KSC), and I\'ve found it to be accurate. The main limitation is my flying ability. If anyone wants to try flying these trajectories, I\'d recommend setting your throttle to 33% before activating the TMI stage. That way you get the throttle setting you need just by hitting the space bar. I\'d also recommend retarding the throttle at 2965 m/s in the 89.3 second burn case and at 2966 m/s in the 89.4 second burn case. By the time you get the throttle down, you\'ll be within a m/s or two of the intended speed. I usually trim my orbit post-TMI burn using the RCS. It usually doesn\'t require more than a couple of m/s delta V to achieve the correct apoapsis.I\'ll try flying these profiles myself too, but I probably won\'t have time for a couple of weeks. Somehow I seem to have more time for calculating trajectories and planning flights than I do for flying...PH Link to comment Share on other sites More sharing options...
Aiyel Posted December 13, 2011 Author Share Posted December 13, 2011 Very impressive maths. Wow. Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted December 13, 2011 Share Posted December 13, 2011 -snip-Now that\'s what TMI (Too Much Information) looks like Link to comment Share on other sites More sharing options...
Zool Posted December 21, 2011 Share Posted December 21, 2011 Did you model ksp single gravitational body physics? The Mun has zero pull untill you enter its SOI, then kerbin has no effect. I\'m not sure how the SOI is defined though. Or how large the difference is on a free return trajectory. Link to comment Share on other sites More sharing options...
Switchblade88 Posted December 22, 2011 Share Posted December 22, 2011 That\'s a good point. You also wouldn\'t have to nail the landing on the first return orbit; if you get the return trip below 45km in atmosphere then you can aerobrake until you eventually land. Link to comment Share on other sites More sharing options...
PakledHostage Posted December 22, 2011 Share Posted December 22, 2011 Did you model ksp single gravitational body physics? The Mun has zero pull untill you enter its SOI, then kerbin has no effect. I\'m not sure how the SOI is defined though. Or how large the difference is on a free return trajectory.I first created my numerical model as a restricted three body model (one where only the parent body and natural satellite have significant masses; the spacecraft\'s mass is assumed to be zero) and later added an option to enable a 'KSP' mode. In the KSP mode, only Kerbin\'s gravity affects the spacecraft while it is outside the Mun\'s SOI. I then 'turn off' Kerbin\'s gravitational effects and “turn on†the Mun’s once the spacecraft enters the Mun\'s SOI. I have compared the two models and found them to be similar, but with a few notable caveats and exceptions. I posted a plot in another thread that compares free-return trajectories in the two models. http://kerbalspaceprogram.com/forum/index.php?topic=4615.msg54462#msg54462Unfortunately, direct comparison of the two models is difficult. Not only because the Mun and Kerbin\'s gravity do slightly affect the spacecraft whether it is inside or outside the the Munar SOI (the SOI only defines the region where one body\'s gravity dominates), but also because there\'s a notable inconsitency in the Mun\'s orbital speed in the game.There is an equation that calculates the speed of a satellite of significant mass orbiting its parent body in the restricted circular three body case. That equation predicts that a satellite having the Mun\'s mass and orbiting a parent body with Kerbin\'s mass in a circular orbit of 12000 km radius, should be moving at 547.4 m/sec not the 542.5 m/sec used in the game. My three body model independently corroborates the 547.5 m/sec value, but the 4.9 m/s difference makes it impossible to directly compare the two models because the Mun is in a different place at a given time in one model vs. the other. In my 'KSP' 3-body model, I artificially restrict the Mun\'s speed and position to move in a 12000 km radius circle 'on rails' at 542.5 m/s, so that it more correctly reflects the game\'s physics. This was a relatively easy change to implement once I had the restricted three body model working. I used the “KSP†3 body model to calculate the trajectories I described earlier in this thread.I hope this helps. Link to comment Share on other sites More sharing options...
Rickenbacker Posted January 5, 2012 Share Posted January 5, 2012 I actually managed a free return orbit by pure, dumb luck. And of course I didn\'t think to record any evidence of it... Once I realized what was happening, I let it swing by the moon and back to Kerbin, where I entered the atmosphere at what seemed like a reasonable angle and landed safely. No idea if the angle would have caused my capsule to burn up if heating had been in the game, though. Link to comment Share on other sites More sharing options...
PakledHostage Posted January 6, 2012 Share Posted January 6, 2012 Interesting that this thread was revived today. Coincidentally, I just completed this challenge the other evening and was going to post about it tonight... At least now I won\'t get critcized for necrobumping! What is it with those criticisms anyway? I kind of like the fact that some old threads are dredged up and dusted off from time to time. Often they\'re quite interesting. The drag race to 100 km altitude thread is a good example... But I digress.Anyway, in fairness, it has been a couple of weeks since this thread was current. I got distracted by the Other Planet Orbit - rendevous (and optional return) thread. For anyone who hasn\'t checked that thread out, it is an interesting challenge. Especially the returning to Kerbin part.Back on topic, I planned the trajectory for this mission a little differently than I described in my earlier post in this thread. I planned it so that they\'d re-enter a little more steeply than my earlier plan. I wanted a little margin for error because I wanted to succeed on the first try; I only get one or two chances a week to fly a longer mission. And in the game\'s current incarnation, it doesn\'t seem to be possible to turn your Kerbals into goo or to burn them up during reentry anyway. I flew this challenge real-time. I\'ve found that you end up in a slightly different location when orbits are propagated normally vs. when warping on rails. I have a sneaking suspicion that there\'s a numerical imprecision bug in KSP or one of its supporting libraries because large orbits seem to 'grow' slightly while propagating in 1x or 2x warp. A tiny imprecision the forces acting on the spacecraft could explain this. As I understand it, no forces act on the spacecraft while warping at 5x or above. But I digress once again... The fact of the matter is that the game\'s physics are only so precise, there is a slight difference if you use warp or not, so I stuck to one option: That of not using warp. It worked out and my Kerbals made it home after making a lap of the Mun.Here are my screen shots:Yeah, I\'d scream too!Outbound:Munar flyby:Return:Predicted as 278.5 km at TMI+ 5:34 (actual 288.19 km at TMI+5:30) Kerbol, Kerbin, Mun Predicted at TMI+ 11:23 (actual at TMI+11:24)Taking inspiration from F. Abilleira at JPL\'s 2011 Mars Science Laboratory Mission Design Overview article, I also tried to predict my Kerbonaut\'s reentry location. If a numerical integration is good enough for planning Curiosity\'s mission trajectory, then why can\'t the technique also be accurate enough for Kerbal? (I recently overheard a friend commenting about me to another of my friends that 'I like to do recreational math'. What\'s wrong with that? Everybody\'s got to have a hobby...) Link to comment Share on other sites More sharing options...
N3X15 Posted January 6, 2012 Share Posted January 6, 2012 I think most of the imprecision is from the floating-point numbers used for physics calculations. At high speeds, a seemingly negligable margin of error becomes pretty noticable. /Originally wrote 'margarine of error'; I assume it\'s a Kerbin staple :V Link to comment Share on other sites More sharing options...
RedAero Posted January 13, 2012 Share Posted January 13, 2012 -snip-Slightly related question: how do you accurately measure and determine lead-lag angles? The orbit mechanic happily calculates these angles for me, but I don\'t really know how to apply them.Oh, and when trying a timed burn: does the engine shut-off time matter? How do you deal with that?(KSP really needs an engine on-off button) Link to comment Share on other sites More sharing options...
lebull Posted January 14, 2012 Share Posted January 14, 2012 Have you tried \'X\'? It\'s made of cupcakes! Link to comment Share on other sites More sharing options...
RangerDanger75 Posted January 14, 2012 Share Posted January 14, 2012 You\'re my hero PakledHostage! I just tried a free return TMI using your math as a guide. I didn\'t get everything perfect but I still ended up returning back to Kerbin after a long trip. Don\'t mind the fact that I was pulling 32Gs on re-entry... Link to comment Share on other sites More sharing options...
sneakeypete Posted January 14, 2012 Share Posted January 14, 2012 Luckily for us we don\'t have a minimum approach angle. If we go higher than about 45000-55000m the atmosphere won\'t pop us back into the planet, but apart from that you can go as low as you want. Until reentry heat is added i guess Link to comment Share on other sites More sharing options...
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