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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)


Supergamervictor

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Update on the procedural planet.

Trying to get the cloud and ground textures to play niceley. It is a biiiiiitch. Cycles doesn't accept shaders for displacement maps?

4pilDUL.png

Also adjusted the noise textures for the continents/clouds. Increased noise detail to max.

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Got to admit,your really good at rigging and animating

Well, let me show you some of the things i have here.

[WARNING: IMAGE HEAVY]

So here's the scene.

TYUZ5yo.png

For the sake of stuff, i'm turning x-ray on in the bone settings.

SwDLsoh.png

Now let's take a closer look at the hand.

JR9YabV.png

This part is a bit tricky. But basically what this is, is the finger curling constraints.

What they do is allow me to flex the pinky, and the rest of the fingers follow in a natural looking way.

there are two ways you can do this.

rzHjSfD.png

One way is to have them all following the rotation of the pinky, and have varying degrees of amount of influence, so that they all follow in a lessening kind of way. this may take some time though, as adjusting the fingers to the perfection.

9Sx3URZ.png

Or what you can do is take the finger bones and link them together one after another.

And then set it to a influence of about 75%, so that you get that nice degrade of curl, but can be difficult if you need to move on finger independently.

uH9VfC3.png

Now onto the foot rigs.

It's standard Reverse foot rig, no changes of my own.

LtiFdAg.png

The bone i have selected is the IK target. It's NOT parented to the leg.

FbvrQoC.png

This bone selected is the root bone of the foot, It's the bone i grab when it comes to moving and posing the foot.

It's parented to the rig's root bone. so that you can pose the torso without moving the foot.

Vff8t6d.png

The two bones i have selected are the foot deform bones. they are parented to the foot root bone.

the toe is not connected to the foot, so that you can shift the heel of the foot, and have the toe still planted on the ground.

hMJvq6F.png

[End]

Well, i hope i helped you with this.

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So, i had a dream last night that; for one month. the KSP devs made short animation videos, showing what life would be like for a kerbal who lived in the city, and wasn't a kerbalnaut. They were about 15-30 seconds. But me, still doing kerbal animations I felt pressured to surpass them.

PS; if Danross, or any of the KSP devs in charge of media are watching this, I think it would be a cool animation series.

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TheAquired is busy,anyone out there willing to help me with the animation.Need someone with skills in cycles,smoke sim and modelling

I messed around with Cycles since the first build of it. I can help you for the lightning, Cycles and Compositing setups if you want.

Also, that's about my skills. Every try at modeling didn't get good results, so along with this I got simulations skills (smoke and fluid), material setup skill. I'm here to help some other Blender users out there :)

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