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Infinite Ladder Glitch


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//edit Video Description

//edit Video Description

Craft File: http://www./download/9jexn9oz4831hxp/Sky+Ladder+Rover.craft

First time poster here, I registered because I've encountered this bug of sorts and I'm looking for information on it. This post isn't meant to be a formal bug report.

So heres the short form. I've made this rover and when I EVA from the command seat, I get to option to grab a ladder which is invisible. I didn't place it on the vessel myself and have no part pack that includes anything like it. If you grab it, you can climb it infinitely*. The orientation to the ladder is always the same relative to that of the rover... So I can position the rover however I want to make the ladder vertical, inclined, or horizontal. I tested this last night and this morning by wedging some paper into my W key to keep Shelcan Kerman climbing for 11 hours. I first discovered the bug on Minmus and thought it was a one in a million thing. But after repeating it several times on Minmus that got me interested enough to try and replicate it on Kerbin with a fresh load. Shelcan made it up to 27,000m and presumably the ladder became unstable and tumbled him to the ground. I was at work at the TOD so I'm not certain. When I tried to switch to the rover to inspect it for a cause of death, everything collided into the ground rapidly. My camera however was stuck to the invisible ladder and was sent flying into orbit at around 200m/s worth of acceleration. At the time of this post its up to 313,000m/s. This is all really hard to explain in text form.

So my main question and point of the thread is to ask if anyone has had a similar experience? If this is actually something common (couldn't find anything on google) then I will just let it die and enjoy my new sky ladder rover in solitude. But if this is something unheard of I'm going to go ahead and make a video, get some screenshots, upload the craft file, etc.

Looking forward to a response on this. Cheers. :cool::cool:

Edited by Arsonik
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I know that XD. My question is how do I trigger it so I can use this to put EVA kerbals within space station rendezvous distance without wasting the time to fly the Orion 1 shuttle up there.

Unfortunately you can't time warp on a ladder, or quick save. So its highly unpractical. Like I said, it took 11 hours to climb to 28km. Anyways, I just took a few short clips. Nothing crazy just to prove I'm not making stuff up. Gonna upload and then I will edit the OP with the video.

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You would fall straight down, you need to move at 1800 m/s to stay in orbit.

Technically, if you climbed to 2,868,750m you'd stay in orbit. It'd be an interesting way to achieve a perfectly circular KSO...

There's gotta be a mod out there to allow physical time warp when climbing a ladder.

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I'm not sure but i did find a couple of suspects, in your craft file.

(part = ladder1_********** & partName = Strut) ? dunno what thats all about.??

However the last one at "line 3827" seems to be a telescopic ladder.. might be the thing your looking for.?

@line 2700:

PART
{
part = ladder1_4293268456
partName = Strut
pos = 1.006282,1.035774,0.4672698
rot = 0.5078726,0.8614324,6.535396E-07,-6.333856E-07
attRot = 0,0,0,1
mir = 1,1,1
istg = 0
dstg = 0
sidx = -1
sqor = -1
attm = 1
srfN = srfAttach,roverBody_4293269820
EVENTS
{
}
ACTIONS
{
}
}

@line 2721:

PART
{
part = ladder1_4293268414
partName = Strut
pos = 1.01678,1.2326,0.4748701
rot = -2.980233E-07,5.066396E-07,-1,8.42937E-08
attRot = 0,0,0,1
mir = 1,1,1
istg = 0
dstg = 0
sidx = -1
sqor = -1
attm = 1
srfN = srfAttach,roverBody_4293269820
EVENTS
{
}
ACTIONS
{
}
}

@line 3557:

PART
{
part = ladder1_4293267666
partName = Strut
pos = 0.7557905,1.034293,0.4762356
rot = 0.7071069,0.7071069,-6.141288E-08,-1.808227E-09
attRot = 0,0,0,1
mir = 1,1,1
istg = 0
dstg = 0
sidx = -1
sqor = -1
attm = 1
srfN = srfAttach,roverBody_4293269820
EVENTS
{
}
ACTIONS
{
}
}

@line 3827:

PART
{
part = telescopicLadderBay_4293267442
partName = Part
pos = 0.4363301,1.61723,-0.7030039
rot = -2.528811E-07,-0.7071066,1.264406E-07,0.7071069
attRot = 0,0,0.7071067,-0.7071067
mir = 1,1,1
istg = 0
dstg = 0
sidx = -1
sqor = -1
attm = 1
srfN = srfAttach,structuralPanel2_4293269878
EVENTS
{
}
ACTIONS
{
}
MODULE
{
name = RetractableLadder
isEnabled = True
StateName = Retracted
EVENTS
{
Extend
{
active = True
guiActive = True
guiIcon = Extend Ladder
guiName = Extend Ladder
category = Extend Ladder
guiActiveUnfocused = True
unfocusedRange = 4
externalToEVAOnly = True
}
Retract
{
active = True
guiActive = True
guiIcon = Retract Ladder
guiName = Retract Ladder
category = Retract Ladder
guiActiveUnfocused = True
unfocusedRange = 4
externalToEVAOnly = True
}
}
ACTIONS
{
ToggleAction
{
actionGroup = None
}
ExtendAction
{
actionGroup = None
}
RetractAction
{
actionGroup = None
}
}
}
}

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The 3 Ladder1's are just the stock small ladders, they are on the opposite side of the rover.

The telescopic is also the long stock retractable ladder. That is only on the file so you can reach the command chair from EVA on the launch pad. This particular ladder isn't even on the rover itself (the one I originally discovered the glitch with on Minmus) so that can't be related.

The 3 Ladder1's are the possibly suspect but I find it unlikely.....

My own personal hypothesis based on nothing but speculation is that the winch mod from KAS (the grappling hook shooter) is somehow coded around the same concepts as ladders? The winch itself only extends 50m and the ladder is infinite.... So I'm really not sure. Thats the best idea I could come up with, and also why I decided to ask here. =)

Thanks for looking into it though. I really just want to find out how to replicate this onto another craft so that I can make a more function-specific space ladder craft. I'll be able to take a closer look at it myself over the weekend and I will be sure to update the OP with any details I can figure out.

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