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Gametime passing in real time?


rotorwashed

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That is a terrible idea. How would you handle collision detection, SOI changes, and any other thing that needs to be actually run through the simulator, if the program is not running? I suppose you could, when the program is started, just run really fast, inaccurate simulations to get to current time, but then I have to ask why would you want that? The only significant thing that this could affect is that you'd end up missing a window due to real life cropping up, and your ship would crash into Jool instead of orbiting Laythe.

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You could have an option to use "frozen" time (as the game is now), or "liquid" time saves (the OP's suggestion). But it'd still be a PITA because then KSP would have to do a whole gob of physics calculations just to start up.

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