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Forced to delete maneuver node


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So I'm using my node and making a lot of changes to get it how I need it. Sometimes if I deselect the node and then select it again, I don't have the option to edit it and instead I just get the (x) to delete the node. Clicking again, still have to delete it and make another. This has messed up a lot of my flights, does anyone know how to prevent it?

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i think there is one cause of it turning to a big X that may be happening here. If the node has been past by the spacecraft - so you took too long fiddling with it and past it - it stops being editable.

I think.

:)

try placing the node further away if you need more time to edit it.

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the node editor in mechjeb does. it also allows you to directly set the numbers for the node, and secondary nodes, and change the way the resulting orbital paths are shown (patches conics) ect ect. the node editor and the in-flight information make it a worthwhile mod. nowadays the autopilot isn't so good - it doesnt utilize the stock SAS and doesnt do as good a job at stabilisation/RCS conservation.

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On a similar matter: Wasnt there a mod that lets you set maneuvernodes into the future/a following orbital pass?

I thought Maneuver Node Improvement would, but though being really helpful, it doesnt do this.

The Kerbal alarm clock mod let you save maneuver nodes, this is very nice if you set up nodes far in the future.

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i think there is one cause of it turning to a big X that may be happening here. If the node has been past by the spacecraft - so you took too long fiddling with it and past it - it stops being editable.

I think.

:)

try placing the node further away if you need more time to edit it.

That is true. When your ship goes past the node, it is no longer editable.

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