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Key Bindings for Maneuver Nodes


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I often find that it is difficult to get precise maneuvers set when dragging the maneuver nodes, especially if the computer being operated has a slow framerate. My suggestion would be to [have the ability to] bind keys to the 6 different maneuver node axis. I feel that this would not only increase the precision but also allow maneuver nodes to be set and adjusted quickly while focusing on something else (such as an intercept you're trying to hit).

First time posting to this forum, so please forgive me if this is either in the wrong place or somehow violates any rules. Simply let me know and I'll delete it and post it in the correct spot! Thanks!

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