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Texel density


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So any good artist will know that texture consistency leads to immersion. With that in mind, since I've just joined the modding community I should probably try to keep my texel density similar to that of stock parts and the environment.

Soooo what is it? As in how many pixels per square meter?

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i just try to keep my texel density uniform for the model, and go for maximizing use of uv space. once thats done then just pick the right texture size for the part. some modeling programs let you measure the surface area of the mesh, which is a really good gauge to tell you what size texture you want to use. i like to texture in a larger resolution that what will be released, for future proofing, but i usually pull a lazy and forget to scale them to more appropriate sizes before release. i keep hoping that one day the game will move to dxt* compression to save memory and to eliminate internal conversion operations (in turn allowing for higher resolutions with less cost in memory).

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