Kerbal01 Posted August 29, 2013 Share Posted August 29, 2013 No, whenever I unzip a .rar my Mac thinks its a VLC player thing. So no I can't un zip .rar Link to comment Share on other sites More sharing options...
Themorris Posted August 29, 2013 Author Share Posted August 29, 2013 (edited) Hi,I've been reworking the normalmaps, so kickstage-firststage tank is finished(the old ones looked crappy):I dont know, how long it takes to finish all of the textures, but I'm working on itcheersThemorrisEDIT:@DarthTrololoI'm at school right know(having a lot of free time), but the files are at home, so I will upload them as soon as I get home, so you can "unzip" (forgive phun). Edited August 29, 2013 by Themorris Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 29, 2013 Share Posted August 29, 2013 I don't hate MJ, I just don't need it. Link to comment Share on other sites More sharing options...
Themorris Posted August 29, 2013 Author Share Posted August 29, 2013 I don't hate MJ, I just don't need it.This was ment to be a joke... I also don't need it, normally. But I also can't calculate the airdrag on reentry, so my impact isn't that precise.So I activate the landing autopilot, when I'm in space. Then it corrects my course so the airdrag calculation is included, after that I switch it of again.greetingsThemorris Link to comment Share on other sites More sharing options...
Themorris Posted September 2, 2013 Author Share Posted September 2, 2013 A little progress update:I'm now nearly finished with the normal maps, so the diffuse textures are comming soon.For anyone who has problems with the balancing, PM me.greetings,Themorris Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 2, 2013 Share Posted September 2, 2013 Looking good! Link to comment Share on other sites More sharing options...
Themorris Posted September 3, 2013 Author Share Posted September 3, 2013 So,the new second stage and the warhead are finally imported with normalmaps, so the diffuse maps are next.The reentry vehicle doesn't need any, because of the lack of details.The secondstage is looking good so far: Link to comment Share on other sites More sharing options...
dimovski Posted September 3, 2013 Share Posted September 3, 2013 Wait, seperate engines? YESSSSSSS! Link to comment Share on other sites More sharing options...
Themorris Posted September 3, 2013 Author Share Posted September 3, 2013 Sure,Every single part of the rocket is seperate. I don't like whole stages in addons, because you can't use them in other vehicles.Also, the engine fits to stock parts, but the rocket is 1:1 real size = 3m by diameter.greetings,ThemorrisPS:Maybe upload of the new version today... Link to comment Share on other sites More sharing options...
Themorris Posted September 3, 2013 Author Share Posted September 3, 2013 New Version:-added normalmaps-fixed inverted controls-it doesn't matter if you have mechjeb or not, if you have mechjeb, the control part will have mechjeb-blanced engines and fuel-fixed whobbling-changed some meshesfor download, look in the OPgreetings,Themorris Link to comment Share on other sites More sharing options...
Themorris Posted September 3, 2013 Author Share Posted September 3, 2013 Ehm,I've done a bit more than I expected, so...It's completely finished.MEWHAHAHA:have fun...a silo will follow...But I think my work will be interrupted by modeling a plot for Kerbin City.If you have any problems, ask.greetings,Themorris Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 3, 2013 Share Posted September 3, 2013 You going to do the dnepr version? The service module was slightly different the service stage flipped over when the second stage was separated and the engine fired backwards(relative to the way it fires in the regular service engine. Also can you put a .zip up of the new version? Link to comment Share on other sites More sharing options...
Themorris Posted September 3, 2013 Author Share Posted September 3, 2013 Oh, I'm sorry. I'll zip it right now.I think I'll start working on the new service module for the dnepr next week.For now you can shoot satellites into orbit with this thing. Just mount them on the service module.I cut its fuel in half before the release, because it was very overpowered(and still is).I had some free time today, so I thought I finish the textures.greetings,Themorris Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 3, 2013 Share Posted September 3, 2013 You started modeling the Minuteman II/III? Link to comment Share on other sites More sharing options...
Themorris Posted September 3, 2013 Author Share Posted September 3, 2013 Not yet.There is still some polishing to do, and first I wanted to do the russian styled silo, the R-36M fits in.I think I'm starting with the silo tomorrow. This won't take that long, because its only a static object(were his last words).I also thought about making a Launchpad as a seperate mod, which is like the one in baikunur, from which the russian sojuz-rockets are launching, because I really like Bobcats Soviet Pack.I'd lokate that one near KSC2.I don't know, what to do first...-Minuteman-Silo for R36M-Baikunur style Launchpad near KSC2greetings,ThemorrisPS: When I start something new, be sure I'll let you know Link to comment Share on other sites More sharing options...
Kerbal01 Posted September 3, 2013 Share Posted September 3, 2013 (edited) The upper stages are appearing untextured like in the alpha release, I'll re install to check if it was a corrupt DL and get back to you. Also the craft only includes the lower stages. Although it could be related to the fact that I didn't update the .craft only the parts. Edit: double checked, not a problem on my end, the .craft includes first stage with out the kick stage and nothing else. Weird, should be easy to fix. Edited September 3, 2013 by DarthVader Link to comment Share on other sites More sharing options...
Themorris Posted September 4, 2013 Author Share Posted September 4, 2013 I looked up all the files, I can't find any problem.Everything works fine for me. Try re-downloading and delete the old craft-file and package.Could you please send a screenshot of your problem?And can anyone else, who has the same problem please confirm it.The files are fine, and so is the craft file...I uploaded some fixes multiple times yesterday, maybe your download was interupted by an update...I'm working on getting a Spaceport accoount, but at the time, Spaceport is very weird with accounting. I haven't received any confirmation e-Mail yet, and when I try to log in with my account, it says "wrong password", but when I try to get my password mailed, the e-Mail never arrives.greetings,Themorris Link to comment Share on other sites More sharing options...
Requiem762 Posted September 13, 2013 Share Posted September 13, 2013 Love the mod, any time frame for the next update to the pack? Link to comment Share on other sites More sharing options...
Themorris Posted September 15, 2013 Author Share Posted September 15, 2013 I don't know, I have to do a lot in school right now(i'm in class 13, thats the last year in germany).I haven't startet the Minuteman yet, But the modeling of the silo for the R-36M is nearly finished. When it's done, I'll start testing and texuring it. I think I'll place it near KSC2.greetings,Themorris Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 6, 2013 Share Posted October 6, 2013 Still having that issue with the seemingly untextured parts. It's only the PBS and Service module though. Everything else works fine. A previous issue with having all the parts on one staging level was fixed. Link to comment Share on other sites More sharing options...
Requiem762 Posted December 12, 2013 Share Posted December 12, 2013 So did this mod die? Link to comment Share on other sites More sharing options...
CheesySquid279 Posted December 12, 2013 Share Posted December 12, 2013 I hope not. I love what there is so far and it has great potential. Link to comment Share on other sites More sharing options...
Themorris Posted December 12, 2013 Author Share Posted December 12, 2013 (edited) I hope not. I love what there is so far and it has great potential. As I already said, i'm writing finals in January and already have to learn:P. I hope I can finish the R-36 in February and continue the pack. But not for the next two months.If someone wants to take care of it until then, I'd be happy.greetings,ThemorrisEDIT: what I meant with "take care of" is balancing its pretty much overpowered right now.Also I don't know, what causes the texture fails, I can't reproduce the problems. Edited December 12, 2013 by Themorris Link to comment Share on other sites More sharing options...
CheesySquid279 Posted December 13, 2013 Share Posted December 13, 2013 what I meant with "take care of" is balancing its pretty much overpowered right now.Also I don't know, what causes the texture fails, I can't reproduce the problems.I don't know that much about modding, but I will do some tweaking with the config files to see if I can balance it a little bit. Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 10, 2014 Share Posted May 10, 2014 So, its June, are you going to finish or is this dead? Link to comment Share on other sites More sharing options...
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