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I can't work with these glitches... [fixed]


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All the important stuff is bolded, in case you don't want to read all this.

So here's the story.

I recently launched this Shuttle carrying two satellite payloads in it's cargo bay. The purpose of the Satellite's are to orbit Minmus to scan it's surface for Kethane since I'm looking for a good spot to create my base.

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Everything functions properly so far, so, I ask MechJeb to take me to Minmus. Though when I get there and set up my orbit, something's not right. My orbital view starts to act very strange, and the Kethane grid over Minmus begins disappearing, and changing sizes. But I ignore it and continue the mission. orbiting Minmus at a 25 degree inclination, I release the first Satellite and activate it's abilities.

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This is when it gets strange. I tried switching vessels back to my Shuttle, but instead of switching, the camera just begins to drift off into space, the entire HUD just disappearing. I press [ again, and this time I'm back at the Shuttle. I begin to change my orbit to a 90 degree inclination to release the second satellite. I release the second satellite over the North Pole of Minmus, and just like the first, activate it.

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I decide to hit the time warp button and stay on this satellite to let the Kethane detectors do their thing. After about 10 minutes of being AFK, the Satellite has drifted 1200 KM apart from the Shuttle. The orbital map was still going crazy, so I couldn't see where any Kethane was, and the detector sounds stopped, and I didn't deactivate them. I went back to make sure that the detectors were still running, and they were, but didn't seem to be doing much of anything. I tried switching back to the Shuttle, but I forgot it was too far away. I went back into the orbital view to switch vessels with it, but when I clicked "Switch To" nothing happened. At all. This isn't right... I tried going back to the tracking station, but it would not do anything when I clicked the Space Centre button. I only had two options left. Luckily, the Quickload worked, but it sent me back to before I released my second satellite. The Kethane grid was back to normal this time, and all the scanned Hexes were still there from before I quickloaded. So this time, Instead of going AFK on the Satellite, I just let it out, activated it, then immediately switched back to the Shuttle. It did that thing where the camera drifted off into space again, but clicking [ sent me back to the Shuttle.

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After successfully surviving a deadly reentry with Kerbin, it happened again. Once again, I could not go back to the Space Centre, could not switch vessels, and this time, COULD NOT EVEN QUICKLOAD. I only had one option left. Go back to my Desktop and close KSP. I reopenned the game via Steam but when I checked back on my Shuttle, I was back to before the second satellite was released at Minmus.

There's more...

I've been working on a space station designed for using the Orbital Construction mod to build humongous ships in space.

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The problem is, it takes a lot of time and effort to send small vessels packed with spare parts to this station. But I did it, and was able to send 75 spare parts to it at a time.

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But for whatever the hell reason it happened again. After I docked this little guy to the station, took out all of it's resources and kerbals, it happened again. I undocked the vessel from the station and used leftover RCS to take it away from the station. The camera drifted into space again when I tried switching vessels, so I knew something was wrong. It kept saying Cannot switch vessels while under acceleration, even though I was not moving. So I went into orbital view and tried switching vessels from there. It did the same thing as the last time. Could not switch vessels, could not go back to the space centre, could not quickload, and once again, had to exit KSP. This time when I went back, it reset the vessel to before it docked with the station, about 500 meters away.

So. Can anybody figure out my problem here?

Edited by call4dead3
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This is called the scaled space bug. it can be triggered and/or exaggerated by other mods, particularly MechJeb and HyperEdit. The latest version of Kethane, 0.7.5 I believe, has a fix for this. Make sure you have the latest version. Be warned, many parts are renamed and re-optimized so that is a craft breaking kethane update. Land ALL your kethane equipment or else expect it to get erased.

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You have mechjeb installed? There are known issues with Kethane and Mechjeb in .21.1 see the threads for those addons.

I don't know if I want to delete either of those. I've used those two mods more than anything...

Mechjeb and I had that issue back in .20 while I was building my Mun Base. Lag after a transfer burn, a maneuver node somewhere in the universe that I would reach in 300 some days, etc.

I had the same problem in 0.20. Although for me, I would give it a specific coordinates to land at, and instead it would think I clicked "Land Somewhere" and it would land me ten miles away from my Mun base. Too bad 0.21 made me delete that save :(

This is called the scaled space bug. it can be triggered and/or exaggerated by other mods, particularly MechJeb and HyperEdit. The latest version of Kethane, 0.7.5 I believe, has a fix for this. Make sure you have the latest version. Be warned, many parts are renamed and re-optimized so that is a craft breaking kethane update. Land ALL your kethane equipment or else expect it to get erased.

Dammit, man. I have 0.7.4. Every single thing I launched into space had something to do with Kethane xD But quick question, will it delete my saved ships in the VAB and SPH?

Thanks for the advice guys, I was kind of thinking for a while that it was ISA MapSat's fault, or Lazorsystems. Could it be Lazorsystems?

EDIT: updating the Kethane mod didn't work. No change in what's been happening. And nothing got erased either.

Edited by call4dead3
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